"Glinghant, the gardens of Annuminas -- once a place of great beauty, now overgrown and fallen into ruin. The stagnant of waters of the gardens have become corrupted by the fell spirits of Angmar, and evil Men do their bidding. . . ."
Warning: Spoilers below
Location
Glinghant is located east of the ranger camp in Annúminas. In order to enter, the Rangers need to control Clorhir.
Quests
[50] Glinghant Corrupted
[50] Impure Waters
[50] Keep It from the Enemy
Instance Overview
Glinghant is a relatively small, linear instance that can be completed within an hour. A full fellowship of six players is required to gain access to the one and only boss. All players should come prepared with 20 or more Pure Flask of Conhuith and Pure Flask of Lhinestad since the Darkwater mobs cast lots of fear effects and diseases.
Four terraces, each with a large body of water in the middle that flows down via waterfalls from the fourth and final terrace, make up most of the instance. There are stairs that lead up from one terrace to the next on either side of these pools. Access to each terrace beyond the first one is blocked by sets of gates, which are controlled by six levers on the first terrace. A non-hostile Flickering Limrafn moves back and forth among the levers to indicate which ones need to be pulled to open the next set of gates. The levers always need to be pulled simultaneously, and failure to pull them correctly results in a set of Darkwater mobs spawning.
First Terrace
A lot of Darkwater mobs, along with some Angmarim can be found here. The entire area should be cleared before pulling the levers.
Second Terrace
As the gates open, two High Sorceresses (one at either gate) will engage and begin summoning Tormented Horrors. They need to be interrupted and defeated before summoning too many adds and overwhelming the fellowship. Proceed onto the middle of the terrace, triggering an event in which Nengon commends you for solving the first riddle. Pull the lever in the middle to begin the event, which causes Nengon to disappear and numerous waves of Darkwaters to spawn. They will engage in groups of two or three, and there are approximately six waves. After all of them are defeated, head back down to the first terrace and pull the following three levers simultaneously to access the third terrace: north-west, south-west, east.
Third Terrace
This terrace has three sets of three Darkwaters each; pulling one of a type pulls all three. There are also three Stagnant Oaks, which activate one at a time as each set of Darkwaters is defeated. Stay back at one of the gates and pull the waves one at a time, then take down the Stagnant Oaks last. Head back down to the first terrace, and pull all six levers simultaneously to access the final terrace.
Fourth Terrace
This is the last terrace, on which Nengon can be found. Engaging and then carefully positioning him against the wall without a waterfall means that although Nengon's adds spawn they do not aggro. He has a nasty knock-back ability so it is a good idea to stand with your back to the wall to avoid being thrown into the adds.
Loot
Map
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