Clobbering guide for The Rift
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Original content created by community member: Smithie

Introduction

The whole point of this guide is for champions knowing when and why to clobber in the Rift 12-man raid instance. Hopefully this guide will make the champion aware of how important clobbering is durring fellowships/raids.

Any contributions to make this guide better is welcome.

Clobbering Targets

Blogmal slave master

When he says "I wil put an end to you vermin". That is the que to clobber him. If done right you should get a text saying interupted.


Hillman slave

When she crouches down and produces a green glowing effect. That is the que to clobber her. If done right you should get a text saying interupted. Is needed so she doesnt use her healing ability.


Fumaroles

As soon as it pops up you need to clobber it. When it does an up and down motion like it's going to spit and inside you can see a fire thing appering inside it then you need to clobber it. This is to unsure it doesnt spit flying fire things for the raid to deal with. (these fumaroles are just before the fith boss)


Shadow-eater (6th boss)

It needs clobbering when it does its dark glowing effect. Simaliar to the dark world-eaters. It probaly only needs clobbering twice in the whole fight.


Shaman at Thrang fight

You will need to clobber a shaman when he produces a green glowing effect. This to insure it doesnt use his healing effect to heal the other shamans.


World-eater (black)

After the levers have been used durring the Balrog fight sometimes some adds will come. When the black world-eater uses its dark glowing effect. That is the que to clobber him. This to insure it doesnt drain power.


Ever-seer

When the ever-seer chrouches down and you see a yellow/orange swirling effect on the floor where he is standing that is the que to clobber him.

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