Class:Captain
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Official Game Entry
Class: Captain

  • Class Difficulty: Moderate
  • Role: Support
  • Gameplay: Captains are armoured melee fighters and masters of buffing; skills that enhance allies. They may summon a Herald companion to fight by their side, ensuring they always have an ally to buff. They can also Mark foes, giving benefits to all who attack them. In fellowships, a Captain supports his allies with healing and buffs, while still dealing respectable damage.
  • Lore: The Captains of Middle-earth hold the future in their hands. By their own strength of arms and the inspiration they instill in others, they must lead the Free Peoples to victory.

    This class is inspired by Eärnur, last King of Gondor, who was revered both as a captain skilled in arms and as a lore-master.
Available To
Class Stats*
Level Might Agility Vitality Will Fate Morale Power
1 14 8 10 11 14 115 143
2 15 9 11 12 16 152 165
3 17 10 12 14 18 189 190
4 18 11 13 15 20 226 212
5 20 12 14 17 22 263 237
6 21 13 15 18 24 300 259
7 22 14 16 19 26 337 281
8 24 15 17 21 28 374 306
9 25 16 18 22 30 411 328
10 27 17 19 24 32 448 353
11 28 18 20 25 34 470 375
12 29 19 21 26 36 507 397
13 31 20 22 28 38 544 422
14 32 21 23 29 40 581 444
15 34 22 24 31 42 618 469
16 35 23 25 32 44 655 491
17 36 24 26 33 46 692 513
18 38 25 27 35 48 729 538
19 39 26 28 36 50 766 560
20 41 27 29 38 52 803 585
21 42 28 30 39 54 828 603
22 43 29 31 40 56 853 620
23 45 30 32 42 58 878 640
24 46 31 33 43 60 903 657
25 48 32 34 45 62 928 677
26 49 33 35 46 64 953 694
27 50 34 36 47 66 978 711
28 52 35 37 49 68 1003 731
29 53 36 38 50 70 1028 748
30 55 37 39 52 71 1053 768
31 56 38 40 53 72 1078 785
32 57 39 41 54 73 1103 802
33 59 40 42 56 74 1128 822
34 60 41 43 57 75 1153 839
35 62 42 44 59 76 1178 859
36 63 43 45 60 77 1203 876
37 64 44 46 61 79 1228 893
38 66 45 47 63 80 1253 913
39 67 46 48 64 81 1278 930
40 69 47 49 66 82 1303 950
41 70 48 50 67 83 1328 967
42 71 49 51 68 84 1353 984
43 73 50 52 70 85 1378 1004
44 74 51 53 71 86 1403 1021
45 76 52 54 73 87 1428 1041
46 77 53 55 74 88 1453 1058
47 78 54 56 75 89 1478 1075
48 80 55 57 77 90 1503 1095
49 81 56 58 78 91 1528 1112
50 83 57 59 80 92 1553 1132
51 83 57 59 80 92 1575 1146
52 83 57 59 80 92 1597 1160
53 83 57 59 80 92 1619 1174
54 83 57 59 80 92 1641 1188
55 83 57 59 80 92 1663 1202
56 83 57 59 80 92 1685 1216
57 83 57 59 80 92 1707 1230
58 83 57 59 80 92 1729 1244
59 83 57 59 80 92 1751 1258
60 83 57 59 80 92 1773 1272
61 83 57 59 80 92 1795 1286
62 83 57 59 80 92 1817 1300
63 83 57 59 80 92 1839 1314
64 83 57 59 80 92 1861 1328
65 83 57 59 80 92 1883 1342
66 83 57 59 80 92 1910 1359
67 83 57 59 80 92 1943 1380
68 83 57 59 80 92 1981 1404
69 83 57 59 80 92 2025 1432
70 83 57 59 80 92 2074 1463
71 83 57 59 80 92 2129 1498
72 83 57 59 80 92 2189 1536
73 83 57 59 80 92 2255 1578
74 83 57 59 80 92 2321 1620
75 83 57 59 80 92 2387 1662
76 83 57 59 80 92 2453 1704
77 83 57 59 80 92 2519 1746
78 83 57 59 80 92 2585 1788
79 83 57 59 80 92 2651 1830
80 83 57 59 80 92 2717 1872
81 83 57 59 80 92 2783 1914
82 83 57 59 80 92 2849 1956
83 83 57 59 80 92 2915 1998
84 83 57 59 80 92 2981 2040
85 83 57 59 80 92 3047 2082
* Racial modifiers not included
Trait Based Skills
Passive Skills
Icon/Name Level Cost
Traits
Icon/Name Type Description Cost to Slot
Adherent of Elendil Class All versions of Blade of Elendil deal more damage. 45
Alert Guard Class Your Defensive Strike now also provides an increase to your Parry. 45
Battle-master Class Pressing Attack and Devastating Blow will deal more damage. 45
Blood of Númenor Class Allies revived by Escape From Darkness, Inspiriting Call, and Cry of Vengeance will return with more Morale and Power. Additionally, the cooldown time and induction time of Escape from Darkness is reduced. 45
Captain's Hope Class The Morale-enhancing effects provided by your Herald of Hope or Standard of Hope are more effective. 45
Captain's Valour Class The Might and Agility increases provided by your Herald of War or Standard of War are more effective. 45
Captain's Victory Class The Power-enhancing effects provided by your Herald of Victory or Standard of Victory are more effective. 45
Composure Class Time of Need resets the cooldowns of most of your 'on-defeat' skills. 45
Deeds before Words Class Inspire will restore more morale. 45
Defiance Class Your Last Stand lasts longer, and you are healed when it ends. 45
Echoing Shout Class Your Threatening Shout now affects multiple targets. 45
Expert Attacks Class You have a greater chance of landing a Critical Hit with your Devastating Blow and Pressing Attack. 45
Fear no Darkness Class Your Words of Courage greatly increases the morale of your allies. 45
Fellowship-brother Legendary Your Brother skills now affect your entire fellowship with lesser versions of those effects. 101 25
Hands of Healing Legendary You are a paragon of healing on the battle-field. 101 25
Improved Routing Cry Class Your Routing Cry draws the attention of your enemies. 45
In Defence of Middle-earth Legendary Your very presence inspires those around you to perform greater deeds in battle. 101 25
Intimidation Class Your Threatening Shout and Grave Wound more strongly direct the enemy's ire towards you. 45
Leader of Men Legendary You have become a Leader of Men. Noble Mark generates more threat, Routing Cry no longer requires a Defeat event, and you are able to Block when wielding a two-handed weapon. 101 25
Loyalty Class You supply your Herald with better equipment, inspiring loyalty. The Herald has more morale, does more damage in combat and takes less damage from enemy attacks. 45
Master of War Legendary The vigour of war flows through your veins. 101 25
Now for Wrath Class Your Rallying Cry will also heal a small amount of power, in addition to its normal effects. 45
Oathbreaker's Shame Legendary You levy a curse upon your foe which increases the damage you can do to it. 101 25
Precise Ally Class Your Heralds and Archers deal more damage. 45
Relentless Optimism Class Your critical heals will heal more. 45
Renewed Voice Class Your Battle-shout recovers more quickly than before. 45
Shield of the Dúnedain Legendary You are able to protect any ally, but at a significant cost of Power. 101 25
Strength from Within Class Muster Courage will heal yourself in addition to its other benefits versus Fear. 45
Strong Voice Class The power costs of Words of Courage and all your Cries and Shouts are reduced. 45
Tactical Prowess Class Your To Arms buff lasts longer. 45
Turn of the Tide Class Your Routing Cry now stuns your foes and inflicts more damage. 45
Deeds
Level Name Description
1 Alert Guard (Class) The more practiced you are with your Defensive Strike, the more protection it will afford you.
1 Echoing Shout Warriors can have little faith in a leader who is unable to intimidate the enemy.
1 Renewed Voice A trumpet-call and cry of triumph oft begin the rage of war.
1 Turn of the Tide No warrior, be they of light or darkness, can suffer to watch a fellow fall in battle without becoming unsettled. A clever...
10 Captain's Valour Leaders who would inspire their troops to acts of great valour must lead from the front, where their example can be seen by...
10 Fear no Darkness Warriors must have courage to do battle, and in battle it is your sworn duty to ensure they have it.
10 Relentless Optimism Study how encouraging words may sometimes yield very great changes in the hearts of your fellows.
10 Strong Voice All the florid phrases and knowledge of the hearts of warriors will avail you not if you lack the strength to even draw a...
20 Captain's Hope In times of war, soldiers must rally to symbols of hope and valour if they are to prove victorious when badly outnumbered.
20 Expert Attacks A great captain must lead by example. Prove your skill in battle!
20 Improved Routing Cry Fortunately, being the centre of attention in a battle can help lead your allies through safely.
20 Intimidating Shout A skilled captain can often bluff an enemy into facing them, thus saving a hard-pressed companion.
30 Battle-master Press the advantage against your foe and strike when the time is right.
30 Blood of Númenor When a warrior falls in battle, it is not enough to simply ease their pain if the battle is to be won -- they must be made...
30 Captain's Victory Captains carry forth banners to inspire and rally their troops. Each carries their own meaning and history and those who...
30 Now for Wrath All the stalwart bravery in the world will not save a warrior who no longer has the strength to lift their sword.
40 Strength from Within Master drawing greater strength from the courage you share with your fellows.
40 Tactical Prowess Master the call to arms and the empowerment of your shield-brother.
42 The Candle's Flame The first four pages of this book can be found on enemies scattered across Angmar, Eregion, and Moria. The last four pages of...
44 The Treatise of Valour The first four pages of this book can be found on enemies scattered across Angmar, Eregion, and Moria. The last four pages of...
46 The Book of Oaths The first four pages of this book can be found on enemies scattered across Angmar, Eregion, and Moria. The last four pages of...
50 Adherent of Elendil Invoke the name of Elendil, the Elf-friend and king of old, and let his example guide your blade.
50 Composure You must learn to make the most of personal sacrifice to be of the greatest aid to your fellows and your cause.
50 Deeds before Words Be an example to your shield-brother, and you will find your inspiration greater still.
50 Precise Ally You must field your archer to practice his art in order to cultivate greater skill and precision.
60 The Master of the Charge You have heard it whispered that the libraries of Moria yet contain many tomes, while many other volumes were brought by the...
60 The Mines of Moria (Epic) (Captain) Delve deep into the ruined halls of Moria and face the threats that lie within.
60 The Path of the Healing Hands You have begun to follow the Path of the Healing Hands. If you follow this path to its end, you may learn how to better...
Quests
Level Name Description
15 An Inspiration to Men The mark of a great captain is the ability to inspire others to greatness, and their loyalty and friendship are the truest...
30 A Captain's Standard A captain must willingly go forth into danger, for he inspires by example, and in that is his aid most needed.
30 Instance: A Captain's Standard You have journeyed to Ost Galumar with Jarl Copperbrace to raise the standards of the Free Peoples over the Dourhand-occupied...
50 A Lesson from Boromir Dawn Stockard has learned that a mighty captain has come to Eriador from the south and thinks he may be willing to speak with...
50 Articles of Command Dawn Stockard has agreed to help you fashion a piece of equipment worthy of your stature as a captain.
50 Vol. II, Book 1, Chapter 9: A Weapon of the Elder Days The dwarves are desperate for some means of defeating the Watcher that waits in the Black Pool before the Walls of Moria.
50 Implements of War Dawn Stockard has agreed to help you fashion a weapon worthy of your status as a great captain.
50 The Noblest Path is Service Your banner brings the flame of hope to the hearts of good people, and your name is praised by those who follow you into...
58 The Path of the Healing Hands Captain Garnyd has summoned you into her presence.

Player Entry

Contents

Class Description

The Captain is a very versatile class, possessing skills to buff, heal, and revive your fellows, and to taunt and damage your enemies. Flexibility and adaptability are the keys to playing this class well. One fellowship might need you to play a healing role, and the next may ask that you be a tank. The captain's varied abilities may mean you will find that players are unaware of the roles that a captain can fill. The talented captain will find ways to come forward and explain what you can do for your fellowship.

One of the classes main features is the Herald (Herald of Hope, Herald of War, Herald of Victory), a human companion (pet) that can be commanded. The main use of a Herald is to provide durable, mobile buffs to your fellows. At later levels, a Captain can deploy a Standard which is an item that approximately replicates the Herald's buffs without it's tendency to draw aggro and providing higher levels of buffs--but at the expense of mobility.

Captain Tips

"In a fellowship, always use your shield-brother skills."–aegthalionor
"Put banner (victory/war/hope) skills on quikslot for faster herald summoning or banner planting along with the herald(s) you like to use " –darej
"As you level, be sure to use your revealing mark before you go into battle. When you are fighting a difficult opponent, let your herald do most of the work of DPS, only throwing an occasional heal on him to keep him up. If you have multiple enemies, you can send your herald in first to get the aggro of one, then fight the other yourself. " –Reillan
"Like a Lore Master, you have many facets in group play. Be the General on the field, monitor the flow of battle, and fill the role that your group currently requires. Healer falling behind on heals? Drop back and help them out. DPS a little low? Jump in the fray, toss up Oath Breakers and catch them up. Group going down fast? Toss out In Harm's Way and ready Last Stand, if someone goes down pop off a rez. You can pull them back from the brink! " –Big_H
"If you use a herald and he dies, you can immediately equip a standard and drop it on the ground. Drag one to your quickbar for this purpose. " –Zelxyb
"Pressing Attack is generally going to give you more chances to use your Rallying Cry, as it has double the hits. However, against a single target, it does less damage and has the same chance, so keep that in mind." –Reillan
You'll eventually figure this out, but it's not immediately obvious that you can put some buffs on heralds, loremaster pets, guys that you have to protect for quests, skirmish soldiers, and (as of the current patch) even rune-keeper rocks. Just try whatever you have and see what works. Special Note: Click F1 to select yourself, F1 again to select your companion, etc. to cycle through all your dudes. F2 does it for the next person listed in your fellowship and so forth. This makes locating and buffing companions a lot easier." –Zelxyb

Captain Guides

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Community Information on Playing a Captain

There is a wealth of information from the LOTRO community on playing this class. To view some of this information, see Mechanics:Captain.

Class Traits and Legendary Skills

Detailed information is available at Category:Captain Class Traits

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