| Level: 68 (65) | Dúrchest | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Genus: The Dead | Species: Shade | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Alignment: Evil | Type: Archnemesis | ||||||||||||||||||||||||||||||||||||||||||||||||||
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In Easy mode (with 5 adds who spawn on timers) Dúrchest's chest has the Dark Emblem of Courage, which bartered for the +30 radiance shoes. Hard mode is to spawn an additional 5 adds by extinguishing a light on the back wall for each add that you want to spawn. The Hard mode chest containes a Dark Emblem of Strength, which is bartered for the +30 radiance chest piece.
Special Abilities
- Heal buffs: Each player character death gives Dúrchest a stackable heal buff that he can save to use at a later time. When he gets down to around 100k morale, he will use a buff to give himself an additional 190k morale.
- Increased gloom: Each two adds that spawn will increase boss gloom by 10 points, from an initial 180 gloom to a final max of 230 gloom.
- Increased abilities: Some adds have a special ability that they will give Dúrchest.
- Corruptions: Dúrchest regenerates corruptions all through the fight which need to be removed.
- -Threat and Cleave: Durchest will try to cleave his target when in melee range. This is a frontal cone melee-range AoE with a max of three targets that will start his -threat debuff. Being hit with cleave will start a timer which will steadily increase your -threat if he continues to cleave you. Dúrchest has a total of 210% that he can parcel out to up to three different targets. Dúrchest's -threat timer has roughly the same mechanic as the Turtle's single target DoT (albeit it can be shared amongst up to three people).
- Two decoys: Two people should aggro Dúrchest, turning him away from the rest of the party and letting their -aggro start to build up, while keeping Durchest faced away from the rest of the party. Once their aggro starts to get high enough (perhaps 30%-50%), the main tank should move in front of Dúrchest and begin aggroing him. If the two original people stay in front of Dúrchest within melee range while the main tank stays back out of range of Cleave, then they build up to -100% aggro and the main tank will only have -10% aggro. Once this happens the main tank is free to close with Dúrchest as he will not have any additional -threat to give out.
- Tank swapping: One tank should run in and aggro Dúrchest, turning him away from the rest of the party. The other tank should go behind Dúrchest. When the front tank gets to about about -50% incoming threat, he should swap places with the back tank (by copying aggro via Engage or transferring aggro). The -threat debuff will drop off the person who moves behind Dúrchest when they are no longer within the cleave area.
Adds
10 gloom will be added to the area on every other spawn, from a beginning gloom of 180 up to 230. The first add will spawn by the west door, then each spawn will alternate doors after that. Each add has 39k morale and a special ability that it will give Dúrchest. The first five adds are on timers while the final five are spawned by extinguishing torches on the back wall. The final five can be summoned in any desired order (one particular mob for each torch), so that the special abilities which they may give Dúrchest can be added on in a desired order. Killing the final five adds is the first part of the Challenge for Dúrchest's fight (killing him is the final part). The adds can be summoned at any stage in Dúrchest's fight -- right at the beginning if you so desire, or when Dúrchest is down to 10k morale if you so desire.
- Armoured Black-axe (West door): Gives Impending Doom (increased damage on each death, player character or add). This increases by 17.5% up to a max of 175% increased damage.
- Armoured Flame-mace (East door): Inferno will now be cast on a random target when an add dies. Inferno is a distributed damage fire attack.
- Armoured Shadow-axe (West door): Seed of Shadow cast about twice a minute on a random player. This is a removable fear debuff which, if allowed to tick down does AoE damage.
- Armoured Black-mace (East door)
- Armoured Black-axe (West door)
The final five adds can be summoned in any order at any time during the fight. They will continue to come from alternating doors (the first will come from the East door, then the West, etc.) and some have a special ability that it will give to Dúrchest:
- Armoured Shadow-mace (far left lever): A second Seed of Shadow cycle is started, so there will be roughly four every minute.
- Armoured Black-sword (middle-left lever)
- Armoured Storm-axe (middle lever): Dúrchest will randomly give out a large Static Shock AoE from now on when an add dies.
- Armoured Black-sword (middle-right lever)
- Armoured Flame-sword (far right lever)
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