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Legendary Items Guide

From LOTRO Lorebook

Player Entry
Original content created by community member: Pyroburn

Summary of tips:

Contents

General

This guide is a general idea to help players understand and use the new Legendary Item system being implemented with the new Mines Of Moria expansion (and further expanded in the Seige of Mirkwood expansion). Further questions and discussion can be directed back to the original guide located on the Official Forums. To have access to the Legendary Item system, you must have purchased the Mines Of Moria expansion and have also completed Epic Quest Volume 2, Book 1.

Items By Class and Slot Location

Burglar

Main Hand Weapon Slot

  1. One Handed Sword
  2. One Handed Mace
  3. Dagger
  4. One Handed Club

Class Slot

  1. Burglar's Tools

Captain

Main Hand Weapon Slot

  1. One Handed Sword
  2. Two Handed Sword
  3. One Handed Axe
  4. Two Handed Axe
  5. Dagger
  6. One Handed Club
  7. Two Handed Club
  8. One Handed Mace
  9. One Handed Hammer
  10. Two Handed Hammer
  11. Spear
  12. Halberd

Class Slot

  1. Captain's Emblem

Champion

Main Hand Weapon Slot

  1. One Handed Sword
  2. Two Handed Sword
  3. One Handed Axe
  4. Two Handed Axe
  5. Dagger
  6. One Handed Club
  7. One Handed Mace
  8. One Handed Hammer
  9. Two Handed Hammer
  10. Spear

Class Item

  1. Champion's Rune

Guardian

Main Hand Weapon Slot

  1. One Handed Sword
  2. Two Handed Sword
  3. One Handed Axe
  4. Two Handed Axe
  5. Dagger
  6. One Handed Club
  7. Two Handed Club
  8. One Handed Mace
  9. One Handed Hammer
  10. Two Handed Hammer
  11. Spear

Class Item

  1. Guardian's Belt

Hunter

Ranged Weapon Slot

  1. Hunter's Bow
  2. Hunter's Crossbow

Main Hand Weapon Slot

  1. One Handed Sword
  2. One Handed Axe
  3. Dagger
  4. One Handed Mace
  5. One Handed Hammer
  6. Spear
  7. One Handed Club

Lore-Master

Main Hand Weapon Slot

  1. Staff

Class Slot

  1. Lore-Master's Book

Minstrel

Main Hand Weapon Slot

  1. One Handed Sword
  2. One Handed Club
  3. Mace
  4. Dagger

Note: There is no One Handed Axe for Dwarf Minstrels

Class Slot

  1. Minstrel's Songbook

Rune-Keeper

Main Hand Weapon Slot

  1. Lightning Orb
  2. Frost Orb
  3. Fire Orb

Class Slot

  1. Rune-Keeper's Rune Satchel

Warden

Ranged Weapon Slot

  1. Javelin

Main Hand Weapon Slot

  1. One Handed Sword
  2. One Handed Axe
  3. One Handed Mace
  4. One Handed Club
  5. One Handed Hammer
  6. Dagger
  7. Spear

Legacies By Class and Pool

Burglar

Weapon Pool A

  1. Burglar skill bleed damage multiplier
  2. Small Snag Cooldown
  3. Feint Attack Cooldown
  4. Position Surprise Strike from Stealth
  5. Surprise Strike Critical Rating
  6. Cunning Attack bleed stack chance
  7. Critical response skill damage
  8. Subtle Stab critical multiplier

Weapon Pool B

  1. Riddle Range
  2. Tricks Range
  3. Location is Everything cooldown
  4. Lucky Strike Cooldown
  5. Well-placed Strike cooldown
  6. Provoke Threat
  7. Quiet Knife Devastating Critical Buff Duration
  8. Ready and Able cooldown

Class Item Pool A

  1. Gamble Chance
  2. Skills Critical Multiplier
  3. Off-hand Critical chance
  4. Positional Damage
  5. Gambler Devastating Critical Buff Duration
  6. Mischief Maker Devastating Critical Buff Duration
  7. Addle Cooldown
  8. Increased Healing from Mischievous Glee
  9. Tricks Duration

Class Item Pool B

  1. Pulse Modifier for Glee
  2. Sneak Movement speed
  3. Stealth Level
  4. Hide in Plain Sight Cooldown
  5. Clever Retort Damage and Healing
  6. Increased Range for Reveal Weakness
  7. Confound Countdown duration
  8. Addle Induction multiplier

Captain

Weapon Pool A

  1. To Arms Duration
  2. Kick Cooldown
  3. Telling Mark Damage
  4. Devastating Blow Critical Rating
  5. Pressing Attack Critical Rating
  6. Melee Skill Power Cost
  7. Maximum targets for Pressing Attack
  8. Morale from Motivating Speech

Weapon Pool B

  1. Cry Power Cost
  2. Tactics: On Guard Parry Rating Buff
  3. Tactics: Relentless Attack' Critical Rating Buff
  4. Routing Cry Damage
  5. Blade of Elendil Damage
  6. Cutting Attack Bleed Damage
  7. Defensive Strike Armour Buff
  8. Increased Duration of Make Haste

Class Item Pool A

  1. Tactics: Focus in-Combat Power Regen Buff
  2. Healing from Rallying Cry
  3. Rallying Cry Cooldown
  4. Valiant Strike Morale Return
  5. Healing from Strength of Will
  6. Vocal Skills Healing
  7. Melee Skills Healing
  8. Words of Courage Power and Morale Cost

Class Item Pool B

  1. IDOME Duration
  2. Time of Need Cooldown
  3. Captain's Escape from Darkness Cooldown
  4. Muster Courage cooldown
  5. Time of Need Cost
  6. Grave Wound Cooldown
  7. Shield of Dunedain cooldown
  8. Shadow's Lament Cooldown

Champion

Weapon Pool A

  1. Feral/Savage Strikes Damage
  2. Brutal Strikes Damage
  3. Relentless Strikes Damage
  4. Rend Bleed Damage
  5. Wild Attack Damage
  6. AoE Damage
  7. Critical Damage Magnitude

Weapon Pool B

  1. Sprint Duration
  2. Sudden Defense Duration
  3. Battle Frenzy Cooldown
  4. Sound the Attack/Horn of Gondor Damage
  5. Hamstring Duration
  6. Combat Effect Delay
  7. Rend Armor Debuff

Class Item Pool A

  1. Ardour/Glory Parry and Evade Bonus
  2. Ardour/Glory Pip Generation
  3. Ebbing Ire Cooldown
  4. Swift Strike Power Reduction
  5. Bracing Attack Heal
  6. Stun Duration – Horns
  7. AoE skills Power Reduction

Class Item Pool B

  1. Ardour/Glory ICPR
  2. Adamant/Invincible Duration
  3. Rising Ire Cooldown
  4. Heroics Heal Chance
  5. Rend Bleed Pulses
  6. Sudden Defense Parry and Evade bonus
  7. Fight On Duration
  8. Range Hamstring
  9. Strikes Power Cost reduction

Guardian

1h Weapon Pool A

  1. Overwhelm Critical Rating
  2. Vexing Blow Damage
  3. Bash Damage
  4. Guardians's Pledge Cooldown
  5. Guardian's Ward Duration
  6. Sweeping Cut Damage
  7. Whirling Retaliation Damage
  8. Guardian Area Effec Melee targets

2h Weapon Pool A

  1. Overwhelm Critical Rating
  2. Overpower Power Cost
  3. Brutal Assault Damage
  4. Guardian's Pledge Cooldown
  5. Guardian's Ward Duration
  6. Sweeping Cut Damage
  7. Whirling Retaliation Damage
  8. Guardian Area Effec Melee targets

1h and 2h Weapon Pool B

  1. Targeted Melee skills range
  2. To the King damage
  3. Guardian Bleed Damage
  4. Charge duration
  5. Warrior’s Heart duration
  6. Stamp cooldown
  7. Guardian Bleed pulses
  8. Turn the tables Cooldown

Class Item Pool A

  1. Catch a Breath Morale heal
  2. Skill threat
  3. Cry Resist Chance
  4. Challenge Targets
  5. Guardian’s Ward damage
  6. Sting damage
  7. Guardians Ward Block rating
  8. Guardians Ward Parry rating
  9. Catch a Breath Cooldown
  10. Shield Damage

Class Item Pool B

  1. Guardians Threat Parry and Block rating
  2. Shield Wall Range
  3. Reactive Block damage
  4. Power Restore on Reactions
  5. Warrior’s Heart morale heal
  6. Stagger Effect Duration
  7. Shield Smash damage
  8. Increased Block, Parry and Evade from Protection
  9. Stagger Positional Damage
  10. Stagger critical rating

Hunter

Weapon Pool A

  1. Melee Critical Multiplier
  2. Blindside Critical Rating
  3. Needful Haste Duration
  4. Beneath Notice Cooldown
  5. Find the Path Movement bonus
  6. Improved Strength Of Earth Morale Regen
  7. Precision Stance Critical Magnitude
  8. AoE Skills Maximum Targets

Weapon Pool B

  1. Desperate Flight Cooldown
  2. Stealth Detection
  3. Swift Stroke Parry/Evade Rating Buff
  4. Low Cut Bleed Chance
  5. Agile Rejoinder Heal Chance
  6. Melee Critical Rating
  7. Press Onward Cooldown
  8. Traited Intent Concentration Power bonus

Bow Pool A

  1. Induction Bow Critical Multiplier
  2. Focus Bow Critical Multiplier
  3. Ranged Skill Evade Chance Modifier
  4. Ranged Skill Block Chance Modifier
  5. Induction Bow Power Cost
  6. Merciful Shot cooldown
  7. Focus Bow Power Cost
  8. Strength Quick Shot Slow
  9. Quick Shot Critical Rating

Bow Pool B

  1. Ranged Evade Rating
  2. Distracting Shot Resistance Penetration
  3. Burn Hot Damage
  4. Induction Bow Threat
  5. Focus Bow Threat
  6. Heart Seeker Damage
  7. Endurance Quick Shot Threat
  8. Barbed Arrow Bleed Damage
  9. Distracting Shot Cooldown

Lore-master

Weapon Pool A

  1. Light of the Rising Dawn Critical Multiplier
  2. Cracked Earth Range
  3. Tactical Skills Direct Damage
  4. Staff Strike Cooldown
  5. Fire Skills Critical Multiplier
  6. Light of the Rising Dawn Damage
  7. Burning Embers Initial Damage
  8. Increased Power from Share the Power

Weapon Pool B

  1. Burning Embers Range
  2. Sticky Gourd Direct Damage
  3. Gust of Wind Damage
  4. Ents Go To War Damage
  5. Lightning Storm Damage
  6. Test of Will Damage
  7. Cracked Earth Damage
  8. Storm Lore Damage
  9. Lightning Skills Critical Rating

Class Item Pool A

  1. Beacon of Hope Healing
  2. Target Tactical Damage Skills Resist Rating
  3. Target Physical Resist Rating
  4. Fire Skills Critical Rating
  5. Wizard's Fire Pulses
  6. Burning Embers Pulses
  7. Non Damaging Sign of Power Durations
  8. Ancient-Craft Targets

Class Item Pool B

  1. Target Fire Damage Skills Resist Rating
  2. Test of Will Devastate Damage
  3. Duration Curing Skills Resistance
  4. Inner Flame Healing
  5. Fire Damage Over Time
  6. Bane Flare Targets
  7. Fire-Lore Targets
  8. Increased Threat from Sign of Rage
  9. Increased Morale from Sign of Protection

Minstrel

Weapon Pool A

  1. Triumphant Spirit Cooldown
  2. Call to War Skills Resistance Chance
  3. Piercing Cry Damage
  4. Call of Oromë Damage
  5. Soliloquy of Spirit HoT Pulses
  6. Rally! Cooldown
  7. Healing Threat

Weapon Pool B

  1. Call of the Second Age Targets
  2. Call to Fate Critical Multiplier
  3. Recovery time Still as Death
  4. Tier 1 Ballad Damage
  5. Tier 2 Ballad Damage
  6. Target Resist Cry of Valar
  7. Cure Fear Cooldown

Class Item Pool A

  1. Target Ballad Resist Rating
  2. Healing and Motivation Skills Morale Healing
  3. Raise the Spirit Healing
  4. Bolster Courage Healing
  5. Inspire Fellows Healing
  6. Ballad of War Magnitude
  7. Healing Skills Power Cost

Class Item Pool B

  1. Target Song Resist Rating
  2. Chord of Salvation Cooldown
  3. Echoes of Battle Resistance Rating Debuff
  4. Cry of the Chorus Cooldown
  5. Song of the Dead Cooldown
  6. Ballad of Unshakable Will Fear Resistance
  7. Ballad of Flame Fire Defence

Rune-keeper

Weapon Pool A

  1. Healing Attuned Skill Power Cost
  2. Battle Attuned Skill Power Cost
  3. Fury of Storm Damage
  4. Fire Skill Damage
  5. Healing
  6. Wrath of Flame Damage Over Time
  7. Healing Over Time

Weapon Pool B

  1. Steady Attuned Skill Power Cost
  2. Chill of Winter Damage
  3. Fury of Storm Critical Multiplier
  4. Vivid Imagery Targets
  5. Distracting Flame Cooldown
  6. Target All Skills Resist Rating
  7. Chill of Winter Debuff Duration
  8. Glorious Foreshadowing Duration

Class Item Pool A

  1. Distracting Winds Cooldown
  2. Writ of Health Healing
  3. Self Motivation Power Return
  4. Shocking Words Stun Chance
  5. Pulses Prelude to Hope
  6. Writ of Fire Damage
  7. Essence of Flame Damage
  8. Scribe's Spark Damage

Class Item Pool B

  1. Chilling Rhetoric Cooldown
  2. Frozen Epilogue Cooldown
  3. Target Shocking Touch Resist Rating
  4. Do Not Fall This Day Cooldown
  5. Word of Exaltation Cooldown
  6. Mending Verse Healing
  7. Epic for the Ages Healing
  8. Ceaseless Argument Power Cost

Warden

Weapon Pool A

  1. Exultation of Battle Threat
  2. Mighty Blow Damage
  3. Wages of Fear Positional Damage
  4. Recklessness Attack Duration
  5. Wall of Steel Parry Rating
  6. Piercing Strike Threat
  7. Spear of Virtue Threat
  8. War Cry Threat
  9. Power Fierce Resolve Gambit Line

Weapon Pool B

  1. Javelin Toss Range
  2. Ambush Critical Multiplier
  3. Critical Strike Critical Multiplier
  4. Spear of Virtue Damage
  5. Surety of Death Damage Over Time
  6. Hampering Javelin Duration
  7. Boar's Rush Critical Rating
  8. Onslaught Damage
  9. Power, Power Attack Gambit Line

Javelin A

  1. Determination In Combat Morale Regeneration
  2. Conservation In Combat Power Regeneration
  3. Dark Before Dawn Power Restored
  4. Celebration of Skill Healing
  5. Restoration Morale Healed
  6. Dance of War Evade Rating
  7. Safeguard Healing
  8. Heal bonus for Conviction
  9. Power Safeguard Gambit Line

Javelin B

  1. Shield Piercer Duration
  2. Careful Step Duration
  3. Forced March Max Power Penalty
  4. Shield Mastery Block Rating
  5. Resolution Resist Rating
  6. Ambush and Careful Step Induction
  7. Reduced To-Hit Movement penalty for Javelin Skills
  8. Duration Adroit Maneuver
  9. Duration Warden’s Triumph

Acquiring Legendary Items

Legendary Items come in 3 forms. Rare Quality, Incomparable Quality, and Epic Quality. These can be obtained a variety of ways as listed below.

Volume Two, Book One

During the course of this book you will receive your very first legendary item that you can use. I will not go into the details, this way I can avoid unnecessary spoilers as this guide is not going to explain the plot of the story.

Loot Drops

  1. Sentient world MOBs level 51 and above, including those outside the Mines Of Moria have a chance to drop random Legendary Items for you to take to a Forge Master to identify.
  2. All MOBs level 51 and above INSIDE Moria have a chance to drop a barter item that can be bartered at the Dolven View Camp inside of Moria or at the Docks in Lorien for an unidentified Legendary Item of your choice.
  3. Chests in instances inside Moria have a chance to drop Second or Third age items.
  4. The Strange Happenings Raid (Turtle) has a chance to drop specialized First and Second age Swords or Spears.
  5. DN, Watcher, and Turtle also have a chance to drop Bright Emblem of Nimrodel, which can be bartered at Dolven View or on the Docks of Lorien for First Age Items.
  6. Level 61-65 Third Age items will be found via looted and crafting
  7. Level 65 Second age items will only be gained through crafting. Crafted (aka Reforged) second age items will require legendary fragments and a special item, called the Symbol of Celebrimbor, which can only be found in 6-man and 12-man instances. The Symbol and fragments are not BOA. There will be no dropped/bartered second ages for 61-65.
  8. Level 65 First Age items are being withheld until a future book update.

Crafted Legendary Items

Weaponsmiths, Metalsmiths, Scholars, Tailors, Woodworkers, and Jewellers can craft unidentified Legendary Items that can be sold, traded, and used by themselves or other players. Currently players can only craft Second (Called "Reforged") or Third Age (Called "Crafted").

Lothlorien Gift Boxes

The Lothlorien Reputation Boxes have what appears to be ~20% chance to drop a level 58, 59, or 60 Second Age item. In addition, these boxes can also drop sealed and fused relics as well as Item Experience Runes.

Identifying Legendary Items

Once you have acquired a legendary item, you may take it to a Forge-Master to be identified.

At that time you can see what legacies are available on the item. You can identify any legendary item regardless of your level as long as you have access to Moria (Completed Volume 2, Book 1) and the coin to cover it. RARE ITEMS cost 10 silver, INCOMPARABLE ITEMS cost 20 silver, and EPIC ITEMS cost 30 silver to identify. After identifying the item you can decide if you want to keep the item or disassemble the item for relics. Items cannot be sold to vendors, however you can trade or sell them to other players via trading or through the auction house.

During identification, your item will pull from the legacies listed for Pool A.

What To Do With Your Items

Once you have identified an item, you have a few choices of what you can do with it. We will discuss the choices in this section.

Deconstructing Items

The first choice we are going to discuss is deconstructing the item. If an item does not have desirable qualities or you just do not wish to sell or trade it, you can deconstruct that item to get relics that can enhance your Legendary Item. The first step is to see a Relic Master.


Select the item you wish to deconstruct and press the deconstruct button.

Depending on if you have leveled up the weapon or not through combat helps determine what relics and how many you will get. Non leveled weapons and items will net you one tier 1 relic. Leveling a weapon to levels above 11 will net you a higher chance to receive higher tier relics.


Also when you deconstruct a leveled weapon (level 11 or higher), you will receive a token with between 20% and 75% of the experience you have earned with that weapon. It is returned to you in the form of a Heritage Rune that you can apply to any 1 item you choose. While not getting all of the experience you put into the item, it is a nice bonus to the deconstruction process of out leveled or non useful items. The higher the level of the weapon/item, the higher the chance to get a higher percentage back. Bonuses for returns apply at level 11, 21, 31, 41, and 50.


On some deconstructions, you will get an item called a LEGENDARY SHARD. These items are used by crafters to construct new legendary items. So far, recipes are only available from crafting guild vendors.


When you deconstruct an item at max level, all of your slotted relics will be refunded to you. This only occurs at max item level.

Trading Or Selling Legendary Items

As long as you do not equip the item, the second choice is to sell or trade your Legendary Items. You can do this by listing them on the Auction House or trading them through the secure trade UI with another player.

Equipping Your Legendary Item

You can choose to use your Legendary Item or have it gain experience while you use other weapons or items. You can only have 6 items bound to you at one time. If you have 6 and wish to switch one out, you must deconstruct an item before you can bind another one to you. You equip legendary items just like any other item in game. Once equipped, the item will show up on the Legendary Item Panel.

The Panel shows Current/Max Level, IXP gained, Currently equipped gems/runes/settings, legacies, runes/settings/gems in inventory, and legacy points spent/available. Across the top of the panel is 6 tabs, one for each item slotted.

Leveling Your Legendary Items

Once items are equipped and in your Legendary Item panel, you can begin to gain experience with that item. With the exception of the item you get from Volume 2, Book 1 (this item MUST be equipped to gain IXP for it), your items will gain IXP whether they are equipped or not. As long as they are in your Legendary Item panel, they will gain IXP. Legendary Items can have a max level of 30, 40, or 50. The experience curve is the same as a player's leveling curve. So to max a Level 30 would be 467,828; Level 40 would be 1,224,451; Level 50 would be 2,792,706.

Experience Requirements by Level

  1. 0
  2. 100
  3. 350
  4. 850
  5. 1,700
  6. 3,000
  7. 4,850
  8. 7,718
  9. 11,130
  10. 15,435
  11. 20,738
  12. 27,143
  13. 34,755
  14. 43,860
  15. 54,023
  16. 65,888
  17. 79,380
  18. 94,605
  19. 111,668
  20. 130,673
  21. 151,725
  22. 174,930
  23. 200,393
  24. 228,218
  25. 258,510
  26. 291,375
  27. 330,031
  28. 372,200
  29. 418,068
  30. 467,828

After level 30, legendary items will have a set amount per each level from 31 to 60.

  1. 3rd age is 20,000 per level
  2. 2nd age is 40,000 per level
  3. 1st age is 80,000 per level

Experience From Killing MOBs

Item Experience is based on the experience you gain while in a non enhanced state (i.e. Blue Bar). So if you gain 100xp from killing a MOB, you will gain 100IXP. If in an enhanced state you will gain half of gained XP in IXP (i.e if you get 100XP you will get 50IXP). That experience is split between all of your items in your panel based on the group XP modifier. So if you had two items in your panel, each one in this case would get 60 IXP for a grand total of 120IXP. This mechanic is based on how many items you have leveling enabled on at the time.

Experience From Quests

Some quests also grant IXP as well once you complete the quest. This XP is again split across all items on the Legendary Panel. Some quests are special and grant IXP as well as a scroll to add properties to your weapon (weapon titles) to change damage type, add a slayer type, or add a buff. These quests require a special item to do the quest. (Sorry I don't have a picture of all the scrolls yet).

IXP Runes

Runes acquired in Moria or the areas of Shadows of Angmar will only work with level 60 or below legendary items. There are new IXP Runes for Mirkwood that will work on level 50-65 legendary items.

Disable Leveling

You can focus on just one or two items at a time if you wish by selecting the item tab in the Legendary Item UI and pressing the "Disable Leveling" button at the bottom. This will disable XP gain on this item. Note that this will also change the modification mechanic for XP gain as well.

Note: You cannot disable leveling on the legendary starter weapon, except by unequipping it.

Reforging Items

Every 10 Item levels, your Legendary Items MUST be reforged. When an item needs to be reforged, it will no longer gain Item Experience. The only exception is when you use a Heritage Rune, the experience will carry on in between each reforge, however you must still reforge the item before applying another rune to it. To reforge the item, you must see a Forge Master.

Refunding Legacy Points

During each reforge, you can refund your legacy points to redistribute on that item only. Legacy points CANNOT be moved from one item to another. They are specific to that item ONLY. It is a good idea to refund the points every time in case you get an upgrade to a legacy you have been leveling up or you get a new legacy you'd rather use then what you have been.

Removing Relics

You can also remove relics during reforge as well by checking the box. This is a good idea if you want to replace those relics without losing them. You can only remove equipped relics during reforge, there is no other way to remove them at this time.

Naming Your Item

During the reforge you can also name your Legendary Item. Names do not have to be unique. You can name all your items the same thing or even the same name someone else used for theirs. Naming guidelines still follow the naming rules in the game. The only difference is that the names for items CAN contain spaces and some symbols. Please remember to follow the in game rules regarding naming characters as this applies to your Legendary Items as well.

Levels 10, 20, and 30

At these level milestones, during reforge an item will be granted a new legacy. You will have the option to select one of two randomly generated legacies from legacy pool B (with a small chance at getting a Pool A legacy). The higher the weapon's quality, the better tier the legacies are liable to be.

Level 40, 50, and 60 (and 70 if you use a scroll)

During these reforges, your item will upgrade a legacy. What this means is that a legacy will increase in its tier. You can choose between two random legacies to upgrade. More on legacy tiers is explained in the legacy section.

Note: If your legendary item already has all tier 6 legacies on it, you will NOT be offered another chance to add a new legacy instead (due to the fact that you can use upgrade scrolls to try and game the system).

Legacies

Each item has on it what are called Legacies. These items modify class skills. Each legacy has a tier. Tier 1 is the lowest (and most expensive to level up) and tier 6 is the highest (and least expensive to level up). DPS is it's own legacy and has a max rank of 7. The other legacies can have up to rank 9 depending on the skill it modifies and what tier the legacy is.

Rank is what level the legacy is. The higher the rank, the more powerful it is. All legacies start at rank 1.

Tier is the "quality" of the legacy. The higher the tier (1-6), the cheaper it is to rank up that legacy as opposed to the same legacy at a lower tier. Example: A tier 1 from rank 1 to 2 may cost 15 LP to level up. While that same legacy at tier 4 may only cost 7 LP to rank from 1 to 2.

Each time your weapon or item levels up, you are awarded Legacy Points. These points can be used to rank up a legacy to the next rank. To rank up a legacy, go to the IA Panel and select the legacy you wish to level up and press the "Rank Up" button below the list.

Relics: Settings, Gems, and Runes

These items add different modifiers to your legendary items. Generally the higher the tier, the better the modification.

Slotting Relics

To slot these items, open your IA panel. On the right hand side you'll see a box with 3 tabs (one for each type). Click on the tab type you wish to slot, click on the rune/setting/gem you wish to slot and press the "Slot Relic" Button. Note that if there is already an item in that slot, it will be destroyed and lost forever. The only way to recover relics from slots is during reforging. If you really want to slot something else but want to keep the one in the slot at that time, you should wait until you reforge the item.

Tier 1 Relics

  1. Bronze Setting Of Warding: +10 Might/+2.5% Partial Block Mitigation
  2. Bronze Setting Of Fleetness: +10 Vitality/+2.5% Partial Evade Mitigation
  3. Bronze Setting Of Deflection: +10 Agility/+2.5% Partial Parry Mitigation
  4. Bronze Setting Of Deftness: +10 Agility/+10 Might
  5. Bronze Setting Of Endurance: +10 Vitality/+10 Agility
  6. Bronze Setting Of Might: +10 Might/+10 Vitality

Tier 2 Relics

  1. Copper Setting Of Rage: +204 Melee Critical/+10 Might
  2. Copper Setting Of The Enduring Hand: +204 Ranged Critical/+10 Vitality
  3. Copper Setting Of The Deft Hand: +204 Ranged Critical/+10 Agility
  4. Copper Setting Of Whelming: +204 melee Critical/+10 Vitality
  5. Agate Gem Of The Fateful Word: +480 Tactical Rating/+10 Fate
  6. Agate Gem Of The Willful Word: +480 Tactical Rating/+10 Will

Tier 3 Relics

  1. Iron Setting Of Fleet Hand: +208 Ranged Critical/+2.5% Partial Evade Mitigation
  2. Iron Setting Of Stout Deflection: +208 Melee Critical/+2.5% Partial Parry Mitigation
  3. Iron Setting Of The Stout Ward: +208 Melee Critical/+2.5% Partial Block Mitigation
  4. Amethyst Gem Of The Determined Mind: +60 In Combat Power Regen/+10 Will
  5. Amethyst Gem Of Determined Fate: +60 In Combat Power Regen/+10 Fate
  6. Amethyst Gem Of Destiny: +10 Will/+10 Fate

Tier 4 Relics

  1. Early Rune Of The Heart: +75 Morale/-2% Attack Duration
  2. Early Rune Of The Spirit: +75 Power/-2% Attack Duration
  3. Steel Setting Of Great Might: +3% Partial Block Mitigation/+3% Partial Parry Mitigation
  4. Steel Setting Of Great Rage: +212 Melee Critical/+12 Agility/+12 Vitality
  5. Garnet Gem Of The Mindful Touch: +600 Incoming Healing/+12 Will
  6. Garnet Gem Of The Fateful Touch: +600 Incoming Healing/+12 Fate

Tier 5 Relics

  1. Aged Rune Of Courage: +100 Morale/-5% Item Wear Chance On Hit/+50 Power
  2. Aged Rune Of Freedom: +100 Power/-5% Item Wear Chance On Hit/+50 Morale
  3. Silver Setting Of Strength: +216 Melee Critical Rating/+2.5% Devastate Magnitude/+15 Might
  4. Silver Setting Of Longevity: +216 Melee Critical Rating/+2.5% Devastate Magnitude/+15 Vitality
  5. Sapphire Gem Of Empowerment: +216 Tactical Critical Rating/+72 In Combat Power Regen/+15 Will
  6. Sapphire Gem Of The Sage: +216 Tactical Critical Rating/+72 In Combat Power Regen/+15 Fate

Tier 6 Relics

  1. Profound Rune Of Swift Step: -2.5% Attack Duration/+480 Ranged Defense/+125 Power
  2. Profound Rune Of Action: -2.5% Attack Duration/+480 Melee Defense/+125 Morale
  3. Gold Setting Of Nimbleness: +5% Partial Evade Mitigation/+220 Ranged Critical/+15 Agility
  4. Gold Setting Of Quickness: +5% Partial Parry Mitigation/+220 Melee Critical/+15 Agility
  5. Ruby Gem Of Nobility: +84 In Combat Power Regen/+1200 Incoming Healing/+15 Fate
  6. Ruby Gem Of Respite: +84 In Combat Power Regen/+1200 Incoming Healing/+15 Will

Tier 7 Relics

  1. Deep Rune Of The Mountains: +150 Morale/+100 Power/-2.5% Attack Duration
  2. Deep Rune Of The Forest: +100 Morale/+150 Power/-2.5% Attack Duration
  3. Platinum Setting Of The Bulwark: +7.5% Partial Block Mitigation /+224 Melee Critical Rating/+5% Devastate Magnitude
  4. Platinum Setting Of Hardiness: +15 Vitality/+15 Might/+15 Agility
  5. Moonstone Gem Of The Sundering Sea: +15 Will/+15 Fate/+960 Tactical Rating
  6. Moonstone Gem Of The Stars: +1200 Incoming Healing/+480 Tactical Defense/+90 In Combat Power Regen

Tier 8 Relics

  1. Ancient Rune Of The Storm: +600 Ranged Defense/+150 Power/+150 Morale
  2. Ancient Rune Of The Thunder: +600 Melee Defense/+150 Morale/+150 Power
  3. Ithildin Setting Of The Biting Fly: +7.5% Partial Evade Mitigation/+5% Devastate Magnitude/+230 Ranged Critical Rating
  4. Ithildin Setting Of Reflex: +7.5% Partial Parry Mitigation/+5% Super Critical Magnitude/+230 Melee Critical Rating
  5. Adamant Gem Of Dreams: +96 In Combat Power Regen/+230 Tactical Critical Rating/+1200 Tactical Rating
  6. Adamant Gem Of The Moon: +96 In Combat Power Regen/+600 Tactical Defense/+1200 Tactical Rating

Tier 9 Relics (Level 61 and above items only)

  1. Mithril Setting of the Warrior: +20 Vitality/+20 Might/+20 Agility
  2. Mithril Setting of the Citadel: +10% Partial Block Mitigation/+7.5% Devastate Magnitude/+350 Melee Critical Rating
  3. Emerald of the Verdant Glen: +1500 Incoming Healing/+520 Tactical Defense/+102 In-combat Power Regen
  4. Emerald of the Abyssal Depths: +20 Fate/+20 Will/+1200 Tactical Rating
  5. Subtle Rune of the Marshes: +200 Power/+150 Morale/+250 Ranged Critical Defense
  6. Subtle Rune of the Crags: +200 Morale/+150 Power/+250 Melee Critical Defense


Combining Gems, Settings, and Runes

So you want better settings, gems, and runes? Well the best way (well and really the only way) to do it is to combine relics using the Relic-Master. Once you have deconstructed a few items, you should have a decent number of them to work with. Combining is very simple. Take 5 items of the same tier (they don't all have to be settings/gems/runes; they can be a mix-n-match) and combine them... You should get one or two randoms of the next tier above. Sometimes you'll get a critical combining and get several items over a couple tiers.

Remember, the only ways to get more relics are quests (which are very VERY few and far between) or deconstructing other legendary items. So if the item does not have good legacies on it, go ahead and break it down and make it useful.

  1. Combining tier 8s only requires 2 tier 8 items.
  2. Combining tier 9s only requires 2 tier 9 items.

Crafted Relics (4th Slot)

With the introduction of Siege of Mirkwood, there was an added legendary item relic slot for crafted relics. Only crafted relics can go in this slot. Crafted relic recipes are available as guild recipes.

After an item is made, one must return to the guild leader to convert it to a symbol that can then be deconstructed by a relic-master. The crafted relic becomes a permanent part of your weapon and will not return to your pool when you reforge or deconstruct the weapon.

There are three tiers of crafted relics:

Tier 1

The relics available to each guild are different, but the sealed relics may be traded to other characters. Tier 1 relics can be equipped on any legendary item, regardless of level, and don't require a special ingredient to craft.

Here is a list of what each profession can make:

  • Cook - Minor Symbol of Morale: +50 Morale
  • Jeweller - Minor Symbol of Will: +10 Will
  • Metalsmith - Minor Symbol of Might: +10 Might
  • Scholar - Minor Symbol of Power: +50 Power
  • Tailor - Minor Symbol of Fate: +10 Fate
  • Weaponsmith - Minor Symbol of Vitality: +10 Vitality
  • Woodworker - Minor Symbol of Agility: +10 Agility

Tier 2

Like the tier 1 relics, each guild has a different one available, but they are tradeable. Tier 2 relics can only be equipped on Legendary Items with stat levels of 61 or higher. They require a Compendium of Middle Earth, Volume I to craft, which can be obtained either completing a daily quest in Anazârmekhem in Moria, or bartering Skirmish Marks.

Here is a list of what each profession can make:

  • Cook - Symbol of Morale: +100 Morale
  • Jeweller - Symbol of Will: +20 Will
  • Metalsmith - Symbol of Might: +20 Might
  • Scholar - Symbol of Power: +100 Power
  • Tailor - Symbol of Fate: +20 Fate
  • Weaponsmith - Symbol of Vitality: +20 Vitality
  • Woodworker - Symbol of Agility: +20 Agility

Tier 3

Tier 3 relics can be crafted by any profession, but they are Bind-on-acquire and can't be traded. Tier 3 relics can only be equipped on Legendary Items with stat levels of 65 or higher. They require a Compendium of Middle Earth, Volume II to craft, which can be obtained either completing a daily quest in Emyn Lûm in Mirkwood, or bartering Skirmish Marks.

Here is a list of the relics available to all professions:

  • Symbol of Battle: +390 Melee Critical Rating, +390 Melee Offense Rating
  • Symbol of Accuracy: +390 Ranged Critical Rating, +390 Ranged Offense Rating
  • Symbol of Tactics: +390 Tactical Critical Rating, +390 Tactical Offense Rating
  • Symbol of Vigor: +390 Outgoing Healing Rating, +390 Tactical Critical Rating

Weapon and Class Item Titles

These are the current in game titles for class item and weapon modifers. Reputation gated currently requires Kindred standing to use. DV is for Dolven-view, CG is for Calas Galadhon, and Gathburz is Gathburz.

Weapon Damage Modifiers

Reputation

  1. Hero of Caras Galadhon - Beleriand + Orc Slayer Tier 1 (CG) (20 Gold Leaves/60 Silver Branches)
  2. Elven Shadow Master - Belerind + Unseen Slayer Tier 1 (Gathburz) (3 Gold Star Emblems/15 Bronze Feathers)
  3. Elven Dead Reaver - Beleriand + Dead Slayer Tier 1 (Gathburz) (3 Gold Star Emblems/15 Bronze Feathers)
  4. Elven Vermin Slayer - Beleriand + Spider Slayer Tier 1 (Gathburz) (3 Gold Star Emblems/15 Bronze Feathers)
  5. Elven Stone Smasher - Beleriand + Troll Slayer Tier 1 (Gathburz) (3 Gold Star Emblems/15 Bronze Feathers)

Quest

  1. Scion of the Drowned Kingdom - Westerness (DV)
  2. Guardian of the Deep Halls - Ancient Dwarf-make (DV)
  3. Defender of the Forgotten West - Beleriand (ED)
  4. Dark Banisher - Ancient Evil Tier 1 (DV)
  5. Shadow Piercer - Ancient Evil Tier 3 (DV)
  6. Goblin Piercer - Orc-kind Tier 1 (DV)
  7. Orc Hewer - Orc-kind Tier 2 (DV)
  8. Uruk Slayer - Orc-kind Tier 3 (DV)
  9. Wild Fighter - Beast Slayer Tier 1 (DV)
  10. Savage Tamer - Beast Slayer Tier 2 (DV)
  11. Beast Master - Beast Slayer Tier 3 (DV)
  12. Dead Reaver - Dead Slayer Tier 1 (DV)
  13. Wight Rager - Dead Slayer Tier 2 (DV)
  14. Shade Ender - Dead Slayer Tier 3 (DV)
  15. Vermin Slayer - Insect Slayer Tier 1 (DV)
  16. Pest Hewer - Insect Slayer Tier 2 (DV)
  17. Spider Cleaver - Insect Slayer Tier 3 (DV)
  18. Dark Cleaver - Unseen Slayer Tier 2 (DV)
  19. Wraith Ender - Unseen Slayer Tier 3 (DV)
  20. Worm Fighter - Dragon-kind Slayer Tier 1 (ED)
  21. Drake Cleaver - Dragon-kind Slayer Tier 2 (ED)
  22. Stone Smasher - Troll-kind Slayer Tier 1 (ED)
  23. Troll Bane - Troll-kind Slayer Tier 2 (ED)
  24. Olog Killer - Troll-kind Slayer Tier 3 (ED)
  25. Giant Fighter - Giant Slayer Tier 1 (ED)
  26. Mountain Master - Giant Slayer Tier 2 (ED)
  27. Giant Killer - Giant Slayer Tier 3 (ED)

Class Item Modifiers

  1. Cold Heart - Frost Damage Modifier (Rune-keeper Only) Tier 1 (DV)
  2. Frost Reaver - Frost Damage Modifier (Rune-keeper Only) Tier 2 (DV)
  3. Ice Fist - Frost Damage Modifier (Rune-keeper Only) Tier 3 (DV)
  4. Foe Sitnger - Lightning Damage Modifier (Rune-keeper/Lore-master Only) Tier 1 (DV)
  5. Sky Rager - Lightning Damage Modifier (Rune-keeper/Lore-master Only) Tier 2 (DV)
  6. Storm Hammer - Lightning Damage Modifier (Rune-keeper/Lore-master Only) Tier 3 (DV)
  7. Gleaming Striker - Light Damage Modifier (Captain/Lore-master/Minstrel Only) Tier 1 (DV)
  8. Flashing Bane - Light Damage Modifier (Captain/Lore-master/Minstrel Only) Tier 2 (DV)
  9. Shining Star - Light Damage Modifier (Captain/Lore-master/Minstrel Only) Tier 3 (DV)
  10. Firm Resolve - Tactical Defense Tier 1 (DV)
  11. Iron Will - Tactical Defense Tier 2 (DV)
  12. Resolute Heart - Tactical Defense Tier 3 (DV)
  13. Fier Temper - Fire Damage Modifier (Rune-keeper/Lore-master Only) Tier 1 (ED)
  14. Burning Rager - Fire Damage Modifier (Rune-keeper/Lore-master Only) Tier 2 (ED)
  15. Flame Striker - Fire Damage Modifier (Rune-keeper/Lore-master Only) Tier 3 (ED)
  16. Stout Defender - Melee Defense Tier 1 (ED)
  17. Steadfast Protector - Melee Defense Tier 2 (ED)
  18. Stalwart Guardian - Melee Defense Tier 3 (ED)

Forge Masters and Relic Masters

Forge Masters and Relic Masters are located at all major quest hubs within Moria. There is also a set at Echad Mirobel in Eregion.

Note the following exceptions:

  1. No Forge Master or Relic Master at Durin's Threshold.
  2. No Relic Masters in either Rivendell or Thorin's Hall.

A special note about the FORGE Masters in Rivendell and Thorin's Hall. Those will begin to interact with you during the course of Volume 2, Book 1, which requires character level 45 to begin. They remain active during the course of the quest, and interacting with them is required to advance the quest. As of now, they remain available to identify and reforge items once Book 1 is complete.

Special Legendary Item Scrolls

Scrolls will be available via barter, using Medallions of Dol Guldur or purchased with skirmish points. Additionally, legendary point reset scrolls may be found from deconstruction. All level requirements listed are equippable item level, not experience earned levels. Stat legacies mean things like Might, Agility, Fate, Will, etc. There is no limit to the amount of upgrade scrolls you can use on a legendary item.

  1. Legendary Point Reset Scroll: resets the points spent on legendary items. There are two flavors of this scroll. One will reset points spent on items up to level 60. One will reset points spent on items up to level 65.
  2. Legacy Upgrade Scroll: upgrades one legacy of player choice on a legendary item. There are two flavors of this scroll. One will upgrade a legacy on items up to level 60. One will upgrade a legacy on items up to level 65
  3. Legacy Replacement Scroll: replaces a chosen legacy with the stat legacy listed on the scroll. Legendary points spent on the exchanged legacy are refunded. Only one legacy of any stat type is allowed on a legendary item. Again, two different flavors here. One set of these scrolls will do the replacement for level 60 items. The other set will do the replacement for level 65 items.
  4. Legacy Exchange Scrolls: can replace a chosen legacy with the stat legacy or skill legacy listed on the scroll. Example: Guardian overpower legacy exchange scrolls, available on Guardian trainers. Scrolls like this may allow multiple stat legacies, but never two of the same stat.
  5. Level Unlock Scroll: unlocks an additional 10 experience levels on any legendary item. Once again, two flavors: The Lesser version adds 10 experience levels on items that are level 60 and below. The standard version adds 10 experience levels on items that are level 65 and below. (Note: You may only use this scroll once per item).

edit: scrolls can be bartered for at Emyn Lum, Caras Gahladon, 21st, Dolven View. Medallions/emblems needed needs updating

FAQs

Just general questions that really did not fit into a specific section or are asked so much that it is a quick glance. As this is already getting big, I really hate to add more sections, but hey.

Q. Can I slot items that are not for my class?

A. No, you can only slot items that you can equip. Items must be bound to you before you can slot them and you can only bind items that you can equip.


Q. Can I slot an item that needs a higher equippable level than me to gain it experience for later use?

A. No, as above, you can only slot items that you can equip. If you do not meet the level requirement, you will not be able to bind it to you.


Q. Can I change/choose/move/remove legacies I want to keep/not keep to/from another weapon?

A. Yes, to a point. While you cannot choose or move legacies specifically, you can use scrolls to change one to a stat. You cannot move from one item to another.


Q. Can I change the damage type of my weapon?

A. Yes, you can get a scroll from the Item Advancement quests. These scrolls work like dye and adds a title to your weapon. Some titles are damage type, others are slayer type.


Q. Can I have a slayer type and a damage type on the same weapon?

A. Yes and No, the system only allows one title to be applied to a weapon. If you apply a slayer for instance to a weapon and change the damage type, the slayer title and effects will be removed. Although, there is a rep-locked (Aquaintance, I belive) barterable (20 gold leaves, 60 silver branches) Lothlorien title that grants both Beleriand damage and Orc slayer Tier 1. There are also barter scrolls in Mirkwood that add Beleriand + the other slayer types as well.


Q. Can I keep more then 6 items bound to me?

A. No, you can only have a total of 6 items bound to you at one time due to technical and database limitations.


Q. Can I unslot an item without deconstructing it?

A. No, you must deconstruct the item in order to free up the slot.


Q. When/How can I name my item?

A. During the first reforge at item level 10, you can change the name of your weapon.


Q. What if I messed up naming my weapon?

A. You'll have to wait till the next reforge to change it.


Q. Where can I find Forge-masters?

A. You can find Forge-masters at all quest hubs inside Moria and Lothlórien, plus Echad Mirobel in Eregion, Rivendell and Thorin's Hall.


Q. Where can I find Relic-masters?

A. Relic-masters can be found next to Forge-masters in the same locations as above, except Rivendell and Thorin's Hall.


Q. How come 2h Weapons have extra stats on it, but 1h do not?

A. This is to make up for the loss of an off-hand weapon. Therefor 2h weapons will usually have about 3 extra stats on it that cannot be upgraded (like +agility/vit/might/etc).


Q. Are any items from Shadows Of Angmar able to be broken down for relics or able to be reforged?

A. No, only the new items that are for the Legendary Items system are able to be broken down or reforged.


Q. Is there any correlation(s) between the TYPE of Legendary Item (Incomparable, Epic, etc) and the player LEVEL of the item required for use (51-60) and the MAXIMUM Item Experience cap (30, 40, 50)?

A. No, all legendary items will now level to 60.


Q. Why is the third tier of crafted relics BoA?

A. We wanted to use this tier of relic as a reward for crafters who have earned Supreme Mastery in their craft.

Links

Edit: Thanks to Pyroburn for the Awesome Guide!

--Jaylaxel 10:01, 22 January 2010 (EST)Updated Linkage!