Legendary Items Guide
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Original content created by community member: Pyroburn

Contents


Introduction

Welcome to the new Legendary Item Guide. This is meant to be a guide to help you acquire, understand, and manage your Legendary Items and Riders of Rohan Mount Bridles. I will also be making a separate guide for barter items and daily repeatable quests. While I will mention some of it in the guide briefly, I will add links to the expanded guide. Also keep in mind that over the last several expansions, the system has become more fluid, meaning things change very often and may not be reflected here right away.

Acquiring Your First Legendary Item

First, in order to use the Legendary Item system, you must be at least level 45 to accept the quest chain for Volume 2, Book 1 in Eregion. You can get the quest from Rathwald just outside the Nan Sirannon Gate at 50.6s, 7.6w.

Take note that these are level 50 quests inside the area. While the quest can be done at 45, it's better to wait till at least level 47 or 48 to start them, as it will be extremely difficult, if not impossible to hit some of the mobs encountered inside the instance. Also note that you cannot get help from someone who has already completed the instance, and you must either do it on your own, or with people who have not yet completed it. There are optional quests in the instance (they say Expedition:), you do not have to complete these quests if you do not want to, however, this is the only time you can complete them.

Upon completion of Volume 2, Book 1, Chapter 9 you are given your first Legendary Item. Depending on your race, you will be instructed to either visit Dithalion in Rivendell or Wafi in Thorin's Hall. You will then be instructed to identify your Legendary Item. After ID, you will be required to equip your Legendary Item, then you will need to slot a relic into the item as well. To do this press Shift+I (default keymap), and select the relic you wish to slot and select slot relic at the bottom. Note that unlike any other Legendary Item, this one only goes up to level 40, as does the first class item you receive, subsequent Legendary Items will go up to level 60. Once you finish Chapter 10, you will receive a Rune that you can set in your weapon and a damage type scroll. Slotting the rune is the same process as the relic before, just select the rune tab on the panel. To use the damage scroll, find it in your inventory and right click on it. This will bring up a panel with a list of your currently slotted Legendary Weapons (at this point, you only have one). Select the weapon and hit apply. This will change the damage type of the weapon. A special note about this weapon, you must have it equipped to gain experience, it is the only Legendary Item that has such a requirement.

Book quests start giving legendary item experience at Volume 1:Book 15:Chapter 1. If you wish to maximize your IXP gains completely and not waste any of it, make sure you do Volume 2:Book 1 before doing this quest series. Also any quest level 51 and over will also give IXP upon completion, this includes quests in Eregion.

You may trade any Legendary Item you have not bound to your character. If you equip the item or slot it in a Legendary Item slot, the item becomes bound to you.

Acquiring Subsequent Legendary Items

Legendary Items come in 3 forms. Rare Quality, Incomparable Quality, and Epic Quality.

Legendary Items can be acquired from many different sources in the game, some are loot drops, some are crafted, and some are bartered for, and some are given as quest rewards. Generally they break down as follows:


1. Any level of 3rd Age Legendary Item can be acquired as a loot drop from any world mob level 51 or higher.

2. Level 51 thru 60 2nd Age Legendary Items can be acquired as random loot from level 51 to level 60 landscape mobs or awarded from instance chests of instances in that level range.

3. Level 58, 59 and 60 2nd Age items have a chance to drop from a bartered Lothlorien Gift Box from Lothlorien.

4. Level 60 2nd Age Items can be acquired from crafters.

5. Level 65, 75, and 85 Crafted 3rd Age Weapons can be acquired from crafters. Class items can be acquired from crafters or from Skirmish Camp Legendary Item Barter.

6. Level 65, 75, and 85 Crafted 2nd Age Weapons and Items are acquired from crafters, but they require a special item to craft it. 65 2nd Age Items require a Symbol of Celebrimbor. 75 2nd Age Items require a Worn Symbol of Celebrimbor. 85 2nd Age Items require a Tarnished Symbol of Celebrimbor.

7. PvP Players Rank 10 and above can barter for a level 85 2nd Age Item in the Ettenmoors.

8. Level 59 and 60 1st Age Items are bartered for at class specific Legendary Item Barters. These require 4 or 6 Bright Emblems of Nimrodel respectively. These can be acquired from Dar Narbugud, Watcher, and Turtle raids.

9. Special Level 60 1st and 2nd Age Weapons drop from the Strange Happenings Turtle Raid in Moria. These Items have a special turtle shell like skin to them.

10. Level 65 and 75 1st Age Items require a special item to craft. For level 65, you need a Symbol of the Elder King. For a level 75, you need a Worn Symbol of the Elder King.

Crafted Legendary Items

Crafters in the game can make many different Legendary Items. Different crafters craft different Legendary Items. You must be a member and appropriate reputation of the crafter's guild to craft Legendary Items. These items are not bound until they are equipped or placed in a Legendary Item slot in your Legendary Item panel.

1. Jewelers make: Champion Runes, Rune-keeper Stones
2. Weaponsmiths make: All Class Swords, Axes, 2h Swords, 2h Axes, Halberds, Daggers, and Maces
3. Woodworkers make: All Class Clubs, 2h Clubs, Spears, Javelins, Bows, Crossbows, Hammers, 2h Hammers, and Staves
4. Scholars make: Minstrel Books, Lore-master Books
5. Metalsmiths make: Captain Symbols, Guardian Belts
6. Tailors make: Rune-keeper Bags, Burglar Tools

Special item crafting requirements are as follows (you will also need craft specific resources as well):

Level 60 3rd Age (Supreme): 3 Legendary Shards and 1 mithril-enhanced component.
Level 60 2nd Age (Supreme): 5 Legendary Shards and 2 mithril-enhanced components.
Level 65 3rd Age (Supreme): 3 Legendary Fragments and 1 mithril-enhanced component.
Level 65 2nd Age (Supreme): 5 Legendary Fragments, a Symbol of Celebrimbor, and 2 mithril-enhanced components.
Level 65 1st Age (Supreme): 7 Legendary Fragments, a Symbol of the Elder King, and 2 mithril-enhanced components.
Level 75 3rd Age (Westfold): 3 Legendary Fragments and a Cracked Rhi Helvarch Sigil.
Level 75 2nd Age (Westfold): 5 Legendary Fragments, a Cracked Rhi Helvarch Sigil, and a Worn Symbol of Celebrimbor.
Level 75 1st Age (Westfold): 7 Legendary Fragments, a Cracked Rhi Helvarch Sigil, and a Worn Symbol of the Elder King.
Level 85 3rd Age (Riddermark): 3 Legendary Fragments
Level 85 2nd Age (Riddermark): 5 Legendary Fragments, Tarnished Crest of Rohan, Tarnished Symbol of Celebrimbor

Identifying Legendary Items

Almost every major hub level 51 and up has a Forge Master and a Relic Master. There are far too many to list, but they can be identified on your map by a special symbol. Anytime your loot, barter, buy, trade, or craft a Legendary Item, it must be identified before you can equip or level it. Go to a forge master and select the identify tab, select the item you want to identify. A new box will pop up with the legacies the item has ID'd with. Identifying a Legendary will NOT bind the item to you. Identification will reveal three major legacies.

Equipping Legendary Item

You must slot your Legendary Item in the Legendary Item panel to start putting experience into it. To do this, press Shift+I (default keymap) to open the panel. Select and empty tab at the top. Tabs 1-6 are free, if you want the last 4 slots, you will need to purchase them from the store. Select the item you want, and choose Slot Item at the bottom. You can track the level and XP of the item by pressing the Track button next to the experience bar. If you wish to slot an additional Legendary Item after you have filled all available slots, you must deconstruct one. You equip legendary items just like any other item in game. Once equipped, the item will show up on the Legendary Item Panel. This panel shows current/max level, item XP earned/total, currently equipped relics, relic inventory, and legacy points available/spent.

Leveling Legendary Items

Once items are equipped and in your Legendary Item panel, you can begin to gain experience with that item. With the exception of the item you get from Volume 2, Book 1 (this item MUST be equipped to gain item XP for it), your items will gain item XP whether they are equipped or not as long as they are slotted in the Legendary Item panel. The table below details the item XP progression.

You have several ways to level up your Legendary Items.
1. Killing level appropriate landscape mobs
2. Quest turn ins over level 51.
3. Daily repeatable quests (including skirmishes)
4. Item Advancement XP Runes (some people still refer to these as “blue balls” due to the first type of these that were in the game)

Experience Per Level

Legendary Item Experience (1-30)
Level Experience
Level Experience
Level Experience
1 0
11 20,738
21 151,725
2 100
12 27,143
22 174,930
3 350
13 34,755
23 200,393
4 850
14 43,680
24 228,218
5 1,700
15 54,023
25 258,510
6 3,000
16 65,888
26 291,375
7 4,850
17 79,380
27 330,031
8 7,718
18 94,605
28 372,200
9 11,130
19 111,668
29 418,068
10 15,435
20 130,673
30 467,828

After level 30, legendary items will have a set amount of XP needed for each level from 31 to 60 (70 if a scroll of [lesser] delving is applied).

  • 3rd age is 20,000 per level
  • 2nd age is 40,000 per level
  • 1st age is 80,000 per level


Legendary Item Experience (40+)
Level Third Age Second Age First Age
40 667,828 867,828 1,267,828
50 867,828 1,267,828 2,067,828
60 1,067,828 1,667,828 2,867,828
70 1,267,828 2,067,828 3,667,828

Gaining Item Experience

  • Experience from killing enemies: This is based on the experience you gain while in a non enhanced state (i.e. Blue Bar). So if you gain 100 XP from killing a MOB, you will gain 100 item XP. If in an enhanced state you will gain half of gained XP in item XP (i.e if you get 100 XP you will get 50 item XP). That experience is split between all of your items in your panel based on the group XP modifier. So if you had two items in your panel, each one in this case would get 60 item XP for a grand total of 120 item XP. This mechanic is based on how many items you have leveling enabled on at the time. To put it simply the more items that are slotted the larger the XP pool is that is being split between them. When you have 6 items slotted you have 216% of the initial item XP being split between the 6 items.
  • Experience From Quests: Some quests also grant item XP as well once you complete the quest. This XP is again split across all items on the Legendary Panel. Some quests are special and grant item XP as well as a scroll to add properties to your weapon (weapon titles) to change damage type, add a slayer type, or add a buff. These quests require a special item to do the quest. (Sorry I don't have a picture of all the scrolls yet).
  • Disabling leveling an item: You can focus on just one or two items at a time if you wish by selecting the item tab in the Legendary Item panel and pressing the "Disable Leveling" button at the bottom. This will disable XP gain on this item. Note that this will also change the modification mechanic for XP gain as well. Note: You cannot disable leveling on the legendary starter weapon, except by unequipping it.

Heritage Runes (Blue Balls)

Heritage runes are obtained in various ways such as quest and deed rewards, loot drops, instance chests loot, bartering NPCs, and from deconstructing legendary items. There are several barter locations thruought Middle Earth to obtain them. Please refer to the Legendary Barter Item Guide for further details.

Reforging Items

Every 10 item XP levels a legendary item MUST be reforged. Until the item is reforged it will no longer gain item XP, and you cannot use scrolls on the item. The only exception is XP from a Heritage Rune in excess of the reforge will be retained; however you must still reforge the item before applying another rune (or apply a scroll) to it. To reforge the item, you must see a Forge-master.

  • Refunding legacy points: During each reforge, you can refund the points you have spent to raise the rank of the legacies. It may be a good idea to refund the points every time in case you get a new legacy you'd rather put points into than another legacy or for similar redistribution of points on the items legacies.
  • Naming your item: During a reforge you may also name your legendary item. Names do not have to be unique. You can name all your items the same thing or even the same name someone else used for theirs. Naming items follow the character naming policy rules of the game. The only difference is that the names for items CAN contain spaces and some symbols.
  • New legacies: At levels 10, 20, and 30 reforges an item will be granted a new legacy. You will have the option to select one of two randomly generated minor legacies (with a small chance at getting a major legacy). The higher the weapon's quality, the better tier the legacies will be.
  • Upgraded legacies: At levels 40, 50, and 60 (and 70 if a Scroll of [Lesser/Greater] Delving was applied) reforges, your item will upgrade a legacy. What this means is that a legacy will increase in its tier. You can choose between two random legacies to upgrade. More on legacy tiers is explained in the legacy section.

Note: If your legendary item already has all tier 6 legacies on it, you will NOT be offered another chance to add a new legacy instead (due to the fact that you can use upgrade scrolls to try and game the system).

Legendary Item Scrolls

There are many different Legendary Items scrolls to customize your Legendary Items. These can be bartered, received from quest rewards, melded, or received from deconstructing your Legendary Items.

Legacy Skill Replacement Scrolls

These scrolls replace one skill legacy with another. They are gotten by deconstructing Legendary Items level 30 or more. The scrolls will have a level restriction based on the Legendary Item the legacy was extracted from. A major legacy scroll can only replace a major legacy, however a minor legacy scroll can replace either a major or minor legacy.

Legacy Stat Replacement Scrolls

Stat replacement scrolls are used to replace a skill legacy with a base stat (Might, Agility, Vitality, Will, Fate). These scrolls can replace any legacy you wish them to. They come in 2 forms, Lesser Scroll of (Stat) or Scroll of (Stat). The only difference is what tier the legacy starts at (tier 2 or 4 respectivly).

Legacy Upgrade (Empowerment) Scrolls

Empowerment scrolls will upgrade the tier of a given legacy. There are at current 4 different scrolls that can be used. These scrolls are applied like any other scroll.

Level 60 and under: Lesser Scroll of Empowerment
Level 65 and under: Scroll of Empowerment
Level 75 and under: Scroll of Greater Empowerment
Level 85 and under: Riddermark Scroll of Empowerment

Legendary Item Max Experience Level Increase (Delving) Scrolls

Scrolls of Delving are used to increase the max experience level of your Legendary Item. These also come in 4 versions. These scrolls are applied just like any other scroll.

Level 60 and under: Lesser Scroll of Delving
Level 65 and under: Scroll of Delving
Level 75 and under: Greater Scroll of Delving
Level 85 and under: Riddermark Scroll of Delving

Scroll of Renewal

Scrolls of Renewal are acquired by deconstructing Legendary Items. They will reset the Legendary Item Points on any Legendary Item. Currently these only come in one form and have no set level requirements. Again these are applied like any other scroll.

Legendary Item Titles

There are many different Legendary Item Title Scrolls with which to choose from. Some will change the damage type of your weapon. Some will add buffs to your class items. Some will do several things at once. Please refer to the Legendary Items Title Guide for details.

Deconstructing Legendary Items

If an item does not have desirable qualities or you just do not wish to sell or trade it, you can deconstruct that item to get relics that can enhance your Legendary Item. If the item is for your class prior to deconstruction it may be a good idea to level the item. It is good practice to slot spare Legendary Items and level them up to yield greater rewards (relics, item XP rune, etc). The level points which these rewards increase at are 11, 21, 31, 41, 51, and 60 (and 70 if a Scroll of Delving was applied). Levels in between each of these points yield the same rewards; for example a level 18 item would yield the same rewards as if you had deconstructed it at 11. A level 1 legendary will yield one tier 1 relic and possibly 1 legendary shard/fragment.

Most people agree that it is most efficient to deconstruct at level 11 or 31. When you deconstruct a leveled weapon (level 11 or higher), you will receive a Heritage Rune with between 20% and 75% (the higher level points yield higher chances to get a higher percentage) of the experience you have earned on that item; it can be applied to the legendary item of your choice. When you deconstruct at level 30 or above, you may select a legacy from that item to become a scroll that may be applied to another legendary item of the same type (within level limits).

When you are ready to deconstruct the item see a Relic Master. Select the item you wish to deconstruct and press the deconstruct button. On some deconstructions, you will get an item called Legendary Shard if the legendary level (not item XP level) is 60 or below or a Legendary Fragment if the legendary level (not item XP level) is 61 or higher. These items are used by crafters to construct new legendary items. These recipes are only available from crafting guild vendors. You may also receive a Scroll of Renewal.

Legacies

Each item has on it what are called Legacies. These modify class skills. Each legacy has a tier indicating the "quality" of the legacy. Tier 1 is the lowest and most expensive to rank up; and tier 6 is the highest and least expensive to rank up. Example: Tier 1 from rank 1 to rank 2 may cost 15 legacy points to rank up, but that same legacy at tier 4 may only cost 7 legacy points to do the same. DPS is it's own legacy and has a max rank of 7. The other legacies can have up to rank 9 depending on the skill it modifies and what tier the legacy is. The higher the rank the more powerful it is. All legacies start at rank 1. Each time your weapon or item levels up you are awarded legacy points. They are used to rank up the item's legacies. To rank up a legacy go to the legendary items panel and select the item and then the legacy you wish to rank up and press the "Rank Up" button. Legacies may be replaced via a legacy replacement scroll. See Legendary Item Scrolls for details.

Legacies By Class, Type, and Location

Burglar

Weapon Major Weapon Minor
Burglar skill bleed damage multiplier Riddle Range
Small Snag Cooldown Tricks Range
Feint Attack Cooldown Location is Everything Cooldown
Position Surprise Strike from Stealth Lucky Strike Cooldown
Surprise Strike Critical Rating Well-placed Strike Cooldown
Cunning Attack bleed stack chance Provoke Threat
Critical response skill damage Subtle Stab Critical Multiplier
Subtle Stab Damage Multiplier Ready and Able Cooldown
Class Item Major Class Item Minor
Gamble Chance Pulse Modifier for Glee
Skills Critical Multiplier Sneak Movement speed
Off-hand Critical chance Stealth Level
Positional Damage Hide in Plain Sight Cooldown
Gambler Devastating Critical Buff Duration Clever Retort Damage and Healing
Aim Cooldown Increased Range for Reveal Weakness
Addle Cooldown Confound Countdown duration
Increased Healing from Mischievous Glee Addle Induction multiplier
Tricks Duration

Captain

Weapon Major Weapon Minor
To Arms Duration Cry Power Cost
Kick Cooldown Tactics: On Guard Parry Rating Buff
Telling Mark Damage Tactics: Relentless Attack' Critical Rating Buff
Devastating Blow Critical Rating Routing Cry Damage
Pressing Attack Critical Rating Blade of Elendil Damage
Melee Skill Power Cost Cutting Attack Bleed Damage
Maximum targets for Pressing Attack Defensive Strike Armour Buff
Morale from Motivating Speech Increased Duration of Make Haste

Battle States and Response Duration
Class Item Major Class Item Minor
Tactics: Focus in-Combat Power Regen Buff Words of Courage Pulses
Healing from Rallying Cry Time of Need Cooldown
Rallying Cry Cooldown Captain's Escape from Darkness Cooldown
Valiant Strike Morale Return Muster Courage Cooldown
Strength of Will Effects Time of Need Cost
Vocal Skills Healing Grave Wound Cooldown
Melee Skills Healing Shield of the Dúnedain Cooldown
Words of Courage Power and Morale Cost Shadow's Lament Cooldown

Champion

Weapon Major Weapon Minor
Feral/Savage Strikes Damage Sprint Duration
Brutal Strikes Damage Sudden Defense Cooldown
Relentless/Remorseless Strikes Damage
Battle Frenzy Cooldown
Rend Bleed Damage
Sound the Attack/Horn of Gondor Damage
Wild Attack Damage
Hamstring Duration
AoE Damage
Plus Targeted Melee Range
Critical Damage Multiplier Rend Armor Debuff
Ferocious Strikes Cooldown
Fear Nothing Cooldown
Class Item Major Class Item Minor
Ardour/Glory Parry and Evade Bonus
Ardour/Glory ICPR
Ardour/Glory Pip Generation Adamant/Invincible Duration
Ebbing Ire Cooldown
Battle acuty duration mod
Swift Strike Power Reduction
Heroics Morale Heal Chance
Bracing Attack Heal
Rend Bleed Pulses
Stun Duration – Champion Horn
(Glory) Hedge Armour rating mod
Blade Line Power Cost Reduction Fight On Duration
Dire Need Cooldown Plus Champion Bubble Skill Strength

Strikes Line Power Cost Reduction

Guardian

Weapon Major   Weapon Minor
Overwhelm Critical Rating Targeted Melee skills range
Vexing Blow Damage To the King damage
Bash Damage (1h Only)
Guardian Bleed Damage
Guardians's Pledge Cooldown Charge duration
Guardian's Ward Duration Warrior’s Heart duration
Sweeping Cut Damage Stamp Cooldown
Whirling Retaliation Damage Guardian Bleed pulses
Guardian Area Effect Melee targets Turn the tables Cooldown
Overpower Cost
Brutal Assault Damage
Class Item Major Class Item Minor
Catch a Breath Morale heal Guardians Threat Parry and Block rating
Skill threat Shield Wall Range
Cry Resist Chance Reactive Block damage
Challenge Targets Power Restore on Reactions
Guardian’s Ward damage Warrior’s Heart morale heal
Sting damage Stagger Effect Duration
Guardians Ward Block rating Shield Smash damage
Guardians Ward Parry rating Increased Block, Parry and Evade from Protection
Catch a Breath Cooldown Stagger Positional Damage
Shield Damage Stagger critical rating

Hunter

Weapon Major Weapon Minor
Melee Critical Multiplier Desperate Flight Cooldown
Blindside Critical Rating Stealth Detection
Needful Haste Duration Swift Stroke Parry/Evade Rating Buff
Beneath Notice Cooldown Low Cut Bleed Chance
Find the Path Movement bonus Agile Rejoinder Heal Multiplier
Improved Strength Of Earth Morale Regen Melee Critical Rating
Precision Stance Critical Magnitude Press Onward Cooldown
AoE Skills Maximum Targets Traited Intent Concentration Power bonus
Bow Major Bow Minor
Induction Bow Critical Multiplier Ranged Evade Rating
Focus Bow Critical Multiplier Distracting Shot Resistance Penetration
Ranged Skill Evade Chance Modifier Burn Hot Damage
Ranged Skill Block Chance Modifier Induction Bow Threat
Induction Bow Power Cost Focus Bow Threat
Merciful Shot Cooldown Heart Seeker Damage
Focus Bow Power Cost Endurance Quick Shot Threat
Strength Quick Shot Slow Barbed Arrow Bleed Damage
Quick Shot Critical Rating Distracting Shot Cooldown

Lore-master

Weapon Major Weapon Minor
Light of the Rising Dawn Critical Multiplier Burning Embers Range
Cracked Earth Range Sticky Gourd Direct Damage
Tactical Skills Direct Damage Gust of Wind Damage
Staff Strike Cooldown Ents Go To War Damage
Fire Skills Critical Multiplier Lightning Storm Damage
Light of the Rising Dawn Damage Test of Will Damage
Burning Embers Initial Damage Cracked Earth Damage
Share the Power Increase Storm Lore Damage

Lightning Skills Critical Rating
Class Item Major Class Item Minor
Target Resistance (Fire Skills) Test of Will Devastate Damage
Target Resistance (Debuffing Skills) Fire Damage Over Time
Target Resistance (Damaging Skills) Inner Flame Healing
Fire Skills Critical Rating Fire-Lore Targets
Wizard's Fire Pulses Bane Flare Targets
Burning Embers Pulses Increased Morale from Sign of Protection
Signs of Power Durations  Increased Threat from Sign of Rage
Healing from Beacon of Hope Ancient-Craft Targets




Minstrel

Weapon Major Weapon Minor
Triumphant Spirit Cooldown Call of the Second Age Targets
Call to War Skills Resistance Chance Call to Fate Critical Multiplier
Piercing Cry Damage Recovery time Still as Death
Call of Oromë Damage Minor Ballad Damage
Soliloquy of Spirit HoT Pulses Perfect Ballad Damage
Rally! Cooldown Target Resist Rating (Invocation of Elbereth)
Healing Threat Story of Courage Cooldown
Anthem Duration
Class Item Major Class Item Minor
Target Ballad Resist Rating Target Song Resist Rating
Healing and Motivation Skills Morale Healing Chord of Salvation Cooldown
Raise the Spirit Healing Echoes of Battle Resistance Rating Debuff
Bolster Courage Healing Cry of the Chorus Cooldown
Inspire Fellows Healing Song of the Dead Cooldown
Healing Skills Power Cost Anthem of Composure (Resistance)
Anthem of War (Melee Damage) Anthem of Composure (Tactical Defence)
Anthem of War (Tactical Damage) Minstrel Skill Bubble Strength

Rune-keeper

Weapon Major Weapon Minor
Healing Attuned Skill Power Cost Steady Attuned Skill Power Cost
Battle Attuned Skill Power Cost Chill of Winter Damage
Fury of Storm Damage Fury of Storm Critical Multiplier
Fire Skill Damage Vivid Imagery Targets
Healing Distracting Flame Cooldown
Wrath of Flame Damage Over Time Finesse
Healing Over Time Chill of Winter Debuff Duration

Glorious Foreshadowing Duration
Class Item Major Class Item Minor
Distracting Winds Cooldown Chilling Rhetoric Cooldown
Writ of Health Healing Frozen Epilogue Cooldown
Self Motivation Cooldown Target Shocking Touch Resist Rating
Shocking Words Stun Chance Do Not Fall This Day Cooldown
Pulses Prelude to Hope Word of Exaltation Cooldown
Writ of Fire Damage Mending Verse Healing
Essence of Flame Damage Epic for the Ages Healing
Scribe's Spark Damage Ceaseless Argument Damage

Warden

Weapon Major Weapon Minor
Fist-Spear Gambit Threat Up, Rating Javelin Toss Range
Spear Gambit Damage (Melee) Ambush Critical Multiplier
Wages of Fear Positional Damage Critical Strike Critical Multiplier
Recklessness Attack Duration Resolution Damage
Spear Gambit Parry Rating Surety of Death Damage Over Time
Shield-Spear Gambit Threat increase Hampering Javelin Duration
Gambit Lifetap Damage Up, Rating Boar's Rush Critical Rating
Shield Gambit Buff Duration Up, Rating Shield Tactics Tactical Mitigation
Power, Fist-Spear Gambit Line Power, Shield-Spear Gambit Line
Javelin Major Javelin Minor
In Combat Morale Regeneration Shield Piercer Duration
In Combat Power Regeneration Careful Step Duration
Fist Gambit Critical Rating Forced March Movement Bonus
Warden Shield-Spear Gambit Line Heal Bonus Shield Mastery Block Rating
Fist Gambit Buffs Duration, Rating Resolution Resist Rating
Fist Gambit Evade Bonus Ambush and Careful Step Induction
Spear-Shield Damage Bonus Reduced To-Hit Movement penalty for Javelin Skills
Heal bonus for Conviction Duration Adroit Maneuver
Power, Spear-Shield Gambit Line Defiant Challenge Cooldown Modifier

Items By Class and Slot Location

Burglar

Main Hand Weapon Slot Class Slot
One Handed Sword One Handed Mace Burglar's Tools
One Handed Club Dagger

Captain

Main Hand Weapon Slot Class Slot
One Handed Sword Two Handed Sword Captain's Emblem
One Handed Axe Two Handed Axe
One Handed Club Two Handed Club
One Handed Hammer Two Handed Hammer
One Handed Mace Dagger
Spear Halberd

Champion

Main Hand Weapon Slot Class Slot
One Handed Sword Two Handed Sword Champion's Rune
One Handed Axe Two Handed Axe
One Handed Club One Handed Mace
One Handed Hammer Two Handed Hammer
Spear Dagger

Guardian

Main Hand Weapon Slot Class Slot
One Handed Sword Two Handed Sword Guardian's Belt
One Handed Axe Two Handed Axe
One Handed Club Two Handed Club
One Handed Hammer Two Handed Hammer
One Handed Mace Spear
Dagger

Hunter

Main Hand Weapon Slot Ranged Weapon Slot
One Handed Sword One Handed Axe N/A
One Handed Mace One Handed Hammer
One Handed Club Dagger
Spear

Lore-Master

Main Hand Weapon Slot Class Slot
Staff Lore-Master's Book

Minstrel

Main Hand Weapon Slot Class Slot
One Handed Sword One Handed Club Minstrel's Songbook
Mace Dagger

Note: There is no One Handed Axe for Dwarf Minstrels

Rune-Keeper

Main Hand Weapon Slot Class Slot
Lightning Rune Stone Rune-Keeper's Rune Satchel
Frost Rune Stone
Fire Rune Stone

Warden

Main Hand Weapon Slot Ranged Weapon Slot
One Handed Sword One Handed Axe Javelin
One Handed Mace One Handed Club
One Handed Hammer Dagger
Spear

Upgrading and Leveling Up Legacies

Each time your Legendary Item levels up, you are allocated points with which to spend on your legacies. To spend your points, open your Legendary Item panel, select the Legendary Item tab of the item, select the legacy you wish to level up, and select “Rank Up”

Also if you have the appropriate scroll of empowerment (see Legendary Scrolls for details), you can upgrade the tier of your legacy by 1 rank. When you upgrade a legacy, all the points in that legacy are refunded, so don't forget to put them back in.

To use an empowerment scroll, click on it in your inventory. A box will come up with all elegible Legendary Items. Select the Legendary Item you wish to apply it to. Another box will come up with the list of legacies you can upgrade. Select the legacy you wich to upgrade and press apply.

Replacing Legacies

You can apply a legacy replacement scroll to change legacies on your Legendary Item. There are several different scrolls you can use, and some are level restricted. See Legendary Scrolls for more details.

To use the scroll, click on it in your inventory. A list of elegible Legendary Items will come up. Click on the Legendary Item you wish to apply the scroll to and apply. A list of legacies you can replace with that scroll will be listed. Select the legacy you wish to replace and press apply. The new legacy will be added to your Legendary Item.

Shard System and Melding

Melding Legacies

Legacy Scroll Shard Cost
Lesser Might (Tier 2) 943 Shards
Lesser Agility (Tier 2) 943 Shards
Lesser Vitality (Tier 2) 943 Shards
Lesser Will (Tier 2) 943 Shards
Lesser Fate (Tier 2) 943 Shards
Might (Tier 4) 1,886 Shards
Agility (Tier 4) 1,886 Shards
Vitality (Tier 4) 1,886 Shards
Will (Tier 4) 1,886 Shards
Fate (Tier 4) 1,886 Shards

Melding Legendary Items

You can meld Class Items and Limited Weapon selections using shards at a Relic Master.

Legendary Item Shard Cost
Level 55 3rd Age 79 Shards
Level 60 3rd Age 119 Shards
Level 65 3rd Age 179 Shards
Level 70 3rd Age 313 Shards
Level 75 3rd Age 548 Shards
Level 80 3rd Age 1,096 Shards
Level 85 3rd Age 2,192 Shards
Level 75 3rd Age Bridle 548 Shards
Level 80 3rd Age Bridle 1,096 Shards
Level 85 3rd Age Bridle 2,192 Shards

Melding Support Items

Scroll Shard Cost
Lesser Scroll of Delving 650 Shards
Scroll of Delving 1,300 Shards
Greater Scroll of Delving 3,250 Shards
Riddermark Scroll of Delving 9,750 Shards
Scroll of Lesser Renewal 472 Shards
Scroll of Renewal 944 Shards
Scroll of Lesser Empowerment 948 Shards
Scroll of Empowerment 1,896 Shards
Scroll of Greater Empowerment 4,740 Shards
Riddermark Scroll of Empowerment 14,220 Shards

Relics, Gems, and Runes

Another way to customize your Legendary Item is through the Relic System. Different Relics, Gems, and Runes add different stats to your Legendary Item. These can be acquired through deconstruction, loot, bartering, melding, or crafting.

From Loot, Barter, Deconstruction, and Combination

Tier 1

Relic
Stats
Shard Cost to Meld
Relics Needed to Meld
Bronze Setting of Destiny
+15 Will,
+404 Physical Mastery,
+404 Tactical Mastery
1 Shard
1 Tier 1
Bronze Setting of Might
+15 Might,
+404 Physical Mastery,
+404 Tactical Mastery
1 Shard
1 Tier 1
Bronze Setting of the Deft Hand
+130 Morale,
+404 Physical Mastery,
+404 Tactical Mastery
1 Shard
1 Tier 1
Bronze Setting of Whelming
+110 Power,
+404 Physical Mastery,
+404 Tactical Mastery
1 Shard
1 Tier 1
Agate Gem of Deftness
+15 Vitality,
+404 Critical Rating
1 Shard
1 Tier 1
Agate Gem of Fleetness
+15 Agility,
+404 Critical Rating
1 Shard
1 Tier 1
Agate Gem of Determined Fate
+15 Fate,
+404 Critical Rating
1 Shard
1 Tier 1
Early Rune of Warding
+808 Incoming Healing,
+404 Block Rating
1 Shard
1 Tier 1
Early Rune of Defelection
+78 In-combat Morale Regen,
+404 Parry Rating
1 Shard
1 Tier 1
Early Rune of Freedom
+75 In-combat Power Regen,
+404 Evade Rating
1 Shard
1 Tier 1

Refining a Tier 1 relic yields 1 Shard

Tier 2

Relic Stats Shard Cost to Meld Relic Cost to Meld
Copper Setting of Willful Word +16 Will,
+428 Physical Mastery,
+428 Tactcal Mastery
2 Shards 1 Tier 2 Relic
Copper Setting of Rage +16 Might,
+428 Physical Mastery,
+428 Tactical Mastery
2 Shards 1 Tier 2 Relic
Copper Setting of the Spirit +150 Morale,
+428 Physical Mastery,
+428 Tactical Mastery
2 Shards 1 Tier 2 Relic
Copper Setting of the Sage +150 Power,
+428 Physical Mastery,
+428 Tactical Mastery
2 Shards 1 Tier 2 Relic
Amethyst Gem of the Enduring Hand +16 Vitality,
+428 Critical Rating
2 Shards 1 Tier 2 Relic
Amethyst Gem of the Fleet Hand +16 Agility,
+428 Critical Rating
2 Shards 1 Tier 2 Relic
Amethyst Gem of the Fateful Word +16 Fate,
+428 Critical Rating
2 Shards 1 Tier 2 Relic
Aged Rune of the Stout Ward +856 Incoming Healing Rating,
+428 Block Rating
2 Shards 1 Tier 2 Relic
Aged Rune of Stout Defelection +85.8 In-combat Morale Regen,
+428 Parry Rating
2 Shards 1 Tier 2 Relic
Aged Rune of Longevity +82.2 In-combat Power Regen,
+428 Evade Rating
2 Shards 1 Tier 2 Relic

Refining a Tier 2 Relic yields 3 Shards

Tier 3

Relic Stats Shard Cost to Meld Relic Cost to Meld
Iron Setting of Determined Mind +18 Will,
+452 Physical Mastery,
+452 Tactical Mastery
4 Shards 1 Tier 3 Relic
Iron Setting of Great Mind +18 Might,
+452 Physical Mastery,
+452 Tactical Mastery
4 Shards 1 Tier 3 Relic
Iron Setting of the Heart +170 Morale,
+452 Physical Mastery,
+452 Tactical Mastery
4 Shards 1 Tier 3 Relic
Iron Setting of the Mindful Touch +150 Power,
+452 Physical Mastery,
+452 Tactical Mastery
4 Shards 1 Tier 3 Relic
Ruby Gem of Great Rage +18 Vitality,
+452 Critical Rating
4 Shards 1 Tier 3 Relic
Ruby Gem of Nimbleness +18 Agility,
+452 Critical Rating
4 Shards 1 Tier 3 Relic
Ruby Gem of Fateful Touch +18 Fate,
+452 Critical Rating
4 Shards 1 Tier 3 Relic
Profound Rune of Courage +905 Incoming Healing Rating,
+452 Block Rating
4 Shards 1 Tier 3 Relic
Profound Rune of Respite +93.6 In-combat Morale Regen,
+452 Parry Rating
4 Shards 1 Tier 3 Relic
Profound Rune of Quickness +89.4 In-combat Power Regen,
+452 Evade Rating
4 Shards 1 Tier 3 Relic

Refining 1 Tier 3 Relic yields 9 Shards.

Tier 4

Relic Stats Shard Cost to Meld Relic Cost to Meld
Steel Setting of Action +19 Will,
+477 Physical Mastery,
+477 Tactical Mastery
16 Shards 1 Tier 4 Relic
Steel Setting of Strength +19 Might,
+477 Physical Mastery,
+477 Tactical Mastery
16 Shards 1 Tier 4 Relic
Steel Setting of the Sundering Sea +190 Morale,
+477 Physical Mastery,
+477 Tactical Mastery
16 Shards 1 Tier 4 Relic
Steel Setting of Nobility +170 Power,
+477 Physical Mastery,
+477 Tactical Mastery
16 Shards 1 Tier 4 Relic
Sapphire Gem of the Stars +19 Vitality,
+477 Critical Rating
16 Shards 1 Tier 4 Relic
Sapphire Gem of Swift Step +19 Agility,
+477 Critical Rating
16 Shards 1 Tier 4 Relic
Sapphire Gem of Empowerment +19 Fate,
+477 Critical Rating
16 Shards 1 Tier 4 Relic
Deep Rune of Hardiness +953 Incoming Healing Rating,
+477 Block Rating
16 Shards 1 Tier 4 Relic
Deep Rune of the Bulwark +101.4 In-combat Morale Regen,
+477 parry Rating
16 Shards 1 Tier 4 Relic
Deep Rune of the Forest +96.6 In-combat Power Regen,
+477 Evade Rating
16 Shards 1 Tier 4 Relic

Refining 1 Tier 4 Relic yields 32 Shards.

Tier 5

Relic Stat Shard Cost to Meld Relic Cost to Meld
Silver Setting of the Thunder +21 Will,
+501 Physical Mastery,
+501 Tactical Mastery
32 Shards 1 Tier 5 Relic
Silver Setting of the Warrior +21 Might,
+501 Physical Mastery,
+501 Tactical Mastery
32 Shards 1 Tier 5 Relic
Silver Setting of the Storm +210 Morale,
+501 Physical Mastery,
+501 Tactical Mastery
32 Shards 1 Tier 5 Relic
Silver Setting of the Verdant Glen +190 Power,
+501 Physical Mastery,
+501 Tactical Mastery
32 Shards 1 Tier 5 Relic
Moonstone Gem of the Marshes +21 Vitality,
+501 Critical Rating
32 Shards 1 Tier 5 Relic
Moonstone Gem of the Biting Fly +21 Agility,
+501 Critical Rating
32 Shards 1 Tier 5 Relic
Moonstone Gem of Dreams +21 Fate,
+501 Critical Rating
32 Shards 1 Tier 5 Relic
Ancient Rune of the Citadel +1002 Incoming Healing Rating,
+501 Block Rating
32 Shards 1 Tier 5 Relic
Ancient Rune of Reflex +109.2 In-combat Morale Regen,
+501 Parry Rating
32 Shards 1 Tier 5 Relic
Ancient Rune of the Moon +103.8 In-combat Power Regen,
+501 Evade Rating
32 Shards 1 Tier 5 Relic

Refining 1 Tier 5 Relic yields 79 Shards

Tier 6

Relic Stat Shard Cost to Meld Relic Cost to Meld
Gold Setting of Clear Thought
+22 Will,
+525 Physical Mastery,
+525 Tactical Mastery
64 Shards 1 Tier 6 Relic
Gold Setting of Abyssal Depths
+22 Might,
+525 Physical Mastery,
+525 Tactical Mastery
64 Shards 1 Tier 6 Relic
Gold Setting of Precision
+230 Morale,
+525 Physical Mastery,
+525 Tactical Mastery
64 Shards 1 Tier 6 Relic
Gold Setting of Grace
+210 Power,
+525 Physical Mastery,
+525 Tactical Mastery
64 Shards 1 Tier 6 Relic
Adamant Gem of the Crags
+22 Vitality,
+525 Critical Rating
64 Shards 1 Tier 6 Relic
Adamant Gem of the Precise Eye
+22 Agility,
+525 Critical Rating
64 Shards 1 Tier 6 Relic
Adamant Gem of Lore
+22 Fate,
+525 Critical Rating
64 Shards 1 Tier 6 Relic
Subtle Rune of the Fortress
+1050 Incoming Healing Rating,
+525 Block Rating
64 Shards 1 Tier 6 Relic
Subtle Rune of Readiness
+117 In-combat Morale Regen,
+525 Parry Rating
64 Shards 1 Tier 6 Relic
Subtle Rune of the Sun
+111 In-combat Power Regen,
+525 Evade Rating
64 Shards 1 Tier 6 Relic

Refining 1 Tier 6 Relic yields 192 Shards.

Tier 7

Relic Stat Shard Cost to Meld Relic Cost to Meld
Platinum Setting of Discipline +24 Will,
+549 Physical Mastery,
+549 Tactical Mastery
128 Shards 1 Tier 7 Relic
Platinum Setting of Potency
+24 Might,
+549 Physical Mastery,
+549 Tactical Mastery
128 Shards 1 Tier 7 Relic
Platinum Setting of Mettle
+250 Morale,
+549 Physical Mastery,
+549 Tactical Mastery
128 Shards 1 Tier 7 Relic
Platinum Setting of Peace
+230 Power,
+549 Physical Mastery,
+549 Tactical Mastery
128 Shards 1 Tier 7 Relic
Emerald Gem of Ardour
+24 Vitality,
+549 Critical Rating
128 Shards 1 Tier 7 Relic
Emerald Gem of Speed
+24 Agility,
+549 Critical Rating
128 Shards 1 Tier 7 Relic
Emerald Gem of Fortune
+24 Fate,
+549 Critical Rating
128 Shards 1 Tier 7 Relic
Mysterious Rune of Mending
+1099 Incoming Healing Rating,
+549 Block Rating
128 Shards 1 Tier 7 Relic
Mysterious Rune of Restoration
+124.8 In-combat Morale Regen,
+549 Parry Rating
128 Shards 1 Tier 7 Relic
Mysterious Rune of Quickening
+118.2 In-combat Power Regen,
+549 Evade Rating
128 Shards 1 Tier 7 Relic

Refining 1 Tier 7 Relic yields 384 Shards

Tier 8

Relic Stat Shard Cost to Meld Relic Cost to Meld
Calenard Setting of Truth +25 Will,
+574 Physical Mastery,
+574 Tactical Mastery
256 Shards 1 Tier 8 relic
Calenard Setting of the Stalwart +25 Might,
+574 Physical Mastery,
+574 Tactical Mastery
256 Shards 1 Tier 8 Relic
Calenard Setting of Boldness +270 Morale,
+574 Physical Mastery,
+574 Tactical Mastery
256 Shards 1 Tier 8 Relic
Calenard Setting of Long Endurance +250 Power,
+574 Physical Mastery,
+574 Tactical Mastery
256 Shards 1 Tier 8 Relic
Garnet Gem of Long Stride +25 Vitality,
+574 Critical Rating
256 Shards 1 Tier 8 relic
Garnet Gem of Quick Hand +25 Agility,
+574 Critical Rating
256 Shards 1 Tier 8 Relic
Garnet Gem of Deep Mysteries +25 Fate,
+574 Critical Rating
256 Shards 1 Tier 8 Relic
Unusual Rune of Emboldening +1147 Incoming Healing,
+574 Block Rating
256 Shards 1 Tier 8 Relic
Unusual Rune of the Fearless Heart +132.6 In-combat Morale Regen,
+574 Parry Rating
256 Shards 1 Tier 8 Relic
Unusual Rune of the Everlasting Breath +125.4 In-combat Power Regen,
+574 Evade Rating
256 Shards 1 Tier 8 Relic

Refining a Tier 8 Relic yields 768 Shards

Tier 9

Relic Stat Shard Cost to Meld Relic Cost to Meld
Riddermark Setting of the Keen Mind
+27 Will,
+598 Physical Mastery,
+598 Tactical Mastery
512 Shards 1 Tier 9 Relic
Riddermark Setting of Pride +27 Might,
+598 Physical Mastery,
+598 Tactical Mastery
512 Shards 1 Tier 9 relic
Riddermark Setting of the Warrior's Heart
+290 Morale,
+598 Physical Mastery,
+598 Tactical Mastery
512 Shards 1 Tier 9 Relic
Riddermark Setting of the Scholar's Mind
+270 Power,
+598 Physical Mastery,
+598 Tactical Mastery
512 Shards 1 Tier 9 relic
Red Agate Gem of Steadfast +27 Vitality,
+598 Critical Rating
512 Shards 1 Tier 9 Relic
Red Agate Gem of the Leaping Hart
+27 Agility,
+598 Critical Rating
512 Shards 1 Tier 9 Relic
Red Agate Gem of Untold Wonders
+27 Fate,
+598 Critical Rating
512 Shards 1 Tier 9 Relic
Elder Rune of the Peaceful Glade
+1196 Incoming Healing Rating,
+598 Block
512 Shards 1 Tier 9 relic
Elder Rune of the High Cleft
+140.4 In-combat Morale Regen,
+598 Parry Rating
512 Shards 1 Tier 9 Relic
Elder Rune of the Shaded Vale
+132.6 In-combat Power Regen,
+598 Evade Rating
512 Shards 1 Tier 9 relic

Refining a Tier 9 Relic yields 1536 Shards

From Melding

Unique (55)

Relic Stats Shard Cost to Meld Relic Cost to Meld
Unique Setting of Stability -5% Item Wear Chance on Hit,
+222 Block, Parry, and Evade
96 Shards 1 Copper Setting of the Willful Word,
1 Copper Setting of the Spirit,
1 Copper Setting of Rage
Unique Setting of Beginnings +125 Physical Mitigation,
+87 In-combat Power Regen
96 Shards 1 Copper Setting of the Willful Word,
1 Copper Setting of Rage,
1 Copper Setting of the Sage
Unique Setting of Endings +7.5% Devistate Magnitude,
+444 Critical Rating
96 Shards 1 Copper Setting of the Spirit,
1 Copper Setting of Rage,
1 Copper Setting of the Sage
Unique Gem of Faith +10% Partial Block and Parry Mitigation,
+444 Block Rating
96 Shards 1 Amethyst Gem of the Fleet Hand,
1 Amethyst Gem of the Enduring Hand,
1 Amethyst Gem of the Fateful Word
Unique Gem of Charity +125 Tactical Mitigation,
+556 Tactical Mastery
96 Shards 1 Amethyst Gem of the Fleet Hand,
1 Amethyst Gem of the Enduring Hand,
1 Amethyst Gem of the Fateful Word
Unique Gem of Hope +222 Critical Defense,
+163 Morale
96 Shards 1 Amethyst Gem of the Fleet Hand,
1 Amethyst Gem of the Enduring Hand,
1 Amethyst Gem of the Fateful Word
Unique Rune of Courage +10% Partial Evade and Parry Mitigation,
+17 Agility
96 Shards 1 Aged Rune of Stout Defelection,
1 Aged Rune of the Stout Ward,
1 Aged Rune of Longevity
Unique Rune of Power +125 Physical Mitigation,
+444 Physical Mastery,
+444 Tactical Mastery
96 Shards 1 Aged Rune of Stout Defelection,
1 Aged Rune of the Stout Ward,
1 Aged Rune of Longevity
Unique Rune of Wisdom -2.5% Attack Duration,
+444 Evade Rating
96 Shards 1 Aged Rune of Stout Defelection,
1 Aged Rune of the Stout Ward,
1 Aged Rune of Longevity
Random Unique Relic 96 Shards 2 Tier 2 Relics

NOTE: In this case, Unique does not mean you can only have one of these runes.

Singular (60)

Relic Stats Shard Cost to Meld Relic Cost to Meld
Singular Setting of Stability -5% Item Wear Chance on Hit,
+242 Block, Parry, and Evade
192 Shards 1 Steel Setting of Strength,
1 Steel Setting of Action,
1 Steel Setting of the Sundering Sea
Singular Setting of Beginnings +136 Physical Mitigation,
+99 In-combat Power Regen
192 Shards 1 Steel Setting of Strength,
1 Steel Setting of Action,
1 Steel Setting of Nobility
Singular Setting of Endings +7.5% Devistate Magnitude,
+485 Critical Rating
192 Shards 1 Steel Setting of Strength,
1 Steel Setting of Nobility,
1 Steel Setting of the Sundering Sea
Singular Gem of Faith +10% Partial Block and Parry Rating,
+485 Block Rating
192 Shards 1 Sapphire Gem of Empowerment,
1 Sapphire Gem of the Swift Step,
1 Sapphire Gem of the Stars
Singular Gem of Charity +136 Tactical Mitigation,
+606 Tactical Mastery
192 Shards 1 Sapphire Gem of Empowerment,
1 Sapphire Gem of the Swift Step,
1 Sapphire Gem of the Stars
Singular Gem of Hope +242 Critical Defense,
+196 Morale
192 Shards 1 Sapphire Gem of Empowerment,
1 Sapphire Gem of the Swift Step,
1 Sapphire Gem of the Stars
Singular Rune of Courage +10% Partial Evade and Parry Mitigation,
+20 Agility
192 Shards 1 Deep Rune of the Forest,
1 Deep Rune of the Bulwark,
1 Deep Rune of Hardiness
Singular Rune of Power +136 Physical Mitigation,
+485 Physical Mastery,
 +485 Tactical Mastery
192 Shards 1 Deep Rune of the Forest,
1 Deep Rune of the Bulwark,
1 Deep Rune of Hardiness
Singular Rune of Wisdom -2.5% Attack Duration,
+485 Evade Rating
192 Shards 1 Deep Rune of the Forest,
1 Deep Rune of the Bulwark,
1 Deep Rune of Hardiness
Random Singular Relic 192 Shards 2 Tier 4 Relics

NOTE: In this case, Sigular does not mean you can only have one of these runes.

Extraordinary (65)

Relic Stats Shard Cost to Meld Relic Cost to Meld
Extraordinary Setting of Stability -5% Item Wear Chance on Hit, +263 Block, Parry, and Evade,
+1313 Incoming Healing Rating
624 Shards 1 Gold Setting of Precision,
1 Gold Setting of the Abyssal Depths,
1 Gold Setting of Clear Thought
Extraordinary Setting of Beginnings +148 Physical Mitigation,
+111 In-combat Power Regen,
 +22 Vitality
624 Shards 1 Gold Setting of the Abyssal Depths,
1 Gold Setting of Clear Thought,
 1 Gold Setting of Grace
Extraordinary Setting of Endings +7.5% Devistate Magnitude,
+525 Critical Rating,
+117 In-combat Morale Regen
624 Shards 1 Gold Setting of Precision,
1 Gold Setting of the Abyssal Depths,
1 Gold Setting of Grace
Extraordinary Gem of Faith +10% Partial Block and Parry Rating,
+525 Block Rating,
+22 Might
624 Shards 1 Adamant Gem of the Precise Eye,
1 Adamant Gem of the Crags,
1 Adamant Gem of Lore
Extraordinary Gem of Charity +148 Tactical Mitigation,
 +657 Tactical Mastery,
+210 Power
624 Shards 1 Adamant Gem of the Precise Eye,
1 Adamant Gem of the Crags,
1 Adamant Gem of Lore
Extraordinary Gem of Hope +263 Critical Defense,
+230 Morale,
+210 Power
624 Shards 1 Adamant Gem of the Precise Eye,
1 Adamant Gem of the Crags,
1 Adamant Gem of Lore
Extraordinary Rune of Courage +10% Partial Evade and Parry Mitigation,
+22 Agility,
+525 Parry Rating
624 Shards 1 Subtle Rune of the Fortress,
1 Subtle Rune of the Sun,
1 Subtle Rune of Readiness
Extraordinary Rune of Power +148 Physical Mitigation,
+525 Physical Mastery,
+525 Tactical Mastery,
+22 Fate
624 Shards 1 Subtle Rune of the Fortress,
1 Subtle Rune of the Sun,
1 Subtle Rune of Readiness
Extraordinary Rune of Wisdom -2.5% Attack Duration,
+525 Evade Rating,
+22 Will
624 Shards 1 Subtle Rune of the Fortress,
1 Subtle Rune of the Sun,
1 Subtle Rune of Readiness
Random Extraordinary Relic 624 Shards 2 Tier 6 Relics
True Setting of Ages +263 Critical Rating,
+525 Physical Mastery,
+525 Tactical Mastery,
+111 In-combat Power Regen
1,248 Shards 4 Tier 6 Relics
True Setting of Continuance +250 Morale,
+126 In-combat Power Regen,
+1313 Incoming Healing Rating
1,248 Shards 4 Tier 6 Relics
True Gem of the Encircling Seas +525 Physical Mastery,
+525 Tactical Mastery,
+126 In-combat Morale Regen,
+126 In-combat Power Regen
1,248 Shards 4 Tier 6 Relics
True Gem of the Mountain King +25 Vitality,
+263 Block, Parry, and Evade,
+126 In-combat Morale Regen
1,248 Shards 4 Tier 6 Relics
True Rune of the Two Trees +180 Morale,
+160 Power,
+96 In-combat Morale Regen,
+90 In-combat Power Regen
1,248 Shards 4 Tier 6 Relics
True Rune of the Dark Watch +17 Might,
+17 Agility,
+17 Vitality,
+17 Will,
+17 Fate
1,248 Shards 4 Tier 6 Relics

Westfold (70)

Relic Stats Shard Cost to Meld Relic Cost to Meld
Westfold Setting of Stability -5% Item Wear Chance on Hit,
+283 Block, Parry, and Evade,
+1414 Incoming Healing Rating
1,248 Shards 1 Platinum Setting of Mettle,
1 Platinum Setting of Discipline,
1 Platinum Setting of Potency
Westfold Setting of Beginnings +159 Physical Mitigation,
+123 In-combat Power Regen,
+25 Vitality
1,248 Shards 1 Platinum Setting of Peace,
1 Platinum Setting of Discipline,
1 Platinum Setting of Potency
Westfold Setting of Endings +7.5% Devistate Magnitude,
+566 Critical Rating,
+130 In-combat Morale Regen
1,248 Shards 1 Platinum Setting of Mettle,
1 Platinum Setting of Peace,
1 Platinum Setting of Potency
Westfold Gem of Faith +10% Partial Block and Parry Rating,
+566 Block Rating,
+25 Might
1,248 Shards 1 Emerald Gem of Ardour,
1 Emerald Gem of Speed,
1 Emerald Gem of Fortune
Westfold Gem of Charity +159 Tactical Mitigation,
+707 Tactical Mastery,
+243 Power
1,248 Shards 1 Emerald Gem of Ardour,
1 Emerald Gem of Speed,
1 Emerald Gem of Fortune
Westfold Gem of Hope +283 Critical Defense,
+263 Morale,
+243 Power
1,248 Shards 1 Emerald Gem of Ardour,
1 Emerald Gem of Speed,
1 Emerald Gem of Fortune
Westfold Rune of Courage +10% Partial Evade and Parry Mitigation,
+25 Agility,
+566 Parry Rating
1,248 Shards 1 Mysterious Rune of Mending,
1 Mysterious Rune of Restoration,
1 Mysterious Rune of Quickening
Westfold Rune of Power +159 Physical Mitigation,
+566 Physical Mastery,
+566 Tactical Mastery,
+25 Fate
1,248 Shards 1 Mysterious Rune of Mending,
1 Mysterious Rune of Restoration,
1 Mysterious Rune of Quickening
Westfold Rune of Wisdom -2.5% Attack Duration,
+566 Evade Rating,
+25 Will
1,248 Shards 1 Mysterious Rune of Mending,
1 Mysterious Rune of Restoration,
1 Mysterious Rune of Quickening
Random Westfold Relic 1,248 Shards 2 Tier 7 Relics

Great River (75)

Relic Stats Shard Cost to Meld Relic Cost to Meld
Great River Setting of Stability -5% Item Wear Chance on Hit,
+303 Block, Parry, and Evade,
+1515 Incoming Healing Rating
2,496 Shards 1 Calenard Setting of Truth,
1 Calenard Setting of the Stalwart,
1 Calenard Setting of Boldness
Great River Setting of Beginnings +170 Physical Mitigation,
+135 In-combat Power Regen,
+27 Vitality
2,496 Shards 1 Calenard Setting of Truth,
1 Calenard Setting of the Stalwart,
1 Calenard Setting of Endurance
Great River Setting of Endings +7.5% Devistate Magnitude,
+606 Critical Rating,
+143 In-combat Morale Regen
2,496 Shards 1 Calenard Setting of Endurance,
1 Calenard Setting of the Stalwart,
1 Calenard Setting of Boldness
Great River Gem of Faith +10% Partial Block and Parry Rating,
+606 Block Rating,
+27 Might
2,496 Shards 1 Garnet Gem of the Long Stride,
1 Garnet Gem of the Quick Hand,
1 Garnet Gem of Deep Mysteries
Great River Gem of Charity +170 Tactical Mitigation,
+758 Tactical Mastery,
+276 Power
2,496 Shards 1 Garnet Gem of the Long Stride,
1 Garnet Gem of the Quick Hand,
1 Garnet Gem of Deep Mysteries
Great River Gem of Hope +303 Critical Defense,
+296 Morale,
+276 Power
2,496 Shards 1 Garnet Gem of the Long Stride,
1 Garnet Gem of the Quick Hand,
1 Garnet Gem of Deep Mysteries
Great River Rune of Courage +10% Partial Evade and Parry Mitigation,
+27 Agility,
+606 Parry Rating
2,496 Shards 1 Unusual Rune of Emboldening,
1 Unusual Rune of the Fearless Heart,
1 Unusual Rune of the Everlasting Breath
Great River Rune of Power +170 Physical Mitigation,
+606 Physical Mastery,
+606 Tactical Mastery,
+27 Fate
2,496 Shards 1 Unusual Rune of Emboldening,
1 Unusual Rune of the Fearless Heart,
1 Unusual Rune of the Everlasting Breath
Great River Rune of Wisdom -2.5% Attack Duration,
+606 Evade Rating,
+27 Will
2,496 Shards 1 Unusual Rune of Emboldening,
1 Unusual Rune of the Fearless Heart,
1 Unusual Rune of the Everlasting Breath
Random Great River Relic 2,496 Shards 2 Tier 8 Relics

Eastemnet (80)

Relic Stats Shard Cost to Meld Relic Cost to Meld
Eastemnet Setting of Stability -5% Item Wear Chance on Hit,
+323 Block, Parry, and Evade,
+1616 Incoming Healing Rating
4,992 Shards 1 Riddermark Setting of the Deep Mind,
1 Riddermark Setting of Pride,
1 Riddermark Setting of the Warrior's Heart
Eastemnet Setting of Beginnings +182 Physical Mitigation,
+147 In-combat Power Regen,
+30 Vitality
4,992 Shards 1 Riddermark Setting of the Deep Mind,
1 Riddermark Setting of Pride,
1 Riddermark Setting of the Scholar's Mind
Eastemnet Setting of Endings +7.5% Devistate Magnitude,
+646 Critical Rating,
+156 In-combat Morale Regen
4,992 Shards 1 Riddermark Setting of Pride,
1 Riddermark Setting of the Warrior's Heart,
1 Riddermark Setting of the Scholar's Mind
Eastemnet Gem of Faith +10% Partial Block and Parry Rating,
+646 Block Rating,
+30 Might
4,992 Shards 1 Red Agate Gem of the Steadfast,
1 Red Agate Gem of the Leaping Heart,
1 Red Agate Gem of Untold Wonders
Eastemnet Gem of Charity +182 Tactical Mitigation,
+808 Tactical Mastery,
+310 Power
4,992 Shards 1 Red Agate Gem of the Steadfast,
1 Red Agate Gem of the Leaping Heart,
1 Red Agate Gem of Untold Wonders
Eastemnet Gem of Hope +323 Critical Defense,
+330 Morale,
+310 Power
4,992 Shards 1 Red Agate Gem of the Steadfast,
1 Red Agate Gem of the Leaping Heart,
1 Red Agate Gem of Untold Wonders
Eastemnet Rune of Courage +10% Partial Evade and Parry Mitigation,
+30 Agility,
+646 Parry Rating
4,992 Shards 1 Elder Rune of the Peaceful Glade,
1 Elder Rune of the High Cleft,
1 Elder Rune of the Shaded Vale
Eastemnet Rune of Power +182 Physical Mitigation,
+646 Physical Mastery,
+646 Tactical Mastery,
+30 Fate
4,992 Shards 1 Elder Rune of the Peaceful Glade,
1 Elder Rune of the High Cleft,
1 Elder Rune of the Shaded Vale
Eastemnet Rune of Wisdom -2.5% Attack Duration,
+646 Evade Rating,
+30 Will
4,992 Shards 1 Elder Rune of the Peaceful Glade,
1 Elder Rune of the High Cleft,
1 Elder Rune of the Shaded Vale
Random Eastemnet Relic 4,992 Shards 2 Tier 9 Relics
True Setting of the Three Hunters +7.5% Devistate Magnitude,
+646 Physical Mastery,
+646 Tactical Mastery,
+147 In-combat Power Regen
9,984 Shards 4 Tier 9 Relics
True Setting of the North +330 Morale,
+646 Critical Rating,
+1616 Incoming Healing Rating
9,984 Shards 4 Tier 9 Relics
True Gem of the Twilight +323 Critical Defense,
+242 Tactical Mitigation,
+330 Morale
9,984 Shards 4 Tier 9 Relics
True Gem of the Rising Moon +35 Vitality,
+646 Physical Mastery,
+646 Tactical Mastery,
+147 In-combat Power Regen
9,984 Shards 4 Tier 9 Relics
True Rune of the White Mountains -2.5% Attack Duration,
+646 Physical Mastery,
+646 Tactical Mastery,
+35 Agility
9,984 Shards 4 Tier 9 Relics
True Rune of the Dark Wood +330 Morale,
+310 Power,
+242 Physical Mitigation
9,984 Shards 4 Tier 9 Relics

Crafted Relics

Level 51

Relic Stat Profession
Minor Symbol of Morale +50 Morale Cook
Minor Symbol of Power +50 Power Scholar
Minor Symbol of Might +10 Might Metalsmith
Minor Symbol of Agility +10 Agility Woodworker
Minor Symbol of Vitality +10 Vitality Weaponsmith
Minor Symbol of Will +10 Will Jeweller
Minor Symbol of Fate +10 Fate Tailor

As long as these relics are sealed, they can be traded.

Level 61

Relic Stat Profession
Symbol of Morale +100 Morale Cook
Symbol of Power +100 Power Scholar
Symbol of Might +20 Might Metalsmith
Symbol of Agility +20 Agility Woodworker
Symbol of Vitality +20 Vitality Weaponsmith
Symbol of Will +20 Will Jeweller
Symbol of Fate +20 Fate Tailor

As long as these relics are sealed, they can be traded.

Level 65

Relic Stat
Symbol of Battle

+390 Critical Rating

+390 Physical Mastery

Symbol of Accuracy

+390 Critical Rating

+390 Physical Mastery

Symbol of Tactics

+390 Critical Rating

+390 Tactical Mastery

Symbol of Insight

+390 Critical Rating

+390 Tactical Mastery


These relics are Bind on Acquire. You can make them by leveling up reputation in your crafting guild to Supreme.

Level 70

Relic Stat Profession
Device of Morale +150 Morale Cook
Device of Power +150 Power Scholar
Device of Might +30 Might Metalsmith
Device of Agility +30 Agility Woodworker
Device of Vitality +30 Vitality Weaponsmith
Device of Will +30 Will Jeweller
Device of Fate +30 Fate Tailor

As long as these relics are sealed, they can be traded.

Level 75

Relic Stat
Device of Battle

+20 Might

+540 Critical Rating

+540 Physical Mastery

Device of Accuracy

+20 Agility

+540 Critical Rating

+540 Physical Mastery

Device of Tactics

+20 Will

+540 Critical Rating

+540 Tactical Mastery

Device of Insight

+20 Fate

+540 Critical Rating

+540 Tactical Mastery


These relics are Bind on Acquire. You can make them by leveling up reputation in your crafting guild to Westfold.

Level 80

Relic Stat Profession
Emblem of Morale +200 Morale Cook
Emblem of Power +200 Power Scholar
Emblem of Might +40 Might Metalsmith
Emblem of Agility +40 Agility Woodworker
Emblem of Vitality +40 Vitality Weaponsmith
Emblem of Will +40 Will Jeweller
Emblem of Fate +40 Fate Tailor

As long as these relics are sealed, they may be traded.

Level 85

Relic Stat
Emblem of Battle

+30 Might

+640 Critical Rating

+640 Physical Mastery

Emblem of Accuracy

+30 Agility

+640 Critical Rating

+640 Physical Mastery

Emblem of Tactics

+30 Will

+640 Critical Rating

+640 Tactical Mastery

Emblem of Insight

+30 Fate

+640 Critical Rating

+640 Tactical Mastery

Emblem of Protection

+320 Critical Defense

+640 Physical Mitigation

+640 Tactical Mitigation


These relics are Bind on Acquire. You can make them by leveling up reputation in your crafting guild to Riddermark.

PvP Relics

Relic
Stat
Class
Insignia of Subtlety
+10% Subtle Stab Incoming He...
Burglar
Insignia of Commanding Presence
+10% Battle Shout chance to fear target for 10s
Captain
Insignia of Onslaught
+10% Brutal Strikes chance to remove the fervour cost of Ferocious Strikes
Champion
Insignia of Sovereignty
+15% To The King chance to in...
Guardian
Insignia of the Nimble Huntsman
+25% Low Cut Chance to remov...
Hunter
Insignia of the Tempest
+15% Lightning-storm Daze chance
Lore-master
Insignia of Soothing
-10% Song of Soothing incomin...
Minstrel
Insignia of the Tirade
+10% Ceaseless Argument Slo..
Rune-keeper
Insignia of the Boar
+15% Boar's Rush Daze chance..
Warden


These relics come from your class trader in the Ettenmoors and cost 500 Commendations.



Star Lit Crystals

Star-lit crystals come in 3 types and can be applied to Legendary Items. These crystals can enhance the legacies on your Legendary Item. You can apply up to 3 on any 1 Legendary Item.


Small Star-lit Crystal:

This is for Legendary Items level 65 and under

Star-lit Crystal:

This is for Legendary Items level 75 and under

Riddermark Star-lit Crystal:

This is for Legendary Items level 85 or under

Legendary Bridles

Legendary Bridles are a new part of the Legendary Item system added with Riders of Rohan. They function in almost identical ways to the Legendary Item system in general except for a few things.

  • Bridles have their own special relics
  • Bridles are equipped on War-steeds, not your character panel
  • Bridles only affect your character while you are on your War-steed

The basic minor legacies for Bridles will work on any War-steed/Bridle combination. However if the skill says it is for a Heavy, Medium, or Light Steed, then that legacy will only be effective on that kind of War-steed.

Acquiring Legendary Bridles

Legendary Bridles are acquired for the most part the same way you acquire Legendary Items in general. There are no barter vendors in the game as of this writing, so you are basically left to the loot and crafted options.

Crafted Legendary Bridles

Tailors proficient in the Tailor Guild can craft level 85 Legendary Bridles in 3rd or 2nd Age and of all types (Light, Medium, or Heavy).

3rd Age Requires:

4 Finished Riddermark Leather
1 Tarnished Crest of Rohan
3 Legendary Fragments


2nd Age Requires:

4 Finished Riddermark Leather
1 Tarnished Crest of Rohan
5 Legendary Fragments
1 Tarnished Symbol of Celebrimbor


Legendary Bridle Legacies

The following legacies can appear on any bridle and are "Minor" Legacies:

+Red Dawn Skill Direct Damage
–Red Dawn Skill Power Cost
+Red Dawn Skill Healing
+Riddermark Skill Direct Damage
–Riddermark Skill Power Cost
+Riddermark Skill Healing
+Rohirrim Skill Direct Damage
–Rohirrim Skill Power Cost
+Rohirrim Skill Healing
+Maximum War-Steed Endurance
+Maximum War-Steed Power
+War-Steed Armour
+War-Steed Evade Rating
+War-Steed Agility
+War-Steed Strength

Light Bridles

These legacies only appear on Light Bridles and are considered "Major Legacies"

+'Wrath' Critical Chance (Light Steed)
+'Disengaging Strikes' Dismount Chance (Light Steed)
+'Motivation Through Aggression' Heal Chance (Light Steed)
+Class Skill Damage Over Time (Light Steed)
+Class Skill Dismount Chance (Light Steed)
+Player Evade Chance (Light Steed)

Medium Bridles

These legacies only appear on Medium Bridles and are considered "Major Legacies"

+'Shields Will Be Splintered' Damage (Medium Steed)
+'Strong Willed' Skill Duration (Medium Steed)
+'Survivability' Damage Shield Chance (Medium Steed)
+Class Skill Damage Over Time Pulses (Medium Steed)
+Class Skill Slow Duration (Medium Steed)
+Player Parry Chance (Medium Steed)

Heavy Bridles

These legacies only appear on Heavy Bridles and are considered "Major Legacies"

+'Spears Will Be Shaken' Slow Duration (Heavy Steed)
+'Conservative Combatant' Skill Power Cost (Heavy Steed)
+'Benevolence' Healing Rating (Heavy Steed)
+Player Armour Value (Heavy Steed)
+Class Skill Forced Movement Duration (Heavy Steed)
+Player Block Chance (Heavy Steed)

Legendary Bridle Relics

Melded Relics

Basic Mounted (Level 75)

Relic Stat Shard Cost to Meld Relic Cost to Meld
Bridle Setting of Fortitude +5 War-steed Strength 192 Shards 3 Tier 4 Relics
Bridle Setting of Renewal +84 In-combat War-steed Endurance Regen 192 Shards 3 Tier 4 Relics
Bridle Setting of Persistance +200 War-steed Endurance 192 Shards 3 Tier 4 Relics
Bridle Gem of Dexterity +10 War-steed Agility 192 Shards 3 Tier 4 Relics
Bridle Gem of Restoration +72 In-combat War-steed Power Regen 192 Shards 3 Tier 4 Relics
Bridle Gem of Capacity +150 War-steed Power 192 Shards 3 Tier 4 Relics
Bridle Rune of Avoidance +125 War-steed Evade 192 Shards 3 Tier 4 Relics
Bridle Rune of Defense +100 War-steed Armour 192 Shards 3 Tier 4 Relics
Bridle Rune of Momentum +1 War-steed Acceleration 192 Shards 3 Tier 4 Relics

Unique Mounted (Level 75)

Relic Stat Shard Cost to Meld Relic Cost to Meld
Bridle Setting of Aggression +606 Physical and Tactical Mastery
+10 War-steed Strength
-15% Attack Duration
2,496 Shards Calenard Setting of Truth
Calenard Setting of Stalwart
Calenard Setting of Boldness
Bridle Setting of Savvy +606 Physical and Tactical Mastery
+168 In-combat War-steed Endurance Regen
+5 Max Distance of Ranged Skills
2,496 Shards Calenard Setting of Long Endurance
Calenard Setting of Truth
Calenard Setting of Stalwart
Bridle Setting of Clout +606 Physical and Tactical Mastery
+10 War-steed Strength
+400 War-steed Endurance
2,496 Shards Calenard Setting of Long Endurance
Calenard Setting of Stalwart
Calenard Setting of Boldness
Bridle Gem of Acumen +606 Critical Rating
+25% Critical Multiplier
-15% War-steed Power Cost
2,496 Shards Garnet Gem of the Long Stride
Garnet Gem of the Quick Hand
Garnet Gem of Deep Mysteries
Bridle Gem of Haste +606 Critical Rating
+10 War-steed Agility
+141 In-combat War-steed Power Regen
2,496 Shards Garnet Gem of the Long Stride
Garnet Gem of the Quick Hand
Garnet Gem of Deep Mysteries
Bridle Gem of Alacrity +606 Critical Rating
+10 War-steed Agility
+330 War-steed Power
2,496 Shards Garnet Gem of the Long Stride
Garnet Gem of the Quick Hand
Garnet Gem of Deep Mysteries
Bridle Rune of Tenacity +303 Block, Parry, and Evade
+360 Resistance Rating
+455 Physical and Tactical Mitigation
2,496 Shards Unusual Rune of Emboldening
Unusual Rune of the Fearless Heart
Unusual Rune of the Everlasting Breath
Bridle Rune of Perseverance +303 Block, Parry, and Evade
+250 War-steed Evade Rating
+2 War-steed Acceleration
2,496 Shards Unusual Rune of Emboldening
Unusual Rune of the Fearless Heart
Unusual Rune of the Everlasting Breath
Bridle Rune of Protection +303 Block, Parry, and Evade
+200 War-steed Armour
+2 War-steed Turn Rate
2,496 Shards Unusual Rune of Emboldening
Unusual Rune of the Fearless Heart
Unusual Rune of the Everlasting Breath
Random Unique Mounted Relic 2,496 Shards 2 Tier 8 Relics

Singular Mounted (Level 80)

Relic Stat Shard Cost to Meld Relic Cost to Meld
Bridle Eastemnet Setting of Aggression +646 Physical and Tactical Mastery
+20 War-steed Strength
-15% Attack Duration
4,992 Shards Riddermark Setting of the Keen Mind
Riddermark Setting of Pride
Riddermark Setting of the Warrior's Heart
Bridle Eastemnet Setting of Savvy +646 Physical and Tactical Mastery
+184.5 In-combat War-steed Endurance Regen
+5 Max Distance of Ranged Skills
4,992 Shards Riddermark Setting of the Keen Mind
Riddermark Setting of Pride
Riddermark Setting of the Scholar's Mind
Bridle Eastemnet Setting of Clout +646 Physical and Tactical Mastery
+20 War-steed Strength
+600 War-steed Endurance
4,992 Shards Riddermark Setting of Pride
Riddermark Setting of the Warrior's Heart
Riddermark Setting of the Scholar's Mind
Bridle Eastemnet Gem of Acumen +646 Critical Rating
+25% Critical Multiplier
-15% War-steed Power Cost
4,992 Shards Red Agate Gem of the Steadfast
Red Agate Gem of the Leaping Hart
Red Agate Gem of Untold Wonders
Bridle Eastemnet Gem of Haste +646 Critical Rating
+20 War-steed Agility
+154.5 In-combat War-steed Power Regen
4,992 Shards Red Agate Gem of the Steadfast
Red Agate Gem of the Leaping Hart
Red Agate Gem of Untold Wonders
Bridle Eastemnet Gem of Alacrity +646 Critical Rating
+20 War-steed Agility
+495 War-steed Power
4,992 Shards Red Agate Gem of the Steadfast
Red Agate Gem of the Leaping Hart
Red Agate Gem of Untold Wonders
Bridle Eastemnet Rune of Tenacity +323 Block, Parry, and Evade
+384 Resistance Rating
+485 Physical and Tactical Mitigation
4,992 Shards Elder Rune of the Peaceful Glade
Elder Rune of the High Cleft
Elder Rune of the Shaded Vale
Bridle Eastemnet Rune of Perseverance +323 Block, Parry, and Evade
+375 War-steed Evade Rating
+4 War-steed Acceleration
4,992 Shards Elder Rune of the Peaceful Glade
Elder Rune of the High Cleft
Elder Rune of the Shaded Vale
Bridle Eastemnet Rune of Protection +323 Block, Parry, and Evade
+300 War-steed Armour
+4 War-steed Turn Rate
4,992 Shards Elder Rune of the Peaceful Glade
Elder Rune of the High Cleft
Elder Rune of the Shaded Vale
Random Singular Mounted Relic 4,992 Shards 2 Tier 9 Relics

Crafted Relics

Level 80

These Relics are Class Specific. They can be traded and sold on the Auction House as long as they remain sealed.

Burglar
Reilc Stat
Insignia of the Quick Wrist 25% Chance that using the Ride By skill will reset All in the Wrist
Insignia of Strategic Force +25% Strategic Strike Damage
Insignia of Trickery +10% Mounted Speed while using Trick: Stratagem
Captain
Relic Stat
Insignia of Wrath +10% Critical Hit Chance for Cry Wrath
Insignia of Free Speech +25% Chance that Oppressive Blow will reset your cries
Insignia of Resurgence +25% Rally the Riders Healing
Champion
Relic Stat
Insignia of Mounted Precision +10% Critical Hit Chance for Sundering Strike
Insignia of Boundless Fervour 25% Chance that Recuperate, Destabilizing Strike, and Horn Blast will not remove fervour when used
Insignia of Zealousness Increases the duration of effects from Recuperate, Horn Blast, and Destabilizing Strikes by 1s for each Fervour that is removed
Guardian
Relic Stat
Insignia of the Fighting Edge +10% Critical Hit Chance for Rohan's Edge
Insignia of Driven Recovery 25% Chance that using the Driving Slash skill will reset Clash of Arms
Insignia of Maiming Increases the effects of Staggering Slash by 20%
Hunter
Relic Stat
Insignia of Deadly Precision +10% Critical Chance for Noble Arrow
Insignia of Marksmanship 25% Chance that the bonuses provided by Establishing Shot will not be removed on a critical hit
Insignia of Impact +15% Chance for Kill Shot to dismount on a critical hit
Lore-master
Relic Stat
Insignia of the Enduring Flame +25% Enduring Embers Damage
Insignia of the Inspired +15% Chance for effects to proc while Sign of Power: Inspiration is active on a target
Insignia of Nature Mearas-Lore will now affect two additional targets
Minstrel
Relic Stat
Insignia of Melodic Strikes 25% Chance for Hammer of Rohan to open access to Anthems and Codas
Insignia of Free Verse -50% Ballad Power Cost
Insignia of Unchained Melody 25% Chance that Codas will not consume Ballads on use
Rune-keeper
Relic Stat
Insignia of Inspiration +2 Inspirational Verse pulses
Insignia of the Elements Invoke the Elements will place a debuff on enemies that will increase all incoming damage by 3% for 10s
Insignia of Ending Performing Fixation will increase the critical chance of your next Resolution by 25%
Warden
Relic Stat
Insignia of the Steeled Mind +10% Critical Hit Chance for Clash of Steel and Will
Insignia of the Eorlingas +10% Player buff magnitude when using Assault of the Eorlingas, Roar of the Eorlingas, and Defence of the Eorlingas.
Insignia of Persistence +10s Skill of the Eorlingas buff duration

Level 85

These Relics are Bind on Acquire and cannot be traded or sold on the Auction House.

Relic Stats
Emblem of Agility +50 War-steed Agility
+600 War-steed Endurance
+450 War-steed Power
Emblem of Strength +50 War-steed Strength
+600 War-steed Endurance
+450 War-steed Power
Emblem of Armour +300 War-steed Armour
+600 War-steed Endurance
+450 War-steed Power
Emblem of Acceleration +10 War-steed Acceleration
+600 War-steed Endurance
+450 War-steed Power
Emblem of Turning +10 War-steed Turn
+600 War-steed Endurance
+450 War-steed Power
Emblem of the Rider -25% Attack Duration
+600 War-steed Endurance
+450 War-steed Power

In The LOTRO Store

Note that this list of Items in the LOTRO Store is subject to change, and prices are subject to change without notice. This list is not an official list of prices and Turbine is in no way required to honor the prices on this list. This list is for convenience only. Note that at times, some of these items may be on sale at a cheaper price as well.


Item TP Cost Item TP Cost
Legendary Item Slot 7 295 TP Legendary Item Slot 8 295 TP
Legendary Item Slot 9 295 TP Legendary Item Slot 10 295 TP
100% XP Boost (1 hour) 150 TP 100% XP Boost (1 hour)x5 600 TP
Defender of the Forgotten West 125 TP Guardian of the Deep Halls 125 TP
Scion of the Drowned Kingdom 125 TP Orc-hewer 95 TP
Steadfast Protector 125 TP Iron Will 125 TP
Fell-slayer 95 TP Drake-cleaver 95 TP
Savage-tamer 95 TP Wight-rager 95 TP
Troll-bane 95 TP Pest-hewer 95 TP
Mountain-master 95 TP Dark-cleaver 95 TP
Relic Removal Scroll 195 TP True Setting of Continuance 550 TP
Tier 4 Relic Pack 350 TP Scroll of Combination 795 TP
True Rune of the Dark Watch 550 TP Tier 2 Relic Pack 100 TP
Tier 6 Relic Pack x5 2,475 TP Tier 4 Relic Pack x5 1,550 TP
True Gem of the Mountain King 550 TP Tier 5 Relic Pack 550 TP
Tier 1 Relic Pack 50 TP Tier 6 Relic Pack 550 TP
True Rune of the Two Trees 550 TP True Gem of the Encircling Seas 550 TP
Tier 3 Relic Pack 200 TP Tier 1 Relic Pack x5 225 TP
True Setting of the Ages 550 TP Tier 2 Relic Pack x5 450 TP
Tier 3 Relic Pack x5 900 TP Tier 5 Relic Pack x5 2,475 TP
Tier 7 Relic Pack x5 2,475 TP True Gem of the Twilight 550 TP
Tier 7 Relic Pack 550 TP True Gem of the Rising Moon 550 TP
True Rune of the White Mountains 550 TP True Rune of the Dark Wood 550 TP
True Setting of the Three Hunters 550 TP True Setting of the North 550 TP
Sealed Bridle Gem of Haste 550 TP Sealed Bridle Eastemnet Gem of Acumen 550 TP
Sealed Bridle Gem of Alacrity 550 TP Sealed Bridle Gem of Acumen 550 TP
Sealed Bridle Eastemnet Gem of Alacrity 550 TP Sealed Bridle Eastemnet Gem of Haste 550 TP
Sealed Bridle Rune of Tenacity 550 TP Sealed Bridle Rune of Perseverance 550 TP
Sealed Bridle Rune of Protection 550 TP Sealed Bridle Eastemnet Rune of Tenacity 550 TP
Sealed Bridle Eastemnet Rune of Perseverance 550 TP Sealed Bridle Eastemnet Rune of Protection 550 TP
Sealed Bridle Setting of Aggression 550 TP Sealed Bridle Setting of Savvy 550 TP
Sealed Bridle Setting of Clout 550 TP Sealed Bridle Eastemnet Setting of Aggression 550 TP
Sealed Bridle Eastemnet Setting of Savvy 550 TP Sealed Bridle Eastemnet Setting of Clout 550 TP
True Relics Bundle 1 1,300 TP True Relics Bundle 2 1,300 TP
Legacy Tier Upgrade 295 TP Legendary Level Cap Increase 195 TP
Legendary Item Stat Upgrade 495 TP Legendary Item Stat Upgrade x3 1,195 TP
Legendary Point Reset 95 TP Additional Legacy Slot 995 TP
Primary Legacy Major 795 TP Primary Legacy Minor 795 TP
Secondary Legacy Major 795 TP Secondary Legacy Minor 795 TP
Legacy Replacement Scroll: Stats 195 TP Legendary Item Services (1 hour) 40 TP
War-steed Bridle Legacy Major 795 TP War-steed Bridle Legacy Minor 795 TP

FAQs

Just general questions that really did not fit into a specific section or are asked so much that it is a quick glance. As this is already getting big, I really hate to add more sections, but hey.

  • Q. Can I slot items that are not for my class?
    • A. No, you can only slot items that you can equip. Items must be bound to you before you can slot them and you can only bind items that you can equip.
  • Q. Can I slot an item that needs a higher equippable level than me to gain it experience for later use?
    • A. No, as above, you can only slot items that you can equip. If you do not meet the level requirement, you will not be able to bind it to you.
  • Q. Can I change/choose/move/remove legacies I want to keep/not keep to/from another weapon?
    • A. Yes.  If you level a Legendary Item to 31 or higher, you will be offered one of the legacies as a scroll when you deconstruct it.  You may apply this legacy to another weapon, with certain restrictons.
  • Q. Can I change the damage type of my weapon?
    • A. Yes, you can get a scroll from the Item Advancement quests or by bartering for them. These scrolls work like dye and adds a title to your weapon. Some titles are damage-type, others are slayer-type, and yet others are both.
    • OF SPECIAL NOTE: Rune-keepers CAN change the damage-type of their rune-stones from frost/fire/lightning to any of the types listed above.  The damage-type scroll will not affect the affinity of the rune-stone.  However, this is a very bad idea.  Firstly, there is no way to change the damage-type BACK to frost/fire/lightning.  Second, damage-type only affects melee/ranged skills.  Rune-keepers have no melee or ranged skills, other than the auto-attack.
  • Q. Can I have a slayer type and a damage type on the same weapon?
    • A. Yes.  However, the scroll used must be both a slayer-type and a damage-type.  Applying a damage-type scroll after applying a slayer-type scroll (or vice versa) will REPLACE the existing title rather than add to it.
  • Q. Can I keep more then 6 items bound to me?
    • A. Yes.  Additional slots can be purchased for a character from the LOTRO store.  (Beyond that, no.)
  • Q. Can I unslot an item without deconstructing it?
    • A. No, you must deconstruct the item in order to free up the slot.
  • Q. When/How can I name my item?
    • A. If the weapon is crafted, you can name it right after you finish crafting it  This name is permanent and cannot be changed.  You may also name/rename an item at each reforge.  However, names of items given at a reforge are NOT the same as the names given to a crafted item.  If you choose to name your item immediately after crafting it AND while reforging it, it will have 2 names.
  • Q. What if I messed up naming my weapon?
    • A. The name given immediately after crafting is not changeable.  Names given during a reforge can be changed at the next reforge.  If the item has reached maximum level, the name cannot be changed.
  • Q. Where can I find Forge-masters?
    • A. You can find Forge-masters at all quest hubs inside Moria, Lothlórien, and Dunland.  You may also find them at Echad Mirobel in Eregion, at Rivendell in the Trollshaws, at Thorin's Hall in Ered Luin, and at Harndirion in Enedwaith.
  • Q. Where can I find Relic-masters?
    • A. In Caras Galadhon in Lothlórien, the Relic-master is on the first floor of the crafting flet, standing near the oven.  The Forge-master is on the second floor, near the forge.  In all other locations, the Relic-Master is directly beside the Forge-master.
  • Q. How come 2h Weapons have extra stats on it, but 1h do not?
    • A. When wielding a one-handed weapon, you can also wield an off-hand item that has additional stat bonuses.  When wielding a two-handed weapon, you cannot wield an off-hand weapon.  The extra stat bonuses on two-handed weapons make up for the loss of stat bonuses from an off-hand weapon.
  • Q. Are any items from Shadows Of Angmar able to be broken down for relics or able to be reforged?
    • A. Only Legendary Items can be deconstructed/reforged.  Legendary Items were introduced with the Mines of Moria expansion, but you may obtain Legendary Items from Shadows of Angmar areas.
  • Q. Is there any correlation(s) between the TYPE of Legendary Item (Incomparable, Epic, etc) and the player LEVEL of the item required for use (51-60) and the MAXIMUM Item Experience cap (30, 40, 50)?
    • A. No, all Legendary Items level to 60.  Scrolls of Delving can raise the maximum level to 70.
  • Q. Why is the third tier of crafted relics BoA?
    • A. We wanted to use this tier of relic as a reward for crafters who have earned Supreme Mastery in their craft.

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