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Original content created by community member: MrsAngelD

Contents

Gambits Sorted by Stance & Effect

This guide is based heavily on the Asto's Gambit Compendium (Thanks Asto). as a matter of fact Most of this information is a direct copy & paste and as such reflects the comments in that post.


The following is a quote from Asto's Thread:

<begin Quote>

  • Threat values for gambits are as follows, taken from here, where T is some unknown unit of threat:
    • Slightly Increased threat = 0.5T
    • Moderately Increased threat = 1T
    • Increased threat = 2T
    • Greatly increased threat = 3T
  • Effect Stacking - All effects stack with each other and not with themselves with the following exceptions:
    • Threat increases and Threat increases over time (stack with each other and themselves)
    • Effects listed in the Effects That Do Not Stack sections (do not stack with each other)
    • Tiered Gambits (tier up rather than stack with themselves and other tiers of their buffs)

</end Quote>


Determination Stance

Determination is the tanking stance. It will increase morale and power regeneration while in combat, increase critical defence and the stance will also increase block, parry and evade. Additionally, Determination alters a majority of the gambits to take on a decidedly tanking flavor.

The following lists gambits & their effects while in Determination stance

Threat

Threat Up

Level  Name 1 2 3 4 5 Effect
4 Goad Fs Fs


0.5T initially = 0.5T total
10 Offensive Strike Sp Fs


2T initally = 2T total
12 Precise Blow Fs Sp


2T initially and 2T over time = 4T total
13 War-Cry Fs Sh


2T initially = 2T total
16 Maddening Strike Sh Fs Sh

0.5T per fellow transfer = 2.5T total
22 Brink of Victory Fs Sh Fs

1T initially = 1T total
30 Piercing Strike Fs Sp Fs

1T initially = 1T total
42 Dance of War Sh Fs Sh Fs
1T per fellow transfer = 5T total
46 Spear of Virtue Fs Sp Fs Sp
3T initially = 3T total
48 Surety of Death Fs Sh Fs Sh
3T initially = 3T total
54 Conviction Sh Fs Sh Sp Sh 1T per fellow transfer = 5T total
60 Exultation of Battle Fs Sp Sh Fs Sh 8T over time = 8T total
62 Aggression Fs Sh Sp Fs
1T per fellow transfer = 5T total

Threat Down

None

Bleeds

From Melee

Level  Name 1 2 3 4 5 Effect
22 Brink of Victory Fs Sh Fs

light damage
48 Surety of Death Fs Sh Fs Sh
light damage
50 Unerring Strike Sp Sh Fs Sp Sh common damage
56 Desolation Fs Sh Fs Sh Fs light damage

Area of Effect/Mid-Range

Level  Name 1 2 3 4 5 Effect
4 Goad Fs Fs


AOE light damage
13 War-Cry Fs Sh


AOE light damage

Lifetaps

Single Target

None

Area of Effect

Level  Name 1 2 3 4 5 Effect
26 Fierce Resolve Fs Sp Sh

AOE light damage
42 Resolution Fs Sp Sh Fs
AOE light damage (one-time)
60 Exultation of Battle Fs Sp Sh Fs Sh AOE light damage

Upfront Damage

Level  Name 1 2 3 4 5 Effect
26 Fierce Resolve Fs Sp Sh

Main-Hand Damage
28 Combination Strike Sp Fs Sp

Main-Hand Damage
32 Onslaught Sp Sh Sp

Main-Hand Damage
64 The Dark Before Dawn Sp Sh Sp Fs Sp Main-Hand Damage
70 Warden's Triumph Sp Fs Sh Sp Fs Main-Hand Damage

Heal Over Time

Morale

Level Name 1 2 3 4
Effect
6 Persevere Sh Sp


+morale
13 War-Cry Fs Sh


+morale
24 Safeguard Sh Sp Sh

+morale
40 Celebration of Skill Sh Sp Sh Sp
+morale
54 Conviction Sh Fs Sh Sp Sh +morale (fellowship wide)
74 Restoration Sh Sp Sh Sp Sh +morale

Power

Level  Name 1 2 3 4 5 Effect
64 The Dark Before Dawn Sp Sh Sp Fs Sp +power + 1% every 4s for 16s

Buffs

Block/Partial Block

Level  Name 1 2 3 4 5 Effect
2 Defensive Strike Sh Sh


Block (20s)
6 Persevere Sh Sp


Block, 2% Partial Block (30s)
20 Shield Up Sh Sp Fs

Block, Ranged Block (30s)
24 Safeguard Sh Sp Sh

Block, 4% Partial Block (20s)
34 Shield Mastery Sh Sp Fs Sh
Block, Ranged Block (60s)
40 Celebration of Skill Sh Sp Sh Sp
Block, 6% Partial Block (10s)

Parry

Level Name 1 2 3 4 5 Effect
36 Wall of Steel Sp Sh Sp Sh

Parry

Evade

Level Name 1 2 3 4 5 Effect
13 War-Cry Fs Sh


Evade (30s)
20 Shield Up Sh Sp Fs

Evade (30s)
34 Shield Mastery Sh Sp Fs Sh
Evade (60s)
42 Dance of War Sh Fs Sh Fs
Evade (20s)
48 Surety of Death Fs Sh Fs Sh
Evade (10s)

Mitigation

Level Name 1 2 3 4 5 Effect
9 Impressive Flourish Sh Fs


Physical Mitigation, Tactical Mitigation (30s)
16 Maddening Strike Sh Fs Sh

Physical Mitigation, Tactical Mitigation (20s)
42 Dance of War Sh Fs Sh Fs
Physical Mitigation, Tactical Mitigation (10s)
74 Shield Tactics Sh Fs Sp Sh
Tactical Mitigation (60s)

Critical Defense

Level  Name 1 2 3 4 Effect
9 Impressive Flourish Sh Fs


Crit Defense (30s)
16 Maddening Strike Sh Fs Sh

Crit Defense (20s)
42 Dance of War Sh Fs Sh Fs
Crit Defense (10s)

Recklessness Stance

Recklessness is the melee damage stance. While in Recklessness the Warden’s block, parry and evade are reduced, melee damage is increased and attack duration is reduced. This stance will also increase your in-combat power regeneration. Lastly, a majority of the gambits are altered to take on a decidedly melee flavor.

The following lists gambits & their effects while in Recklessness stance

Threat

Threat Up

None

Threat Down

Level  Name 1 2 3 4 Effect
50 Deflection Sh Fs Sp

3T Decrease

Bleeds

From Melee

Level  Name 1 2 3 4 Effect
3 The Boot Sp Sh


light damage
6 Persevere Sh Sp


common damage
16 Maddening Strike Sh Fs Sh

light damage
18 Power Attack Sp Sh Fs

common damage
22 Brink of Victory Fs Sh Fs

light damage
24 Safeguard Sh Sp Sh

common damage
38 Mighty Blow Sp Sh Fs Sp
common damage
40 Celebration of Skill Sh Sp Sh Sp
common damage
48 Surety of Death Fs Sh Fs Sh
light damage
50 Unerring Strike Sp Sh Fs Sp Sh common damage
56 Desolation Fs Sh Fs Sh Fs light damage

Area of Effect / Mid-Range

Level  Name 1 2 3 4 Effect
4 Goad Fs Fs


AOE light damage
9 Impressive Flourish Sh Fs


AOE light damage
13 War-Cry Fs Sh


AOE light damage

Lifetaps

Single Target

Guaranteed Lifetap
Level  Name 1 2 3 4 Effect
10 Offensive Strike Sp Fs


light damage every 4s
Only on Critical or Devastate
Level  Name 1 2 3 4 Effect
13 War-Cry Fs Sh


light damage every 4s
12 Precise Blow Fs Sp


light damage initially; light damage every 4s
22 Brink of Victory Fs Sh Fs

light damage every 4s
30 Piercing Strike Fs Sp Fs

light damage initally; light damage every 4s
48 Surety of Death Fs Sh Fs Sh
light damage every 4s
62 Aggression Fs Sh Sp Fs
light damage every 4s

Area of Effect

Level  Name 1 2 3 4 Effect
26 Fierce Resolve Fs Sp Sh

light damage every 4s
42 Resolution Fs Sp Sh Fs
light damage
60 Exultation of Battle Fs Sp Sh Fs Sh light damage every 4s

Upfront Damage Gambits

Level  Name 1 2 3 4 Effect
28 Combination Strike Sp Fs Sp

Main-Hand Damage
32 Onslaught Sp Sh Sp

Main-Hand Damage
36 Wall of Steel Sp Sh Sp Sh
Main-Hand Damage
64 The Dark Before Dawn Sp Sh Sp Fs Sp Main-Hand Damage
70 Warden's Triumph Sp Fs Sh Sp Fs Main-Hand Damage

Heal Over Time

Morale

Level  Name 1 2 3 4 Effect
54 Conviction Sh Fs Sh Sp Sh +morale every 3s
74 Restoration Sh Sp Sh Sp Sh +morale every 3s

Power

Level  Name 1 2 3 4 Effect
64 The Dark Before Dawn Sp Sh Sp Fs Sp +power + 1% every 4s for 16s

Buffs

Reflects

Level  Name 1 2 3 4 Effect
20 Shield Up Sh Sp Fs

Reflects damage (any damage)
34 Shield Mastery Sh Sp Fs Sh
Reflects damage (any damage)
36 Wall of Steel Sp Sh Sp Sh
Reflects damage (common, fire or shadow only)

Miscellaneous

Level  Name 1 2 3 4 Effect
2 Defensive Strike Sh Sh


+Physical Mastery
58 Adroit Manoeuvre Sp Fs Sh Sp
-Attack Duration
70 Warden's Triumph Sp Fs Sh Sp Fs +melee damage
74 Shield Tactics Sh Fs Sp Sh
Tactical Mitigation, 10s stun immunity

Assailment Stance

Assailment is the ranged stance. First of all, the stance will decrease block, parry, and evade. The stance will also convert all spear gambits to javelin gambits, going so far as changing the builder from a spear to a javelin. Power regeneration is improved while in combat and a small addition to ranged damage is applied while in the stance. Lastly, a majority of gambits are altered to have ranged flavor and added utility for the fellowship.

The following lists gambits & their effects while in Assailment stance

NOTE: In Assailment, "Main-Hand Damage" refers to damage from your javelin.

Threat

Threat Up

None

Threat Down

Threat Drops
Level  Name 1 2 3 4 Effect
2 Defensive Strike Sh Sh


0.5T Decrease
42 Dance of War Sh Fs Sh Fs
2T Decrease
50 Deflection Sh Fs Sp

3T Decrease
Threat Generation Negation (Fellowship Wide)
Level  Name 1 2 3 4 Effect
20 Shield Up Sh Sp Fs

10% Decrease (10s)
34 Shield Mastery Sh Sp Fs Sh
20% Decrease (10s)
54 Conviction Sh Fs Sh Sp Sh 99% Decrease (10s)

Bleeds

From Range

Level  Name 1 2 3 4 Effect
10 Offensive Strike Sp Fs


common damage
28 Combination Strike Sp Fs Sp

common damage
44 Boar's Rush Sp Fs Sp Fs
common damage
50 Unerring Strike Sp Sh Fs Sp Sh common damage

From Melee

Level  Name 1 2 3 4 Effect
22 Brink of Victory Fs Sh Fs

light damage
48 Surety of Death Fs Sh Fs Sh
light damage
56 Desolation Fs Sh Fs Sh Fs light damage

Area of Effect / Mid-Range

Level  Name 1 2 3 4 Effect
4 Goad Fs Fs


AOE light damage
13 War-Cry Fs Sh


AOE light damage

Lifetaps

Single Target

From Melee
Level  Name 1 2 3 4 Effect
6 Persevere Sh Sp


light damage
24 Safeguard Sh Sp Sh

light damage
From Range

None


Area of Effect
Level  Name 1 2 3 4 Effect
26 Fierce Resolve Fs Sp Sh

light damage every 4s
60 Exultation of Battle Fs Sp Sh Fs Sh light damage every 4s
72 Resolution Fs Sp Sh Fs
light damage

Upfront Damage

Level  Name 1 2 3 4 Effect
28 Combination Strike Sp Fs Sp

Main-Hand Damage
32 Onslaught Sp Sh Sp

Main-Hand Damage
36 Wall of Steel Sp Sh Sp Sh
Main-Hand Damage
64 The Dark Before Dawn Sp Sh Sp Fs Sp Main-Hand Damage
70 Warden's Triumph Sp Fs Sh Sp Fs Main-Hand Damage

Heal Over Time

Morale

Level  Name 1 2 3 4 Effect
54 Conviction Sh Fs Sh Sp Sh +morale every 3s
74 Restoration Sh Sp Sh Sp Sh +morale every 3s

Power

Level  Name 1 2 3 4 Effect
64 The Dark Before Dawn Sp Sh Sp Fs Sp +power + 1% every 4s for 16s

Buffs

Reflects

Level  Name 1 2 3 4 Effect
36 Wall of Steel Sp Sh Sp Sh
Reflects damage (common, fire or shadow only)

Fellowship Damage Buffs

Ranged
Level  Name 1 2 3 4 Effect
9 Impressive Flourish Sh Fs


1% (affects self)
12 Precise Blow Fs Sp


1% (does not affect self)
16 Maddening Strike Sh Fs Sh

2% (affects self)
30 Piercing Strike Fs Sp Fs

1% (does not affect self)
40 Celebration of Skill Sh Sp Sh Sp
3% (affects self)
46 Spear of Virtue Fs Sp Fs Sp
2% (does not affect self)
Tactical
Level  Name 1 2 3 4 Effect
13 War-Cry Fs Sh


1% (does not affect self)
22 Brink of Victory Fs Sh Fs

1% (does not affect self)
48 Surety of Death Fs Sh Fs Sh
2% (does not affect self)
62 Aggression Fs Sh Sp Fs
3% (does not affect self)
Miscellaneous
Level  Name 1 2 3 4 Effect
58 Adroit Manoeuvre Sp Fs Sh Sp
-Attack Duration
70 Warden's Triumph Sp Fs Sh Sp Fs +5% ranged damage
74 Shield Tactics Sh Fs Sp Sh
Tactical Mitigation, 10s stun immunity

Downloadable Chart

A pdf version of the above charts can be found here

Work In Progress

Please note this page is a work in progress.

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