Class:Captain
From LOTRO Lorebook
- Skill Level: Moderate
- Captains are masterful leaders whose commanding presence strengthens allies. Their battle cries strike fear into the hearts of enemies and rally companions to their war banners.
- Role: Buffer / Pets
- The armoured Captain possesses some of the most potent enhancements to the heroes of Middle-earth, this makes the Captain a key member of any fellowship. The Captain's ability to summon a Herald pet at later levels, plus the ability to bring fallen heroes back into the fight, make it a desired group class.
| Level | Might | Agility | Vitality | Will | Fate | Morale | Power |
|---|
| 1 | 14 | 8 | 10 | 11 | 14 | 115 | 143 |
| 2 | 15 | 9 | 11 | 12 | 16 | 152 | 165 |
| 3 | 17 | 10 | 12 | 14 | 18 | 189 | 190 |
| 4 | 18 | 11 | 13 | 15 | 20 | 226 | 212 |
| 5 | 20 | 12 | 14 | 17 | 22 | 263 | 237 |
| 6 | 21 | 13 | 15 | 18 | 24 | 300 | 259 |
| 7 | 22 | 14 | 16 | 19 | 26 | 337 | 281 |
| 8 | 24 | 15 | 17 | 21 | 28 | 374 | 306 |
| 9 | 25 | 16 | 18 | 22 | 30 | 411 | 328 |
| 10 | 27 | 17 | 19 | 24 | 32 | 448 | 353 |
| 11 | 28 | 18 | 20 | 25 | 34 | 470 | 375 |
| 12 | 29 | 19 | 21 | 26 | 36 | 507 | 397 |
| 13 | 31 | 20 | 22 | 28 | 38 | 544 | 422 |
| 14 | 32 | 21 | 23 | 29 | 40 | 581 | 444 |
| 15 | 34 | 22 | 24 | 31 | 42 | 618 | 469 |
| 16 | 35 | 23 | 25 | 32 | 44 | 655 | 491 |
| 17 | 36 | 24 | 26 | 33 | 46 | 692 | 513 |
| 18 | 38 | 25 | 27 | 35 | 48 | 729 | 538 |
| 19 | 39 | 26 | 28 | 36 | 50 | 766 | 560 |
| 20 | 41 | 27 | 29 | 38 | 52 | 803 | 585 |
| 21 | 42 | 28 | 30 | 39 | 54 | 828 | 600 |
| 22 | 43 | 29 | 31 | 40 | 56 | 853 | 615 |
| 23 | 45 | 30 | 32 | 42 | 58 | 878 | 633 |
| 24 | 46 | 31 | 33 | 43 | 60 | 903 | 648 |
| 25 | 48 | 32 | 34 | 45 | 62 | 928 | 666 |
| 26 | 49 | 33 | 35 | 46 | 64 | 953 | 681 |
| 27 | 50 | 34 | 36 | 47 | 66 | 978 | 696 |
| 28 | 52 | 35 | 37 | 49 | 68 | 1003 | 714 |
| 29 | 53 | 36 | 38 | 50 | 70 | 1028 | 729 |
| 30 | 55 | 37 | 39 | 52 | 71 | 1053 | 747 |
| 31 | 56 | 38 | 40 | 53 | 72 | 1078 | 762 |
| 32 | 57 | 39 | 41 | 54 | 73 | 1103 | 777 |
| 33 | 59 | 40 | 42 | 56 | 74 | 1128 | 795 |
| 34 | 60 | 41 | 43 | 57 | 75 | 1153 | 810 |
| 35 | 62 | 42 | 44 | 59 | 76 | 1178 | 828 |
| 36 | 63 | 43 | 45 | 60 | 77 | 1203 | 843 |
| 37 | 64 | 44 | 46 | 61 | 79 | 1228 | 858 |
| 38 | 66 | 45 | 47 | 63 | 80 | 1253 | 876 |
| 39 | 67 | 46 | 48 | 64 | 81 | 1278 | 891 |
| 40 | 69 | 47 | 49 | 66 | 82 | 1303 | 909 |
| 41 | 70 | 48 | 50 | 67 | 83 | 1328 | 924 |
| 42 | 71 | 49 | 51 | 68 | 84 | 1353 | 939 |
| 43 | 73 | 50 | 52 | 70 | 85 | 1378 | 957 |
| 44 | 74 | 51 | 53 | 71 | 86 | 1403 | 972 |
| 45 | 76 | 52 | 54 | 73 | 87 | 1428 | 990 |
| 46 | 77 | 53 | 55 | 74 | 88 | 1453 | 1005 |
| 47 | 78 | 54 | 56 | 75 | 89 | 1478 | 1020 |
| 48 | 80 | 55 | 57 | 77 | 90 | 1503 | 1038 |
| 49 | 81 | 56 | 58 | 78 | 91 | 1528 | 1053 |
| 50 | 83 | 57 | 59 | 80 | 92 | 1553 | 1071 |
| 51 | 83 | 57 | 59 | 80 | 92 | 1575 | 1093 |
| 52 | 83 | 57 | 59 | 80 | 92 | 1597 | 1115 |
| 53 | 83 | 57 | 59 | 80 | 92 | 1619 | 1137 |
| 54 | 83 | 57 | 59 | 80 | 92 | 1641 | 1159 |
| 55 | 83 | 57 | 59 | 80 | 92 | 1663 | 1181 |
| 56 | 83 | 57 | 59 | 80 | 92 | 1685 | 1203 |
| 57 | 83 | 57 | 59 | 80 | 92 | 1707 | 1225 |
| 58 | 83 | 57 | 59 | 80 | 92 | 1729 | 1247 |
| 59 | 83 | 57 | 59 | 80 | 92 | 1751 | 1269 |
| 60 | 83 | 57 | 59 | 80 | 92 | 1773 | 1291 |
| 61 | 83 | 57 | 59 | 80 | 92 | 1795 | 1303 |
| 62 | 83 | 57 | 59 | 80 | 92 | 1817 | 1315 |
| 63 | 83 | 57 | 59 | 80 | 92 | 1839 | 1327 |
| 64 | 83 | 57 | 59 | 80 | 92 | 1861 | 1339 |
| 65 | 83 | 57 | 59 | 80 | 92 | 1883 | 1351 |
| Icon/Name | Req. Trait | Cost to Slot |
|---|
| Icon/Name | Level | Cost |
|---|
| 1 | 1 |
|
| 1 | 1 |
|
| 1 | 1 |
|
| 2 | 20 |
|
| 4 | 32 |
|
| 4 | 32 |
|
| 6 | 72 |
|
| 8 | 1 |
|
| 8 | 1 |
|
| 10 | 3 |
|
| 10 | 3 |
|
| 12 | 7 |
|
| 14 | 19 |
|
| 16 | 25 |
|
| 16 | 25 |
|
| 18 | 32 |
|
| 20 | 40 |
|
| 22 | 48 |
|
| 22 | 48 |
|
| 22 | 48 |
|
| 24 | 57 |
|
| 26 | 67 |
|
| 28 | 78 |
|
| 30 | 90 |
|
| 30 | 90 |
|
| 32 | 102 |
|
| 34 | 115 |
|
| 36 | 129 |
|
| 38 | 144 |
|
| 40 | 160 |
|
| 40 | 160 |
|
| 42 | 176 |
|
| 44 | 193 |
|
| 46 | 211 |
|
| 48 | 230 |
|
| 50 | 250 |
|
| 54 | 291 |
|
| 56 | 313 |
|
| 58 | 336 |
|
| 60 | 360 |
|
| 62 | 384 |
| Icon/Name | Level | Cost |
|---|
| 5 | 2 |
|
| 5 | 2 |
|
| 7 | 4 |
|
| 9 | 8 |
|
| 10 | 0 |
|
| 11 | 12 |
|
| 13 | 16 |
|
| 15 | 22 |
|
| 17 | 28 |
|
| 19 | 36 |
|
| 20 | 40 |
|
| 20 | 40 |
|
| 20 | 0 |
|
| 21 | 44 |
|
| 23 | 52 |
|
| 25 | 62 |
|
| 29 | 84 |
|
| 30 | 90 |
|
| 30 | 0 |
|
| 33 | 108 |
|
| 35 | 122 |
|
| 39 | 152 |
|
| 40 | 160 |
|
| 40 | 0 |
|
| 41 | 168 |
| Icon/Name | Type | Description | Cost to Slot |
|---|
| Class | Your Blade of Elendil will do more damage. | 31 |
|
| Class | Your Pressing Attack and Devastating Blow will do more damage. | 31 |
|
| Class | Allies renewed by Escape From Darkness will return with full Morale and more Power. | 61 |
|
| Class | Increases the attack speed buff of War-cry | 1 |
|
| Class | Improves the effects of your Banner of Hope | 31 |
|
| Class | Improves the effects of your Banner of War | 11 |
|
| Class | Improves the effects of your Banner of Victory | 61 |
|
| Class | Time of Need also resets the cooldowns on all Cry skills. | 31 |
|
| Class | Inspire will restore more morale | 31 |
|
| Class | Increases the duration of Last Stand, and you are healed at the end | 61 |
|
| Legendary | Your Escape from Darkness ability is greatly improved and your Cry of Vengeance will revive one additional ally. | 101 |
|
| Class | Increases chance to crit w/ Devastating Blow and Pressing Attack | 31 |
|
| Class | Your Words of Courage will heal more | 11 |
|
| Class | Reduces your Miss Chance Modifier | 1 |
|
| Legendary | +10% Healing from all Healing Skills and Valiant Strike is greatly improved. | 61 |
|
| Legendary | Your very presence inspires those around you to perform better in combat. Allows use of: In Defence of Middle-earth |
101 |
|
| Class | Increases the threat generated by your Threatening Shout and Grave Wound | 31 |
|
| Class | You supply your Herald with better equipment, inspiring loyalty. The Herald has more morale, does more damage in combat and takes less damage from enemy attacks. | 11 |
|
| Legendary | Your Heralds and Archers are sworn by their oaths, giving them greatly increased offensive and defensive abilites. | 61 |
|
| Legendary | Shadow's Lament and Noble Mark are greatly improved. | 61 |
|
| Class | Rallying Cry will heal a small amount of power as well | 61 |
|
| Legendary | You levy a curse on your foe which increases the damage you can do to the creature. Allows use of: Oathbreaker's Shame |
101 |
|
| Class | Your Herald does +20% increased damage. | 11 |
|
| Class | The multiplier for critical heals is increased by +10% | 31 |
|
| Class | Your Battle-shout recovers more quickly than before. | 1 |
|
| Legendary | Your voice calls upon the will of the Dunedain protecting a companion but at the cost of half your power. Allows use of: Shield of the Dúnedain |
101 |
|
| Class | Muster Courage will heal yourself in addition to its benefits versus Fear, but you cannot summon Heralds, Banners or Archers. | 31 |
|
| Class | The power costs of Words of Courage and all your Cries and Shouts are reduced. | 11 |
|
| Class | Reduces the threat generated by your Cries and Heals | 31 |
|
| Class | Your To-Arms! Buff lasts 5 seconds longer. | 31 |
|
| Class | Your routing cry does more damage and will apply a stun to everyone it effects | 31 |
| Level | Name | Description |
|---|
| 1 | Captain of War | A minor victory on the field of battle can be used to urge your warriors on to greater acts of valour. |
| 1 | Focused Strikes | Warriors can have little faith in a leader who is not sure which end of a sword to hold. |
| 1 | Renewed Voice | A trumpet-call and cry of triumph oft begin the rage of war. |
| 1 | Turn of the Tide | No warrior, be they of light or darkness, can suffer to watch a fellow fall in battle without becoming unsettled. A clever... |
| 10 | Captain's Valour | A leader who would inspire their troops to acts of great valour must lead from the front, where their example can be seen by... |
| 10 | Fear no Darkness | Warriors must have courage to do battle, and in battle it is your sworn duty to ensure they have it. |
| 10 | Relentless Optimism | Study how encouraging words may sometimes yield very great changes in the hearts of your fellows. |
| 10 | Strong Voice | All the florid phrases and knowledge of the hearts of warriors will avail you not if you lack the strength to even draw a... |
| 20 | Captain's Hope | In times of war, soldiers must rally to symbols of hope and valour if they are to prove victorious when badly outnumbered. |
| 20 | Expert Attacks | A great captain must lead by example. Prove your skill in battle! |
| 20 | Intimidating Shout | A skilled captain can often bluff an enemy into facing them, thus saving a hard-pressed companion. |
| 20 | Subtle Command | Unfortunately, being the centre of attention in a battle can lead to an early demise. |
| 30 | Battle-master | Press the advantage against your foe and strike when the time is right. |
| 30 | Blood of Númenor | When a warrior falls in battle, it is not enough to simply ease their pain if the battle is to be won -- they must be made... |
| 30 | Captain's Victory | Captains carry forth banners to inspire and rally their troops. Each carries their own meaning and history and those who... |
| 30 | Now for Wrath | All the stalwart bravery in the world will not save a warrior who no longer has the strength to lift their sword. |
| 40 | Strength from Within | Master drawing greater strength from the courage you share with your fellows. |
| 40 | Tactical Prowess | Master the call to arms and the empowerment of your shield-brother. |
| 42 | The Candle's Flame | The pages of this book can be found scattered across Angmar, Eregion, Forochel, and the Misty Mountains. The... |
| 44 | The Treatise of Valour | The pages of this book can be found scattered across Angmar, Eregion, Forochel, and the Misty Mountains. The... |
| 46 | The Book of Oaths | The pages of this book can be found scattered across Angmar, Eregion, Forochel, and the Misty Mountains. The Book... |
| 50 | Adherent of Elendil | Invoke the name of Elendil, the Elf-friend and king of old, and let his example guide your blade. |
| 50 | Composure | You must learn to make the most of personal sacrifice to be of the greatest aid to your fellows and your cause. |
| 50 | Deeds before Words | Be an example to your shield-brother, and you will find your inspiration greater still. |
| 50 | Precise Ally | You must field your archer to practice his art in order to cultivate greater skill and precision. |
| 60 | The Master of the Charge | You have heard it whispered that the libraries of Moria yet contain many tomes, while many other volumes were brought by the... |
| 60 | The Mines of Moria (Epic) (Captain) | Delve deep into the ruined halls of Moria and face the threats that lie within. |
| 60 | The Path of the Healing Hands | You have begun to follow the Path of the Healing Hands. If you follow this path to its end, you may learn how to better... |
| Level | Name | Description |
|---|
| 15 | An Inspiration to Men | The mark of a great captain is the ability to inspire others to greatness, and their loyalty and friendship are the truest... |
| 30 | A Captain's Standard | A captain must willingly go forth into danger, for he inspires by example, and in that is his aid most needed. |
| 30 | Instance: A Captain's Standard | You have journeyed to Ost Galumar with Jarl Copperbrace to raise the standards of the Free Peoples over the Dourhand-occupied... |
| 50 | A Lesson from Boromir | Dawn Stockard has learned that a mighty captain has come to Eriador from the south and thinks he may be willing to speak with... |
| 50 | Articles of Command | Dawn Stockard has agreed to help you fashion a piece of equipment worthy of your stature as a captain. |
| 50 | Vol. II, Book 1, Chapter 9: A Weapon of the Elder Days | The dwarves are desperate for some means of defeating the Watcher that waits in the Black Pool before the Walls of Moria. |
| 50 | Implements of War | Dawn Stockard has agreed to help you fashion a weapon worthy of your status as a great captain. |
| 50 | The Noblest Path is Service | Your banner brings the flame of hope to the hearts of good people, and your name is praised by those who follow you into... |
| 58 | Path of the Healing Hand | asddf |
| 58 | The Path of the Healing Hands | Captain Garnyd has summoned you into her presence. |
Contents |
Class Description
The Captain is a very versatile class, possessing skills to buff, heal, and revive your fellows, and to taunt and damage your enemies. Flexibility and adaptability are the keys to playing this class well. One fellowship might need you to play a healing role, and the next may ask that you be a tank. The captain's varied abilities may mean you will find that players are unaware of the roles that a captain can fill. The talented captain will find ways to come forward and explain what you can do for your fellowship.
One of the classes main features is the Herald (Herald of Hope, Herald of War, Herald of Victory), a human companion (pet) that can be commanded. The main use of a Herald is to provide durable, mobile buffs to your fellows. At later levels, a Captain can deploy a Standard which is an item that approximately replicates the Herald's buffs without it's tendency to draw aggro and providing higher levels of buffs--but at the expense of mobility.
Community Information on Playing a Captain
There is a wealth of information from the LOTRO community on playing this class. To view some of this information, see Mechanics:Captain.
Captain Guides
Captain guides can be found here.
Class Traits and Legendary Skills
Detailed information is available at Category:Captain_Class_Traits


