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Contents


Introduction

Some of the information in this article is taken directly from the original game manual. As of Mines of Moria version of the manual there are no details on stats provided. This article is being reworked to update the information to comply with the current state of the game. Any supplemental information not quoted from the game manual will be contained in italicized notations Anyone wanting to add more information to this article should follow the notation style. At this time I'm not certain on retaining distinguishing between game manual and player added content by using italicized notations. Once I have gone over the article, and with feedback, it can be decided on the best course of action in that regard.

Basic Stats

Each character has five basic stats: Might, Agility, Vitality, Will and Fate. Morale and Power could also be considered basic stats. Your initial stats are determined by your class and race. They improve as your character gains experience (and levels). They can also be improved by Category:Traits (p. 67 original manual p42-43 Moria manual) and items.

Morale

The higher your Morale:

  • The more damage you can take before you are defeated. (This is the green bar in your Character Vitals display.)

Power

You use Power to trigger most of your skills; if you are out of Power, you cannot use those skills. (This is the blue bar in your Character Vitals display.)

Armour

This is a total of the armour value of all equipment and traits equipped on your character.

  • Secondary Stat Breakdown
    • 1 Common Defense Rating
    • 0.2 Fire Defense Rating
    • 0.2 Frost Defense Rating
    • 0.2 Shadow Defense Rating
    • 0.2 Lightning Defense Rating
    • 0.2 Acid Defense Rating

See Secondary Stats for more details

Might

The higher your Might:

  • The higher your melee damage
  • The better your ability to block and parry attacks that can be blocked or parried
  • The better your Common (physical) damage reduction (mitigation)
  • Secondary Stat Breakdown
    • 1 Parry Rating
    • 2 Block Rating
    • 1 Common Defense Rating
    • 0.066% Damage


See Secondary Stats for more details

Agility

The higher your Agility:

  • The less often you miss with an attack
  • The better your ability to evade and parry attacks that can be evaded or parried
  • The higher your ranged damage
  • The better your chance to Critically hit a foe
  • Secondary Stat Breakdown
    • 2 Evade Rating
    • 1 Parry Rating
    • 2 Melee Crit Rating
    • 2 Ranged Crit Rating

See Secondary Stats for more details

Vitality

The higher your Vitality:

  • The higher your maximum Morale
  • The more quickly you restore Morale when not in combat
  • The better your Shadow and Fire damage reduction (mitigation)
  • The better your Wound, Disease and Poison resistances
  • Secondary Stat Breakdown
    • 3 Morale
    • 7.2 Out of Combat Morale Regeneration
    • 2 Disease Rating
    • 2 Poison Rating
    • 2 Wound Rating
    • 1 Fire Defense Rating
    • 1 Frost Defense Rating
    • 1 Shadow Defense Rating
    • 1 Lightning Defense Rating
    • 1 Acid Defense Rating

See Secondary Stats for more details

Will

The higher your Will:

  • The higher your maximum Power
  • The more quickly you regenerate Power when not in combat
  • The better your Fear resistance
  • Secondary Stat Breakdown
    • 3 Power
    • 12 Out of Combat Power Regeneration
    • 2 Fear Rating

See Secondary Stats for more details

Fate

The higher your Fate:

  • The more quickly you restore Morale and regenerate Power when in combat
  • The more likely you are to get a Critical result with your healing/casting abilities
  • Secondary Stat Breakdown
    • 1 In Combat Power Regeneration
    • 1.5 In Combat Morale Regeneration
    • 2 Tactical Crit Rating

See Secondary Stats for more details

Radiance

Radiance has been removed, this is what Radiance used to do.

The higher your Radiance:

  • The higher your maximum Morale
  • The higher damage dealt
  • Secondary Stat Breakdown
    • 1 Hope
    • 1% Total Morale (caps at 5%)
    • 1% Damage Dealt (caps at 3%)

See Secondary Stats for more details

Secondary Stats

The secondary stats are block, evade, and parry; melee, ranged, and tactical critical; wound, fear, disease, and poison resistance; common, fire, frost, shadow, lightning, and acid mitigation; in combat morale regeneration (ICMR), in combat power regeneration (ICPR), out of combat morale regeneration OCMR), and out of combat power regeneration (OCPR).

Might [1], Agility, Vitality, Will, Fate, Armour and Radiance all contribute to a range of secondary stats. Secondary stats are measured in ratings for each one point in any of the basic stats. The contributions for each is provided in the Secondary Stats Breakdown section of each basic stat above.

Mitigations

Mitigation is damage reduction of incoming damage to your character. Your Character Journal lists your base value for each of these three categories. However a foe whose level is higher than yours will lessen the damage reduction. Armour value, might, traits, and gear can alter the different mitigations however each of these don't increase all of them. See below for details.

Avoidances

Block, evade and parry all work against melee attacks. Ranged attacks cannot be parried. A foe whose level is higher than yours will lower your ability to block, evade, and parry its attacks.

Criticals

Most attacks can have a Critical effect, but that effect varies depending on the type of attack. Often, a Critical effect increases the damage you inflict, but (for example), a Critical Shield Crush can knock your foe down.

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