Corruptions
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Corruptions are a type of trait that monster players can use. They increase the monster in one area while decreasing them in another. A monster player can purchase any of these corruptions as long as they meet rank requirements. The corruptions can be purchased for 1500 destiny points each from monster-player trainers in Gramsfoot and Dar-Gazag. They can be slotted to one of five available slots with silver at one of the corrupters also found in Gramsfoot and Dar-Gazag.


Here is a comprehensive list of the corruption's names, required ranks, and what they do.


Ancient Dwarf Mitigation Boost

Required Rank: 1

+5% Ancient Dwarf Mitigation

-2% Beleriand Mitigation

-2% Common Mitigation

-2% Fire Mitigation

-2% Light Mitigation

-2% Westernesse Mitigation


Beleriand Mitigation Boost

Required Rank: 1

+5% Beleriand Mitigation

-2% Ancient Dwarf Mitigation

-2% Common Mitigation

-2% Fire Mitigation

-2% Light Mitigation

-2% Westernesse Mitigation


Common Mitigation Boost

Required Rank: 3

+5% Common Mitigation

-2% Ancient Dwarf Mitigation

-2% Beleriand Mitigation

-2% Fire Mitigation

-2% Light Mitigation

-2% Westernesse Mitigation


Cry Resistance Boost

Required Rank: 3

+5% Cry Resistance

-3% Magic Resistance

-3% Physical Resistance

-3% Song Resistance


Damage For Health

Required Rank: None

+2.5% Melee Offence

+2.5% Ranged Offence Damage

+2.5% Tactical Offence

Decrease Health by 10%


Damage For Power

Required Rank: 1

+2.5% Melee Offence

+2.5% Ranged Offence Damage

+2.5% Tactical Offence

Decrease Power by 10%


Fire Mitigation Boost

Required Rank: 2

+5% Fire Mitigation

-2% Ancient Dwarf Mitigation

-2% Beleriand Mitigation

-2% Common Mitigation

-2% Light Mitigation

-2% Westernesse Mitigation


Health For Damage

Required Rank: 1

Increase Health by 5%

-5% Melle Offence

-5% Ranged Offence Damage

-5% Tactical Offence


Health For Power

Required Rank: None

Increase Health by 5%

Decrease Power by 10%


Light Mitigation Boost

Required Rank: 2

+5% Light Mitigation

-2% Ancient Dwarf Mitigation

-2% Beleriand Mitigation

-2% Common Mitigation

-2% Fire Mitigation

-2% Westernesse Mitigation


Magic Resistance Boost

Required Rank: 3

+5% Magic Resistance

-3% Cry Resistance

-3% Physical Resistance

-3% Song Resistance


Physical Resistance Boost

Required Rank: 3

+5% Physical Resistance Boost

-3% Cry Resistance

-3% Magic Resistance

-3% Song Resistance


Power For Damage

Required Rank: None

Increase Power by 5%

-5% Melle Offence

-5% Ranged Offence Damage

-5% Tactical Offence


Power For Health

Required Rank: 1

Increase Power by 5%

Decrease Health by 10%


Song Resistance Boost

Required Rank: 3

+5% Song Resistance

-3% Cry Resistance

-3% Magic Resistance

-3% Physical Resistance


Stealth Boost

Required Rank: 5

+4 Stealth Detection

Decrease Run Speed by 5%


Westernesse Mitigation Boost

Required Rank: 1

+5% Westernesse Mitigation

-2% Ancient Dwarf Mitigation

-2% Beleriand Mitigation

-2% Common Mitigation

-2% Fire Mitigation

-2% Light Mitigation

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