Creature Codex
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Meet some of the creatures you'll encounter in your journey across Eriador.
Click on a creature's name to learn more about them!


Contents

Ancient Evil

See also Ancient Evil

Ancient Evil are creatures that served Morgoth (Sauron’s master)) in Angband prior to Morgoth’s expulsion from the world. In later Ages, the Dark Lord Sauron bred from these abominations new creatures with which to make war upon Middle-earth. This category includes such creatures as the merrevail, gaunt-men, and Balrogs. Ancient Evil creatures are found across Middle-earth, starting around level 20. They are always aggressive. They are weak to Beleriand and sometimes Westerness damage; resistant to Common damage and often to Tactical damage.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

Beasts

See also Beast

Beasts are the animal life you run into throughout the world of Middle-earth. Hostile predators such as wolves fall into this category, but so do more peaceful creatures such as boars, and bears (peaceful until provoked). Completely pacifistic animals such as foxes, deer, and rabbits also fall into this category.

Despite the many dangers which lurk in the dark corners of the woods and mountains, Middle-earth is not solely populated by evil beasts and monsters. In nearly every region, animals of a most natural order can be found roaming, going about their own business. Not all of these animals are harmless, however. There are many dangers which do not serve the Enemy in Mordor.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

Creatures of Nature

See also Creatures of Nature

Creatures of Nature are the fantastical non-animal creatures that inhabit Middle-earth. They are found mostly in woods and swamps and are generally weak to Fire damage. Examples of Middle-earth’s Creatures of Nature are bog-guardians, Huorns, and creeping sand-lurkers.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

Creatures of Special Note

These are a few of the many "named" creatures you may encounter on your travels through Middle-earth.

Dragon-kind

See also Dragon-kind

In the depths of time, the great race of Dragons was bred by Morgoth in his dark realm of Angband. These terrible beasts are capable of spewing gouts of flame and crushing stone and metal with little effort. Few survived the fall of Beleriand, and fewer still remain in the Third Age. Smaug the Golden was the greatest of those who fled to Middle-earth, and he was slain by Bard the Bowman, who became King of Dale.

The winged drakes who now inhabit the stony hills and mountains of Middle-earth are mere shadows of the once-great majesty of their forebears. Weaker still are the wingless worms who claw their way across the barren plains and hills. Like their winged kin, they live to feed, terrorizing beast and Man alike.

Dragon-kind are weaker against Ancient Dwarf.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

Dwarf

See also Dwarf

Dwellers of stone and miners of metal, the Dwarves are a doughty folk, resistant to the corruption of the Enemy -- but not to greed. The Dourhand Dwarves are of an elder dwarf-stock that has been corrupted by their greed.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

Giant-kind

See also Giant-kind

Little is known about this secretive race that dwells high atop the mountain passes and peaks of Middle-earth. Some would say their existence is merely the stuff of tales for children, but there are those who have explored less-inhabited lands and have witnessed the power of the giants first-hand. If the tales are to be believed, it is said that the giants resemble Men in much the same way as Hobbits do, but where Hobbits are diminutive, the giants are enormous. Mysterious and powerful though they are indeed, the giants are also a rare mix of both terrifying monster and potential ally for the Free Peoples of Middle-earth. As of yet holding no alliance to either side in the War of the Ring, the ongoing battle between the giants in the peaks of the Misty Mountains east of Rivendell is sure to attract the attention of the bravest of adventurers.

Giant-kind tend to be found in out-of-the-way places, although Earth-kin freely roam Nan Amlug East in the North Downs.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

Man

See also Man

The majority of the Race of Men is on the side of good and are Free Peoples. However, there are some that for various reasons have fallen under the power of Sauron. A fighting force to bring darkness and desolation to the peaceful lands of Middle-earth.

Pale-folk are typically weak against Light.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

Orc-kind

See also Orc-kind

There are few tales more frightening in all of Eriador than those of the Orcs and Goblins that strike from the shadows against the Free Peoples of Middle-earth. Many believe these are simply tales of fancy, spun by storytellers to keep children safely within their homes at night for fear of being gobbled up in the darkness.

Orcs are one of the most recognized enemies from The Lord of the Rings. Rest assured, you will not only encounter lots of Orcs in the untamed areas of Middle-earth, you will face many different types of them!

Orc-kind runs the gamut from the lowly goblins to the mighty Uruk-hai and from level 1 through end game bosses. Among the creatures of Orc-kind are Orcs, goblins (both generally weak against Light), half-orcs (generally weak against Beleriand, and Uruks.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

Spiders and Insects

See also Spiders and Insects

In the lands of Middle-earth, spiders, and other insects generally prove to be much more than a mere nuisance. Spiders especially have a long history of animosity toward the Free Peoples of Middle-earth. In ages past, monstrous creatures of darkness and wrath descended from the great spider Ungoliant, a legendary source of the deepest and most sinister of shadows. Most of these were slain in the wars of old, but some survived even into the Third Age, lurking among the twisted branches of the darkest forests and in the deep darkness beneath the earth. There they spin impenetrable webs to ensnare the unwary, striking with poisoned fangs to deliver a slow and agonizing death. This category also encompasses bees, crawlers, flies, midges, and the neekerbreekers.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

The Dead

See also The Dead

Throughout the dark places of Middle-earth, there can be found terrifying, bodiless spirits bound to the physical world. These ghostly spirits are the shades of Men of times past. Like the Oath-breakers roused by Aragorn on the Paths of the Dead, they are bound to Middle-earth by an ancient curse, doomed to remain on the fringes of the living world until their oaths are fulfilled.

The Dead are plentiful around different parts of the world ranging from wights and spirits animating waters through crawling severed arms that will try to defeat you as you adventure through the world. This category includes such creatures as wights, shades, and skeletons.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

Troll-kind

See also Troll-kind

Trolls have existed in Middle-earth for as long as even the most ancient and powerful Elf-lords can remember. Creatures of the most corrupted evil, trolls are as dim-witted as they are strong. Despite their size, strength, and power, however, most trolls do have a weakness: sunlight and fire. Among the various members of this class you will find Gertheryg, Stone-trolls, and other nasties.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

Unseen

See also Unseen

This special category covers the Nazgûl and other special creatures closely related to them in one fashion or another. Unseen are only found in a few places. They are aggressive and weak to damage caused by light.

The Nazgûl, as they are known by their ancient name, are the shadowy figures of nine ancient kings of Men, now enslaved to the One Ring and to the Dark Lord Sauron.

For a current listing of all Creature Codex creatures, see Genus:Creature Codex.

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