Corruptions are a type of trait that monster players can use. They increase the monster in one area while decreasing them in another. A monster player can purchase any of these corruptions as long as they meet rank requirements. The corruptions can be purchased for 1500 destiny points each from monster-player trainers in Gramsfoot and Dar-Gazag. They can be slotted to one of five available slots with silver at one of the corrupters also found in Gramsfoot and Dar-Gazag.
Here is a comprehensive list of the corruption's names, required ranks, and what they do.
Ancient Dwarf Mitigation Boost
Required Rank: 1
+5% Ancient Dwarf Mitigation
-2% Beleriand Mitigation
-2% Common Mitigation
-2% Fire Mitigation
-2% Light Mitigation
-2% Westernesse Mitigation
Beleriand Mitigation Boost
Required Rank: 1
+5% Beleriand Mitigation
-2% Ancient Dwarf Mitigation
-2% Common Mitigation
-2% Fire Mitigation
-2% Light Mitigation
-2% Westernesse Mitigation
Common Mitigation Boost
Required Rank: 3
+5% Common Mitigation
-2% Ancient Dwarf Mitigation
-2% Beleriand Mitigation
-2% Fire Mitigation
-2% Light Mitigation
-2% Westernesse Mitigation
Cry Resistance Boost
Required Rank: 3
+5% Cry Resistance
-3% Magic Resistance
-3% Physical Resistance
-3% Song Resistance
Damage For Health
Required Rank: None
+2.5% Melee Offence
+2.5% Ranged Offence Damage
+2.5% Tactical Offence
Decrease Health by 10%
Damage For Power
Required Rank: 1
+2.5% Melee Offence
+2.5% Ranged Offence Damage
+2.5% Tactical Offence
Decrease Power by 10%
Fire Mitigation Boost
Required Rank: 2
+5% Fire Mitigation
-2% Ancient Dwarf Mitigation
-2% Beleriand Mitigation
-2% Common Mitigation
-2% Light Mitigation
-2% Westernesse Mitigation
Health For Damage
Required Rank: 1
Increase Health by 5%
-5% Melle Offence
-5% Ranged Offence Damage
-5% Tactical Offence
Health For Power
Required Rank: None
Increase Health by 5%
Decrease Power by 10%
Light Mitigation Boost
Required Rank: 2
+5% Light Mitigation
-2% Ancient Dwarf Mitigation
-2% Beleriand Mitigation
-2% Common Mitigation
-2% Fire Mitigation
-2% Westernesse Mitigation
Magic Resistance Boost
Required Rank: 3
+5% Magic Resistance
-3% Cry Resistance
-3% Physical Resistance
-3% Song Resistance
Physical Resistance Boost
Required Rank: 3
+5% Physical Resistance Boost
-3% Cry Resistance
-3% Magic Resistance
-3% Song Resistance
Power For Damage
Required Rank: None
Increase Power by 5%
-5% Melle Offence
-5% Ranged Offence Damage
-5% Tactical Offence
Power For Health
Required Rank: 1
Increase Power by 5%
Decrease Health by 10%
Song Resistance Boost
Required Rank: 3
+5% Song Resistance
-3% Cry Resistance
-3% Magic Resistance
-3% Physical Resistance
Stealth Boost
Required Rank: 5
+4 Stealth Detection
Decrease Run Speed by 5%
Westernesse Mitigation Boost
Required Rank: 1
+5% Westernesse Mitigation
-2% Ancient Dwarf Mitigation
-2% Beleriand Mitigation
-2% Common Mitigation
-2% Fire Mitigation
-2% Light Mitigation





