Faction:Théodred's Riders
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Official Game Entry
Faction: Théodred's Riders
A band of brave and stalwart riders beneath the command of Théodred, son of Théoden. They struggle to hold the aggressions of Dunland and Isengard at bay while the enfeebled king blindly ignores their entreaties for reinforcement.
Quests
Name Level + Reputation
Servants of the White Hand 66 300
Guidance of the White Hand 66 300
Summons of the White Hand 66 300
Hounds of the White Hand 66 300
Biting the Hand that Feeds 66 700
Charge of the Ox 67 300
Eyes of the Riders 67 300
Mystery of the Trees 67 300
Coming to a Conclusion 67 300
Cruel Traps 67 300
Joining the Hunt 67 300
Wanton Destruction 67 300
Evil in the Wood 67 300
Optional: Making a Steadfast Stand 67 300
Breath of the Dragon 67 300
Bringer of Ill News 67 300
Into the Dragon's Maw 67 300
Silent Riders 67 300
Lost Caws 67 500
A Peace-shattering Silence 67 500
Vol. III, Book 4, Never Reported Back 67 500
Heading off the Stampede 67 500
Trophies of the Enemy 67 500
Vol. III, Book 4, Trap-breaking 67 500
Vol. III, Book 4, Chapter 16: The Watchful Presence 67 500
Vol. III, Book 4, Talons of the Falcon 67 500
Orc-mischief 67 500
Vol. III, Book 4, Chapter 29: City of Traitors 67 500
Hunting the Pack 67 500
In the Shadow of the Mountain 67 500
Vol. III, Book 4, Champions of the Falcon 67 500
Baa, Baa, Black Sheep 67 500
Seeking a Solution 67 500
Vol. III, Book 4, Chapter 27: Repaying Treachery 67 500
Vol. III, Book 4, Provisions for War 67 500
Clear-cutting Orcs 67 500
Dimming the Lights 67 500
Vol. III, Book 4, The Seeping Poison 67 500
Vol. III, Book 4, Chapter 30: The Rescue 67 500
Pulling the Dragon's Teeth 67 500
Evil Things 67 500
Vol. III, Book 4, Fallen Ranger 67 500
Tribunal of Shadows 67 700
Cruel Barb 68 500
A Shot in the Dark 68 500
Pelts for the Cause 68 500
Premature Return 68 500
Strike Out 68 500
The Patrol Ends 68 500
New Orders 68 500
Debts and Axes 68 500
Dire Warnings 68 500
Instance: Rout the Supply Chain 68 500
Cells and Cages 68 500
Instance: Sever the Supply Lines 68 500
Spears for Defence 68 500
Orders and Questions 68 500
Gifts Taken 68 500
Crush the Defences 68 500
Remnants of the Hunt 68 500
Strange Accoutrements 68 500
Cave-in 68 500
A Path Now Travelled 68 500
Warnings and Troubles 68 500
Seal the Path 68 500
Goods and Services 68 500
Odd Benefactors 68 500
Ill-gotten Goods 68 500
Strange Sigil 68 500
Silence the Scouts 68 500
Fierce Resistance 68 500
Failure to Communicate 69 300
The Key to Freedom 69 500
Herald of the Rohirrim 69 500
Defusing the Situation 69 500
Dunlending Patrols 69 500
Mysterious Ore 69 500
A Deadly Thirst 69 500
Something Moves Down There.... 69 500
Imminent Collapse 69 500
Crack the Whip 69 500
The Hound-master 69 500
Orcs in the Heathfells? 69 500
The Devourer 69 500
The Hounds 69 500
Slaves of the Deep 69 500
Flagon Morale 69 500
Vengeful Weapons 69 500
Thunder in the Deeps 69 500
Caught in a Vice 69 500
Revolt in the Deeps 69 500
Battle of Dol Baran: Bravely Fallen 69 500
An Evil Fate 69 500
Strike Back 69 500
Battle of Dol Baran: Minding the Fort 69 500
The Battle of Dol Baran 69 500
Retaking River-watch 69 1200
Meet Me By the Caves 70 300
Executioner of Isengard 70 500
Horses Gone Astray 70 500
Not Cute at All 70 500
Scouting the Way 70 500
Fallen By the Wayside 70 500
The Hidden Way 70 500
A Burning Anger 70 500
Seeds of Hope 70 500
On the Road Again 70 500
A Rare Cut 70 500
Recipe for Disaster 70 500
Nuts and Bolts 70 500
An Axe to Grind 70 500
The Master of Beasts 70 500
Sentries of the White Hand 70 500
Clearing the Way 70 500
White Hand Messenger 70 500
The Root of the Problem 70 500
Cunning Eyes 70 500
Gnashing Fangs 70 500
Overseers of Isengard 70 700
Wards of Isengard 70 700
The Gates of Isengard 70 700
Servants of Saruman 70 700
Evil Workings 70 700
Captain of Fangs 70 900
Vol. III, Book 5, Chapter 4: The Prince of Rohan 70 1200
The Forges of Isengard 70 1200
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