Dungeon:Silver Deep
Options
View source
History
What links here
Related changes
Special pages
Permanent link
Official Game Entry
Entrance(s)
Location: 14.25S, 101.64W
Location: 14.25S, 101.64W
Location: 14.25S, 101.64W
Monsters
Weak Cave-claw
Level(s):
1 Melee
Young Cave-claw
Level(s):
2-3 Melee
Possible Barter, Incomparable, and Legendary Loot
 
Interior Map

In the days after Thr?in II left his home in the Blue Mountains for the Wilderlands, his son, the great Thorin Oakenshield, began to improve upon the halls he had built. As Thorin continued to expand his halls, perhaps in an effort to recreate one of the great dwarf-kingdoms once found beneath Ered Luin, he ordered a new hall to be delved beneath the place where the Elf-refuge of Edhelion had once stood.

The Silver Deep was never completed, however, for the dangers of the ancient relics of Edhelion were brought to Thorin's attention by Gandalf the Grey as they prepared to begin their journey to the Shire, and thence to the Lonely Mountain. Thorin ordered the Silver Deep closed and sealed forever. A guard was set upon the mine, and they remained shut even after Thorin was slain in the Battle of Five Armies, and Durin's Folk returned to their home in the Lonely Mountain far to the east.

The Silver Deep was created by the design team of The Lord of the Rings OnlineTM: Shadows of AngmarTM as part of the dwarf-hold of Thorin's Hall in Ered Luin. Players of LOTRO will first encounter the mine in the starting instance for dwarf-characters, and later during the Elf and dwarf newbie experience. The Silver Deep holds a secret that could spell ruin for all of Eriador.

Comments? Post them here!

Player Entry
Return to the Places Codex

You need JavaScript enabled for viewing comments