Class:Lore-master
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Official Game Entry
Class: Lore-master
- Class Difficulty: Advanced
- Role: Support
- Gameplay: Lore-masters are the masters of crowd-control, skills that trap foes and keep them from fighting. They may call on animal companions to fight by their side and even call on elemental forces to damage their foes. In fellowships, a Lore-master concentrates on supporting his allies, primarily by hindering the foe's ability to deal damage.
- Lore: Lore-masters are seekers of knowledge and the guardians of wisdom. Through study of bygone Ages, they learn ancient secrets that allow them to hinder foes, as well as protect against the dark powers of the Enemy. They have many skills that invoke the natural world of Middle-earth, but it is draining on the will, thus costing them Morale to fuel some of these powerful skills.
This class was inspired by Elrond Halfelven, Elf-lord and Master of Rivendell.
Available To
Class Stats*
| Level | Might | Agility | Vitality | Will | Fate | Morale | Power |
|---|
| 1 | 8 | 11 | 10 | 14 | 14 | 105 | 152 |
| 2 | 9 | 12 | 11 | 15 | 16 | 130 | 174 |
| 3 | 10 | 14 | 12 | 17 | 18 | 155 | 199 |
| 4 | 11 | 15 | 13 | 18 | 20 | 180 | 221 |
| 5 | 12 | 17 | 14 | 20 | 22 | 205 | 246 |
| 6 | 13 | 18 | 15 | 21 | 24 | 230 | 268 |
| 7 | 14 | 19 | 16 | 22 | 26 | 255 | 290 |
| 8 | 15 | 21 | 17 | 24 | 28 | 280 | 315 |
| 9 | 16 | 22 | 18 | 25 | 30 | 305 | 337 |
| 10 | 17 | 24 | 19 | 27 | 32 | 330 | 362 |
| 11 | 18 | 25 | 20 | 28 | 34 | 355 | 384 |
| 12 | 19 | 26 | 21 | 29 | 36 | 380 | 406 |
| 13 | 20 | 28 | 22 | 31 | 38 | 405 | 431 |
| 14 | 21 | 29 | 23 | 32 | 40 | 430 | 453 |
| 15 | 22 | 31 | 24 | 34 | 42 | 455 | 478 |
| 16 | 23 | 32 | 25 | 35 | 44 | 480 | 500 |
| 17 | 24 | 33 | 26 | 36 | 46 | 505 | 522 |
| 18 | 25 | 35 | 27 | 38 | 48 | 530 | 547 |
| 19 | 26 | 36 | 28 | 39 | 50 | 555 | 569 |
| 20 | 27 | 38 | 29 | 41 | 52 | 580 | 594 |
| 21 | 28 | 39 | 30 | 42 | 54 | 598 | 609 |
| 22 | 29 | 40 | 31 | 43 | 56 | 616 | 624 |
| 23 | 30 | 42 | 32 | 45 | 58 | 634 | 642 |
| 24 | 31 | 43 | 33 | 46 | 60 | 652 | 657 |
| 25 | 32 | 45 | 34 | 48 | 62 | 670 | 675 |
| 26 | 33 | 46 | 35 | 49 | 64 | 688 | 690 |
| 27 | 34 | 47 | 36 | 50 | 66 | 706 | 705 |
| 28 | 35 | 49 | 37 | 52 | 68 | 724 | 723 |
| 29 | 36 | 50 | 38 | 53 | 70 | 742 | 738 |
| 30 | 37 | 52 | 39 | 55 | 71 | 760 | 756 |
| 31 | 38 | 53 | 40 | 56 | 72 | 778 | 771 |
| 32 | 39 | 54 | 41 | 57 | 73 | 796 | 786 |
| 33 | 40 | 56 | 42 | 59 | 74 | 814 | 804 |
| 34 | 41 | 57 | 43 | 60 | 75 | 832 | 819 |
| 35 | 42 | 59 | 44 | 62 | 76 | 850 | 837 |
| 36 | 43 | 60 | 45 | 63 | 77 | 868 | 852 |
| 37 | 44 | 61 | 46 | 64 | 79 | 886 | 867 |
| 38 | 45 | 63 | 47 | 66 | 80 | 904 | 885 |
| 39 | 46 | 64 | 48 | 67 | 81 | 922 | 900 |
| 40 | 47 | 66 | 49 | 69 | 82 | 940 | 918 |
| 41 | 48 | 67 | 50 | 70 | 83 | 958 | 933 |
| 42 | 49 | 68 | 51 | 71 | 84 | 976 | 948 |
| 43 | 50 | 70 | 52 | 73 | 85 | 994 | 966 |
| 44 | 51 | 71 | 53 | 74 | 86 | 1012 | 981 |
| 45 | 52 | 73 | 54 | 76 | 87 | 1030 | 999 |
| 46 | 53 | 74 | 55 | 77 | 88 | 1048 | 1014 |
| 47 | 54 | 75 | 56 | 78 | 89 | 1066 | 1029 |
| 48 | 55 | 77 | 57 | 80 | 90 | 1084 | 1047 |
| 49 | 56 | 78 | 58 | 81 | 91 | 1102 | 1062 |
| 50 | 57 | 80 | 59 | 83 | 92 | 1120 | 1080 |
| 51 | 57 | 80 | 59 | 83 | 92 | 1135 | 1092 |
| 52 | 57 | 80 | 59 | 83 | 92 | 1150 | 1104 |
| 53 | 57 | 80 | 59 | 83 | 92 | 1165 | 1116 |
| 54 | 57 | 80 | 59 | 83 | 92 | 1180 | 1128 |
| 55 | 57 | 80 | 59 | 83 | 92 | 1195 | 1140 |
| 56 | 57 | 80 | 59 | 83 | 92 | 1210 | 1152 |
| 57 | 57 | 80 | 59 | 83 | 92 | 1225 | 1164 |
| 58 | 57 | 80 | 59 | 83 | 92 | 1240 | 1176 |
| 59 | 57 | 80 | 59 | 83 | 92 | 1255 | 1188 |
| 60 | 57 | 80 | 59 | 83 | 92 | 1270 | 1200 |
| 61 | 57 | 80 | 59 | 83 | 92 | 1285 | 1212 |
| 62 | 57 | 80 | 59 | 83 | 92 | 1300 | 1224 |
| 63 | 57 | 80 | 59 | 83 | 92 | 1315 | 1236 |
| 64 | 57 | 80 | 59 | 83 | 92 | 1330 | 1248 |
| 65 | 57 | 80 | 59 | 83 | 92 | 1345 | 1260 |
| 66 | 57 | 80 | 59 | 83 | 92 | 1363 | 1275 |
| 67 | 57 | 80 | 59 | 83 | 92 | 1385 | 1293 |
| 68 | 57 | 80 | 59 | 83 | 92 | 1411 | 1314 |
| 69 | 57 | 80 | 59 | 83 | 92 | 1441 | 1338 |
| 70 | 57 | 80 | 59 | 83 | 92 | 1474 | 1365 |
| 71 | 57 | 80 | 59 | 83 | 92 | 1511 | 1395 |
| 72 | 57 | 80 | 59 | 83 | 92 | 1552 | 1428 |
| 73 | 57 | 80 | 59 | 83 | 92 | 1597 | 1464 |
| 74 | 57 | 80 | 59 | 83 | 92 | 1642 | 1500 |
| 75 | 57 | 80 | 59 | 83 | 92 | 1687 | 1536 |
| 76 | 57 | 80 | 59 | 83 | 92 | 1732 | 1572 |
| 77 | 57 | 80 | 59 | 83 | 92 | 1777 | 1608 |
| 78 | 57 | 80 | 59 | 83 | 92 | 1822 | 1644 |
| 79 | 57 | 80 | 59 | 83 | 92 | 1867 | 1680 |
| 80 | 57 | 80 | 59 | 83 | 92 | 1912 | 1716 |
| 81 | 57 | 80 | 59 | 83 | 92 | 1957 | 1752 |
| 82 | 57 | 80 | 59 | 83 | 92 | 2002 | 1788 |
| 83 | 57 | 80 | 59 | 83 | 92 | 2047 | 1824 |
| 84 | 57 | 80 | 59 | 83 | 92 | 2092 | 1860 |
| 85 | 57 | 80 | 59 | 83 | 92 | 2137 | 1896 |
* Racial modifiers not included
Trait Based Skills
| Icon/Name | Req. Trait | Cost to Slot |
|---|
| 101 |
||
| 101 |
||
| 101 |
||
| 101 |
Active Skills
| Icon/Name | Level | Cost |
|---|
Passive Skills
| Icon/Name | Level | Cost |
|---|
| 1 | 0 |
|
| 1 | 0 |
|
| 10 | 0 |
|
| 20 | 0 |
|
| 20 | 40 |
|
| 28 | 78 |
|
| 30 | 0 |
|
| 40 | 0 |
|
| 40 | 160 |
| Name | Description | Traits |
|---|
| The Keeper of Animals (Set) | This trait set enables you to focus on your companions protection and well being, enhancing your bond with animals. | Dúnadan-learning, Hardy Companion, Healer, Improved Flanking, Improved Inner Flame, Light of Hope, Master of Beasts, Proof against All Ills, Nature-friend |
| Master of Nature's Fury (Set) | This trait set enables you to focus on the power of your fire based skills at the cost of some of your CC. | Awareness of Body, Flame of Anor, Harmony with Nature, Improved Sign of Battle, Knowledge of Storms, Knowledge of the Past, Master of the Staff, Tactically Adept, Improved Sticky Gourd |
| The Ancient Master (Set) | This trait set enables you to focus on the power of your debuff skills. | Deep Lore, Fast Loader, Improved Sign of Power: Command, Power and Wisdom, The Secret of Tar, The Study of Fire-lore, The Study of Frost-lore, The Study of Wind-lore, Force of Will |
Traits
| Icon/Name | Type | Description | Cost to Slot |
|---|
| Class | This gives you a reduction to the morale costs on overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Test of Will, Light of the Rising Dawn, Lightning Storm and Ents go to War. | 45 |
|
| Class | Your knowledge of herbs, fire, frost, and wind are unmatched, increasing your ability to use them. | 45 |
|
| Class | You are well versed in the knowledge of the Dúnedain and their signs, allowing you to increase their duration and effectiveness. This includes Sign of Power: Righteousness and Sign of Power: Vigilance. | 45 |
|
| Legendary | You are a friend of the Eagles and may summon one to aid you. | 101 |
|
| Class | You have perfected the art of mixing blasting powder faster and making it harder to be resisted. | 45 |
|
| Class | Your fire-based skills inflict 10% greater damage. | 45 |
|
| Legendary | Your Sign of Power: See All Ends magnitude has increased. This also increases the duration of Fire-lore, Frost-lore, Sign of Power: Command, Sign of Power: See All Ends and Ancient Craft. | 101 |
|
| Characteristic | Allows the use of non-combat companions. | 0 |
|
| Class | The power of your Companions is increased. | 45 |
|
| Class | Reduces power costs and the casting time of your overt displays of nature's wrath. This includes: Cracked Earth, Gust of Wind, Burning Embers, Light of the Rising Dawn, Lightning-storm, and Ents go to War. | 45 |
|
| Class | You gain a number of bonuses to your healing and restorative skills. | 45 |
|
| Class | Working in tandem with your Companion, when you use your Sign of Battle on a Flanked target you are able to share your healing with the target of your Air-lore. | 45 |
|
| Class | Inner Flame now affects nearby fellows, but no longer transfers threat. | 45 |
|
| Class | Your understanding of the Sign of Battle has increased, lending some increased power to your secret sign. | 45 |
|
| Class | Your keen understanding of the Sign of Power: Command, means you can now harm the evade and block chances of your foes. | 45 |
|
| Legendary | This trait makes your Sticky Gourd into a lasting AOE hotspot. | 101 |
|
| Class | Your knowledge of Storms has increased causing you to make your Lightning attacks more dangerous. | 45 |
|
| Class | All of your skills have a chance to restore a small amount of Power. | 45 |
|
| Class | Beacon of Hope has a lower Morale cost, recovers faster and has a shorter cast time. | 45 |
|
| Legendary | Only the Eldar and Wizards rival your knowledge of nature. You are able to bring down the wrath of the natural world upon your foes. | 101 |
|
| Class | Your knowledge of the Signs of the Wild gives you greater control over them, increasing their effectiveness as well allowing both Signs at the same time. This also enables these signs to remove poison, fear, wound and disease effects from your companion. | 45 |
|
| Class | Staff Strike is more damaging, deals Light damage, will stun opponents on a Critical Hit and will do bonus damage against flanked enemies. Your training also makes you more confident in battle. | 45 |
|
| Legendary | You are a friend of the Nature Dwellers and may summon one to aid you. | 101 |
|
| Legendary | Your companions have better morale, attack increase, raised critical chances, increased stealth detection, increased stealth and greater defensive capabilties. You must resummon the companion for this to take effect. | 101 |
|
| Class | Your Power of Knowledge skill is significantly improved; lasting longer, draining more power, and having a shorter cooldown. | 45 |
|
| Class | Your Knowledge of Cures now works on all fellowship members within an area-of-effect. | 45 |
|
| Legendary | You gain improved skill in melee combat. | 101 |
|
| Class | You are able to deliver your Sticky Gourd attack more quickly. | 45 |
|
| Class | Your sticky tar has its induction and cooldown reduced. | 45 |
|
| Class | You've learned to make your Fire-lore more effective. | 45 |
|
| Class | You've learned to make your Frost-lore more effective. | 45 |
|
| Class | You've learned to make your Wind-lore and Gust of Wind more effective. | 45 |
Deeds
| Level | Name | Description |
|---|
| 1 | Light of Hope | Hope is so much more than a naive emotion or dream...it is a wellspring of great power. |
| 1 | Master of Beasts | Of the magicks that can be wielded by Man or Elf, the hearts of beasts are among the most closely tied to the visible world,... |
| 1 | Master of the Staff | Even a lore-master will occasionally find himself face-to-face with the enemy. At times like these, a sturdy oaken staff may... |
| 1 | Power and Wisdom | There is much to be learned from your enemies, but every Lore-master must decide for themselves how deeply to delve into the... |
| 10 | Beast-lore | The Lore-master is friend to beast and bird and may call upon their aid. |
| 10 | Deep Lore | The elements of nature can be truly understood by few and to those few alone will they lend their power. |
| 10 | Healer | Among the most respected forms of learning is that of healing. Every Lore-master should strive to understand this fundamental... |
| 20 | Dúnadan-learning | While the Elves were long known as masters of lore, the Dúnedain of old were very near their equals in many arts. |
| 20 | Harmony with Nature | Lore-masters are often said to be in harmony with the forces of nature. It is sometimes difficult to understand what is so... |
| 20 | Improved Inner Flame | Channeling your Inner Flame takes great effort and concentration, but the reward can be quite enlightening. |
| 20 | Subtlety of Wisdom | Many Lore-masters choose to forsake the garish magics of thunderous fire and glamour, for they may bring the wrath of the... |
| 30 | Awareness of Body | Clearly, if one is to learn to properly manipulate the forces of nature and other lore, one must first understand the true... |
| 30 | Knowledge of the Past | Much of what simpler folk call magic is tied to the life of the world and is intertwined with it since the time before days. |
| 30 | Magic Adept | Lore-masters are dreaded for their ability to ignite any object in their hands. |
| 30 | Proof against all Ills | Disease and illness has always been a favoured weapon of the Enemy, and Lore-masters have long striven to contest this power... |
| 30 | The Study of Wind-lore | Knowledge of the natural world has given you subtle influence over its natural fluctuations, but there is deeper knowledge... |
| 40 | Improved Sign of Power: Command | You have heard that there may be a more complete form of the sign you uncovered previously. |
| 40 | Improved Storm-lore | Knowledge of the natural world has given you subtle influence over its natural fluctuations, but there is deeper knowledge... |
| 40 | The Study of Fire-lore | Knowledge of the natural world has given you subtle influence over its natural fluctuations, but there is deeper knowledge... |
| 40 | The Study of Frost-lore | Knowledge of the natural world has given you subtle influence over its natural fluctuations, but there is deeper knowledge... |
| 42 | The Book of Beasts | The first four pages of this book can be found on enemies scattered across Angmar, Eregion, and Moria. The last four pages of... |
| 44 | Lore of the Blade | The first four pages of this book can be found on enemies scattered across Angmar, Eregion, and Moria. The last four pages of... |
| 46 | Of Leaf and Twig | The first four pages of this book can be found on enemies scattered across Angmar, Eregion, and Moria. The last four pages of... |
| 50 | Improved Sign of Battle | Continue your study of ancient signs and the power they represent. |
| 50 | The Secret of Tar | Refine the quality of your sticky mixtures to make them easier to prepare. |
| 60 | The Book of Nature | You have heard it whispered that the libraries of Moria yet contain many tomes, while many other volumes were brought by the... |
| 60 | The Mines of Moria (Epic) (Loremaster) | Delve deep into the ruined halls of Moria and face the threats that lie within. |
| 60 | The Path of the Ancient Master | You have begun to follow the Path of the Ancient Master. If you follow this path to its end, you will gain insight into the... |
Quests
| Level | Name | Description |
|---|
| 15 | A Well-Ordered Mind | There are many secrets to be found in the histories of the Free Peoples, waiting only for the careful study of a lore-master... |
| 15 | Private Instance: A Well-Ordered Mind | Dorset Oakes has shown you into the cave that once served as his father's library. |
| 29 | A Friend of the Wild | You have been told that you may learn more secrets of how to communicate with the creatures of the wild from Radagast the... |
| 29 | Friend of Hares | Radagast has told you that many of the creatures of Garth Agarwen are in peril due to the corruption spreading in the land. |
| 29 | Friend of Sparrows | Radagast has asked for your help in saving one last creature from the swamps of Harloeg: a sparrow whose nest is surrounded... |
| 29 | Friend of Turtles | Radagast has asked you to find a turtle hiding in a stump in Harloeg. |
| 30 | A Lore-master's Will | A Lore-master seeks to dissolve all the mysteries of the world, but whether he chooses to share them with others is often a... |
| 30 | Instance: A Lore-master's Will | You have come to the cave where Isferon has been keeping the boxes left to him by Berenin. |
| 50 | A Lesson from Lord Elrond | Isdi believes that Master Elrond may have some words to impart to a lore-master of your great wisdom. |
| 50 | Articles of Mystery | Isdi has agreed to fashion you a piece of equipment to reflect the depth of your knowledge. |
| 50 | Vol. II, Book 1, Chapter 9: A Weapon of the Elder Days | The dwarves are desperate for some means of defeating the Watcher that waits in the Black Pool before the Walls of Moria. |
| 50 | Implements of Knowledge | Isdi has agreed to help you fashion a weapon that befits the wisdom of an accomplished lore-master. |
| 50 | The Wisest Way is Contemplation | The mysteries of the past lie open to you, but still you seek to uncover more, never resting in your pursuit of knowledge. |
| 58 | Path of the Ancient Master | Winiel has summoned you into her presence. |
Player Entry
|
Pets
Combat Pets
- Raven: Level 4
- Bear: Level 14
- Lynx: Level 30
- Eagle: Complete A Lesson from Lord Elrond quest
- Feline Hunter: Level 56
- Bog Guardian
Non-Combat Pets
Notes: A non-combat pet will take the spot of a combat pet when summoned. Type the command "/pet release" to release a non-combat pet.
- Hare: Complete Friend of the Wild quest series
- Turtle: Mathom House reputation vendor (Ally status)
- Sparrow: Elves of Rivendell reputation vendor (Kindred status)
- Cat: loot drop
- Dog: loot drop
- Fox: loot drop
- Snake: loot drop
- Squirrel: loot drop
- Frog: loot drop
Deeds
| Name | Use this skill, X times | # Advance Daily |
|---|---|---|
| Awareness of the Body | Use Wisdom of the Council, 100 times | |
| Beast-lore | Sign of the Wild: Rage, 300 times | |
| Deep Lore | Any combination of Lore skills, 500 times | |
| Dundain-learning | Use signs of power 1000 times | |
| Explosive Force | Use Blinding Flash 750 times | |
| Harmony with nature | Use cracked earth 400 times | |
| Healer | Leechcraft, 250 times | 40 |
| Improved Sign of Power: Command | Use Sign of Power: Command 350 times | |
| Improved Sign of Wizardry | Use Sign of Power: Wizard's Fire 750 times | 75 |
| Knowledge of the past | Use ancient wisdom 300 times | |
| Light of Hope | Beacon of Hope, 600 times | |
| Magic Adept | Use Share the Power 750 times | |
| Master of Beasts | Sign of the Wild: Protection, 500 times | |
| Master of the Staff | Staff-Strike, 600 times | |
| Power and Wisdom | Power of Knowledge, 250 times | |
| Proof against all ills | Use tend the sick 265 times | |
| Subtlety of wisdom | Use blinding flash 400 times | |
| The Secret of Tar | Use Sticky Tar 250 times | |
| The Study of Fire-lore | Use Fire-lore 350 times | |
| The Study of Wind-lore | Use Gust of Wind 1000 times |
Traits
Class Traits
Legendary Traits
As with other classes, Lore-masters have 4 Legendary traits: 3 gained from books and the 4th gained by completing 2 class specific quest chains.
Below is a list of the 4 Legendary Lore-master traits. The first trait is from a book where the pages will drop for anyone with or without the book so may be traded, purchased in the Auction House or otherwise obtained by those,of that class, seeking that trait.
The Next two required books, you will need the deeds started to get the pages to drop from the appropriate creatures.
| Lore-master Legendary Traits | |||
|---|---|---|---|
| Trait Name | Requirements | Benefits | |
| March of the Ents | Of Leaf and Twig | 5 target max, 442 fire damage AoE. | |
| Noble Savage | The Book of Beasts | Your Pets have better morale, attack and defensive capabilities. You must resummon the pet for this to take effect. | |
| Sword and Staff | Lore of the Blade | Enables the use of a sword and dual-wielding. +300 Morale, 2% Parry, 2% Evade, 15% Melee offence. | |
| Eagle-friend | After completing the 2 quest chains: Articles of Mystery Implements of Knowledge You will be given A Lesson from Lord Elrond which grants the trait. | Grants an Eagle pet which is a lesser giant eagle, 1 level below the Lore-master's level. The eagle has a +60 in-combat power regen aura for all fellowship members near it and other special abilities and moves,. | |
See Also
External Links
Lore-master Guides
Lore-master guides can be found here.
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