Item:Armour of the Wandering Bard
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Official Game Entry
Armour of the Wandering Bard
Bind on Acquire
Unique
Light Armour
257 Armour Value
Cooldown: 1h
+8 Fate
+90 Maximum Morale
+15 Agility
+6% Tactical Critical Multiplier
+8 Vitality
Disperse Shadow: You have a chance of absorbing some incoming Shadow Damage.
On any Shadow damage:
1% chance to Negate ??? damage
Durability 30 / 30
Tough
Minimum Level: 50
Class: Minstrel
Set (2):
3% Disperse Shadow Chance
+15 Fate
Set (4):
10% Disperse Shadow Chance
Triumphant Spirit generates less threat.
Set (6):
25% Disperse Shadow Chance
Gift of the Hammerhand provides your target with the same benefit as the self-targetted version of the skill.
This armour was granted as a reward for defending Eriador from the terror of Nûrz Gâshu.
Worth   11 85
Bind on Acquire
Unique
Light Armour
205 Armour Value
+8 Will
+90 Maximum Power
+15 Fate
+8 Agility
+30 Vitality
Durability 30 / 30
Tough
Minimum Level: 50
Class: Minstrel
Set (2):
3% Disperse Shadow Chance
+15 Fate
Set (4):
10% Disperse Shadow Chance
Triumphant Spirit generates less threat.
Set (6):
25% Disperse Shadow Chance
Gift of the Hammerhand provides your target with the same benefit as the self-targetted version of the skill.
This armour was granted as a reward for defending Eriador from the terror of Nûrz Gâshu.
Worth   11 85
Bind on Acquire
Unique
Light Armour
428 Armour Value
+30 Will
+90 Maximum Power
+15 Fate
+8 Agility
+8 Vitality
Durability 40 / 40
Tough
Minimum Level: 50
Class: Minstrel
Set (2):
3% Disperse Shadow Chance
+15 Fate
Set (4):
10% Disperse Shadow Chance
Triumphant Spirit generates less threat.
Set (6):
25% Disperse Shadow Chance
Gift of the Hammerhand provides your target with the same benefit as the self-targetted version of the skill.
This armour was granted as a reward for defending Eriador from the terror of Nûrz Gâshu.
Worth   12 15
Bind on Acquire
Unique
Light Armour
513 Armour Value
+30 Will
+22 Maximum Power
+15 Fate
+8 Agility
+30 Vitality
Durability 35 / 35
Tough
Minimum Level: 50
Class: Minstrel
Set (2):
3% Disperse Shadow Chance
+15 Fate
Set (4):
10% Disperse Shadow Chance
Triumphant Spirit generates less threat.
Set (6):
25% Disperse Shadow Chance
Gift of the Hammerhand provides your target with the same benefit as the self-targetted version of the skill.
This armour was granted as a reward for defending Eriador from the terror of Nûrz Gâshu.
Worth   12 39
Bind on Acquire
Unique
Light Armour
154 Armour Value
+8 Will
+90 Maximum Power
+30 Fate
+8 Agility
+15 Vitality
Durability 35 / 35
Tough
Minimum Level: 50
Class: Minstrel
Set (2):
3% Disperse Shadow Chance
+15 Fate
Set (4):
10% Disperse Shadow Chance
Triumphant Spirit generates less threat.
Set (6):
25% Disperse Shadow Chance
Gift of the Hammerhand provides your target with the same benefit as the self-targetted version of the skill.
This armour was granted as a reward for defending Eriador from the terror of Nûrz Gâshu.
Worth   11 79
Bind on Acquire
Unique
Light Armour
154 Armour Value
+30 Will
+30 Vitality
+400 Critical Rating
Durability 35 / 35
Tough
Minimum Level: 50
Class: Minstrel
Set (2):
3% Disperse Shadow Chance
+15 Fate
Set (4):
10% Disperse Shadow Chance
Triumphant Spirit generates less threat.
Set (6):
25% Disperse Shadow Chance
Gift of the Hammerhand provides your target with the same benefit as the self-targetted version of the skill.
This armour was granted as a reward for defending Eriador from the terror of Nûrz Gâshu.
Worth   12
Armour of the Wandering Bard
Bind on Acquire
Unique
Light Armour
169 Armour Value
+37 Will
+18 Fate
+37 Vitality
+232 Critical Rating
Durability 35 / 35
Normal
Requires: Glory Rank 6
Minimum Level: 58
Class: Minstrel
Set (2):
+59 Maximum Morale
+7 Fate
Set (4):
+278.4 Incoming Healing Rating
+2% Tactical Critical Multiplier
Set (6):
-10% Ballad Power Cost
Worth   9 28
Bind on Acquire
Unique
Light Armour
226 Armour Value
+18 Will
+134 Maximum Power
+18 Fate
+37 Vitality
Durability 30 / 30
Normal
Requires: Glory Rank 4
Minimum Level: 58
Class: Minstrel
Set (2):
+59 Maximum Morale
+7 Fate
Set (4):
+278.4 Incoming Healing Rating
+2% Tactical Critical Multiplier
Set (6):
-10% Ballad Power Cost
Worth   9 18
Bind on Acquire
Unique
Light Armour
169 Armour Value
Cooldown: 30m
+14 Will
+67 Maximum Power
+29 Fate
+14 Vitality
Give Instant Morale:\n
Durability 35 / 35
Normal
Requires: Glory Rank 3
Minimum Level: 58
Class: Minstrel
Set (2):
+59 Maximum Morale
+7 Fate
Set (4):
+278.4 Incoming Healing Rating
+2% Tactical Critical Multiplier
Set (6):
-10% Ballad Power Cost
Worth   9 14
Bind on Acquire
Unique
Light Armour
564 Armour Value
+29 Will
+67 Maximum Power
+14 Fate
+4% Tactical Critical Multiplier
+29 Vitality
Durability 35 / 35
Normal
Requires: Glory Rank 1
Minimum Level: 58
Class: Minstrel
Set (2):
+59 Maximum Morale
+7 Fate
Set (4):
+278.4 Incoming Healing Rating
+2% Tactical Critical Multiplier
Set (6):
-10% Ballad Power Cost
Worth   9 54
Bind on Acquire
Unique
Light Armour
470 Armour Value
+29 Will
+107 Maximum Power
+18 Fate
+37.2 in-Combat Morale Regen
+14 Vitality
Durability 40 / 40
Normal
Requires: Glory Rank 2
Minimum Level: 58
Class: Minstrel
Set (2):
+59 Maximum Morale
+7 Fate
Set (4):
+278.4 Incoming Healing Rating
+2% Tactical Critical Multiplier
Set (6):
-10% Ballad Power Cost
Worth   9 38
Bind on Acquire
Unique
Light Armour
282 Armour Value
+18 Will
+18 Fate
+88 Maximum Morale
+6% Tactical Critical Multiplier
+14 Vitality
Durability 30 / 30
Normal
Requires: Glory Rank 5
Minimum Level: 58
Class: Minstrel
Set (2):
+59 Maximum Morale
+7 Fate
Set (4):
+278.4 Incoming Healing Rating
+2% Tactical Critical Multiplier
Set (6):
-10% Ballad Power Cost
Worth   9 18

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