Legendary Items Guide
From LOTRO Lorebook
Summary of tips:
Contents |
[edit] General
This guide is a general idea to help players understand and use the new Legendary Item system being implemented with the new Mines Of Moria expansion. Further questions and discussion can be directed back to the original guide located on the Official Forums. To have access to the Legendary Item system, you must have purchased the Mines Of Moria expansion and have also completed Epic Quest Volume 2, Book 1.
[edit] Items By Class and Slot Location
[edit] Burglar
- Main Hand Weapon Slot
- One Handed Sword
- One Handed Mace
- Dagger
- One Handed Club
- Class Slot
- Burglar's Tools
[edit] Captain
- Main Hand Weapon Slot
- One Handed Sword
- Two Handed Sword
- One Handed Axe
- Two Handed Axe
- Dagger
- One Handed Club
- Two Handed Club
- One Handed Mace
- One Handed Hammer
- Two Handed Hammer
- Spear
- Halberd
- Class Slot
- Captain's Emblem
[edit] Champion
- Main Hand Weapon Slot
- One Handed Sword
- Two Handed Sword
- One Handed Axe
- Two Handed Axe
- Dagger
- One Handed Club
- One Handed Mace
- One Handed Hammer
- Two Handed Hammer
- Spear
- Class Item
- Champion's Rune
[edit] Guardian
- Main Hand Weapon Slot
- One Handed Sword
- Two Handed Sword
- One Handed Axe
- Two Handed Axe
- Dagger
- One Handed Club
- Two Handed Club
- One Handed Mace
- One Handed Hammer
- Two Handed Hammer
- Spear
- Class Item
- Guardian's Belt
[edit] Hunter
- Ranged Weapon Slot
- Hunter's Bow
- Hunter's Crossbow
- Main Hand Weapon Slot
- One Handed Sword
- One Handed Axe
- Dagger
- One Handed Mace
- One Handed Hammer
- Spear
- One Handed Club
[edit] Lore-Master
- Main Hand Weapon Slot
- Staff
- Class Slot
- Lore-Master's Book
[edit] Minstrel
- Main Hand Weapon Slot
- One Handed Sword
- One Handed Club
- Mace
- Dagger
Note: There is no One Handed Axe for Dwarf Minstrels
- Class Slot
- Minstrel's Songbook
[edit] Rune-Keeper
- Main Hand Weapon Slot
- Lightning Orb
- Frost Orb
- Fire Orb
- Class Slot
- Rune-Keeper's Rune Satchel
[edit] Warden
- Ranged Weapon Slot
- Javelin
- Main Hand Weapon Slot
- One Handed Sword
- One Handed Axe
- One Handed Mace
- One Handed Club
- One Handed Hammer
- Dagger
- Spear
[edit] Acquiring Legendary Items
Legendary Items come in 3 forms. Rare Quality, Incomparable Quality, and Epic Quality. These can be obtained a variety of ways as listed below.
[edit] Volume Two, Book One
During the course of this book you will receive your very first legendary item that you can use. I will not go into the details, this way I can avoid unnecessary spoilers as this guide is not going to explain the plot of the story.
[edit] Loot Drops
- Sentient world MOBs level 51 and above, including those outside the Mines Of Moria have a chance to drop random Legendary Items for you to take to a Forge Master to identify.
- All MOBs level 51 and above INSIDE Moria have a chance to drop a barter item that can be bartered at the Dolven View Camp inside of Moria or at the Docks in Lorien for an unidentified Legendary Item of your choice.
- Chests in instances have a chance to drop Second or Third age items.
- The Strange Happenings Raid (Turtle) has a chance to drop specialized First and Second age Swords or Spears.
- DN, Watcher, and Turtle also have a chance to drop Bright Emblem of Nimrodel, which can be bartered at Dolven View or on the Docks of Lorien for First Age Items.
[edit] Crafted Legendary Items
Weaponsmiths, Metalsmiths, Scholars, Tailors, Woodworkers, and Jewellers can craft unidentified Legendary Items that can be sold, traded, and used by themselves or other players. Currently players can only craft Second (Called "Reforged") or Third Age (Called "Crafted").
[edit] Lothlorien Gift Boxes
The Lothlorien Reputation Boxes have what appears to be ~20% chance to drop a level 58, 59, or 60 Second Age item. In addition, these boxes can also drop sealed and fused relics as well as Item Experience Runes.
[edit] Identifying Legendary Items
Once you have acquired a legendary item, you may take it to a Forge-Master to be identified.
At that time you can see what legacies are available on the item. You can identify any legendary item regardless of your level as long as you have access to Moria (Completed Volume 2, Book 1) and the coin to cover it. RARE ITEMS cost 10 silver, INCOMPARABLE ITEMS cost 20 silver, and EPIC ITEMS cost 30 silver to identify. After identifying the item you can decide if you want to keep the item or disassemble the item for relics. Items cannot be sold to vendors, however you can trade or sell them to other players via trading or through the auction house.
[edit] What To Do With Your Items
Once you have identified an item, you have a few choices of what you can do with it. We will discuss the choices in this section.
[edit] Deconstructing Items
The first choice we are going to discuss is deconstructing the item. If an item does not have desirable qualities or you just do not wish to sell or trade it, you can deconstruct that item to get relics that can enhance your Legendary Item. The first step is to see a Relic Master.
Select the item you wish to deconstruct and press the deconstruct button.
Depending on if you have leveled up the weapon or not through combat helps determine what relics and how many you will get. Non leveled weapons and items will net you one tier 1 relic. Leveling a weapon to levels above 11 will net you a higher chance to receive higher tier relics.
Also when you deconstruct a leveled weapon (level 11 or higher), you will receive a token with between 20% and 75% of the experience you have earned with that weapon. It is returned to you in the form of a Heritage Rune that you can apply to any 1 item you choose. While not getting all of the experience you put into the item, it is a nice bonus to the deconstruction process of out leveled or non useful items. The higher the level of the weapon/item, the higher the chance to get a higher percentage back. Bonuses for returns apply at level 11, 21, 31, 41, and 50.
On some deconstructions, you will get an item called a LEGENDARY SHARD. These items are used by crafters to construct new legendary items. So far, recipes are only available from crafting guild vendors.
When you deconstruct an item at max level, all of your slotted relics will be refunded to you. This only occurs at max item level.
[edit] Trading Or Selling Legendary Items
As long as you do not equip the item, the second choice is to sell or trade your Legendary Items. You can do this by listing them on the Auction House or trading them through the secure trade UI with another player.
[edit] Equipping Your Legendary Item
You can choose to use your Legendary Item or have it gain experience while you use other weapons or items. You can only have 6 items bound to you at one time. If you have 6 and wish to switch one out, you must deconstruct an item before you can bind another one to you. You equip legendary items just like any other item in game. Once equipped, the item will show up on the Legendary Item Panel.
The Panel shows Current/Max Level, IXP gained, Currently equipped gems/runes/settings, legacies, runes/settings/gems in inventory, and legacy points spent/available. Across the top of the panel is 6 tabs, one for each item slotted.
[edit] Leveling Your Legendary Items
Once items are equipped and in your Legendary Item panel, you can begin to gain experience with that item. With the exception of the item you get from Volume 2, Book 1 (this item MUST be equipped to gain IXP for it), your items will gain IXP whether they are equipped or not. As long as they are in your Legendary Item panel, they will gain IXP. Legendary Items can have a max level of 30, 40, or 50. The experience curve is the same as a player's leveling curve. So to max a Level 30 would be 467,828; Level 40 would be 1,224,451; Level 50 would be 2,792,706.
[edit] Experience Requirements by Level
| Item Level | Item XP | Item Level | Item XP | Item Level | Item XP | Item Level | Item XP | Item Level | Item XP |
|---|---|---|---|---|---|---|---|---|---|
| 1 | -- | 11 | 20,738 | 21 | 151,725 | 31 | 521,675 | 41 | 1,327,473 |
| 2 | 100 | 12 | 27,143 | 22 | 174,930 | 32 | 579,809 | 42 | 1,455,582 |
| 3 | 350 | 13 | 34,755 | 23 | 200,393 | 33 | 642,432 | 43 | 1,588,874 |
| 4 | 850 | 14 | 43,680 | 24 | 228,218 | 34 | 709,753 | 44 | 1,731,051 |
| 5 | 1,700 | 15 | 54,023 | 25 | 258,510 | 35 | 781,983 | 45 | 1,882,496 |
| 6 | 3,000 | 16 | 65,888 | 26 | 291,375 | 36 | 859,338 | 46 | 2,043,600 |
| 7 | 4,850 | 17 | 79,380 | 27 | 330,031 | 37 | 942,036 | 47 | 2,214,762 |
| 8 | 7,718 | 18 | 94,605 | 28 | 372,200 | 38 | 1,030,302 | 48 | 2,396,389 |
| 9 | 11,130 | 19 | 111,668 | 29 | 418,068 | 39 | 1,124,363 | 49 | 2,588,896 |
| 10 | 15,435 | 20 | 130,673 | 30 | 467,828 | 40 | 1,224,451 | 50 | 2,792,706 |
[edit] Experience From Killing MOBs
Item Experience is based on the experience you gain while in a non enhanced state (i.e. Blue Bar). So if you gain 100xp from killing a MOB, you will gain 100IXP. If in an enhanced state you will gain half of gained XP in IXP (i.e if you get 100XP you will get 50IXP). That experience is split between all of your items in your panel based on the group XP modifier. So if you had two items in your panel, each one in this case would get 60 IXP for a grand total of 120IXP. This mechanic is based on how many items you have leveling enabled on at the time.
[edit] Experience From Quests
Some quests also grant IXP as well once you complete the quest. This XP is again split across all items on the Legendary Panel. Some quests are special and grant IXP as well as a scroll to add properties to your weapon (weapon titles) to change damage type, add a slayer type, or add a buff. These quests require a special item to do the quest. (Sorry I don't have a picture of all the scrolls yet).
[edit] Disable Leveling
You can focus on just one or two items at a time if you wish by selecting the item tab in the Legendary Item UI and pressing the "Disable Leveling" button at the bottom. This will disable XP gain on this item. Note that this will also change the modification mechanic for XP gain as well.
Note: You cannot disable leveling on the legendary starter weapon, except by unequipping it.
[edit] Reforging Items
Every 10 Item levels, your Legendary Items MUST be reforged. When an item needs to be reforged, it will no longer gain Item Experience. The only exception is when you use a Heritage Rune, the experience will carry on in between each reforge, however you must still reforge the item before applying another rune to it. To reforge the item, you must see a Forge Master.
[edit] Refunding Legacy Points
During each reforge, you can refund your legacy points to redistribute on that item only. Legacy points CANNOT be moved from one item to another. They are specific to that item ONLY. It is a good idea to refund the points every time in case you get an upgrade to a legacy you have been leveling up or you get a new legacy you'd rather use then what you have been.
[edit] Removing Relics
You can also remove relics during reforge as well by checking the box. This is a good idea if you want to replace those relics without losing them. You can only remove equipped relics during reforge, there is no other way to remove them at this time.
[edit] Naming Your Item
During the reforge you can also name your Legendary Item. Names do not have to be unique. You can name all your items the same thing or even the same name someone else used for theirs. Naming guidelines still follow the naming rules in the game. The only difference is that the names for items CAN contain spaces and some symbols. Please remember to follow the in game rules regarding naming characters as this applies to your Legendary Items as well.
[edit] Levels 10, 30, and 50
At these level milestones, during reforge an item will be granted a new legacy. You will have the option to select one of two randomly generated legacies. The higher the weapon's quality, the better tier the legacies are liable to be.
[edit] Level 20 and 40
During these reforges, your item will upgrade a legacy. What this means is that a legacy will increase in its tier. You can choose between two random legacies to upgrade. More on legacy tiers is explained in the legacy section.
Note: If your legendary item already has all tier 6 legacies on it, you will be offered another chance to add a new legacy instead (due to the fact that you cannot upgrade an existing legacy because they are all tier 6).
[edit] Legacies
Each item has on it what are called Legacies. These items modify class skills. Each legacy has a tier. Tier 1 is the lowest (and most expensive to level up) and tier 6 is the highest (and least expensive to level up). DPS is it's own legacy and has a max rank of 7. The other legacies can have up to rank 9 depending on the skill it modifies and what tier the legacy is.
Pictured: (Left to Right) Legacy Tiers 1 thru 6 and DPS on the end.
Rank is what level the legacy is. The higher the rank, the more powerful it is. All legacies start at rank 1.
Tier is the "quality" of the legacy. The higher the tier (1-6), the cheaper it is to rank up that legacy as opposed to the same legacy at a lower tier. Example: A tier 1 from rank 1 to 2 may cost 15 LP to level up. While that same legacy at tier 4 may only cost 7 LP to rank from 1 to 2.
Each time your weapon or item levels up, you are awarded Legacy Points. These points can be used to rank up a legacy to the next rank. To rank up a legacy, go to the IA Panel and select the legacy you wish to level up and press the "Rank Up" button below the list.
Items can have up to 9 different legacies on it depending on the quality of the item. Lower tier and level items are less likely to have more legacies. Only EPIC items will be able to have the ability to have 9 on it. Though it is not a certainty that it will.
[edit] Relics: Settings, Gems, and Runes
These items add different modifiers to your legendary items. Generally the higher the tier, the better the modification.
[edit] Slotting Relics
To slot these items, open your IA panel. On the right hand side you'll see a box with 3 tabs (one for each type). Click on the tab type you wish to slot, click on the rune/setting/gem you wish to slot and press the "Slot Relic" Button. Note that if there is already an item in that slot, it will be destroyed and lost forever. The only way to recover relics from slots is during reforging. If you really want to slot something else but want to keep the one in the slot at that time, you should wait until you reforge the item.
[edit] Tier 1 Relics
- Bronze Setting Of Warding: +10 Might/+2.5% Partial Block Mitigation
- Bronze Setting Of Fleetness: +10 Vitality/+2.5% Partial Evade Mitigation
- Bronze Setting Of Deflection: +10 Agility/+2.5% Partial Parry Mitigation
- Bronze Setting Of Deftness: +10 Agility/+10 Might
- Bronze Setting Of Endurance: +10 Vitality/+10 Agility
- Bronze Setting Of Might: +10 Might/+10 Vitality
[edit] Tier 2 Relics
- Copper Setting Of Rage: +204 Melee Critical/+10 Might
- Copper Setting Of The Enduring Hand: +204 Ranged Critical/+10 Vitality
- Copper Setting Of The Deft Hand: +204 Ranged Critical/+10 Agility
- Copper Setting Of Whelming: +204 melee Critical/+10 Vitality
- Agate Gem Of The Fateful Word: +2% Tactical Damage/+10 Fate
- Agate Gem Of The Willful Word: +2% Tactical Damage/+10 Will
[edit] Tier 3 Relics
- Iron Setting Of Fleet Hand: +208 Ranged Critical/+2.5% Partial Evade Mitigation
- Iron Setting Of Stout Deflection: +208 Melee Critical/+2.5% Partial Parry Mitigation
- Iron Setting Of The Stout Ward: +208 Melee Critical/+2.5% Partial Block Mitigation
- Amethyst Gem Of The Determined Mind: +60 In Combat Power Regen/+10 Will
- Amethyst Gem Of Determined Fate: +60 In Combat Power Regen/+10 Fate
- Amethyst Gem Of Destiny: +10 Will/+10 Fate
[edit] Tier 4 Relics
- Early Rune Of The Heart: +75 Morale/-2% Attack Duration
- Early Rune Of The Spirit: +75 Power/-2% Attack Duration
- Steel Setting Of Great Might: +3% Partial Block Mitigation/+3% Partial Parry Mitigation
- Steel Setting Of Great Rage: +212 Melee Critical/+12 Agility/+12 Vitality
- Garnet Gem Of The Mindful Touch: +2.5% Incoming Healing/+12 Will
- Garnet Gem Of The Fateful Touch: +2.5% Incoming Healing/+12 Fate
[edit] Tier 5 Relics
- Aged Rune Of Courage: +100 Morale/-5% Item Wear Chance On Hit/+50 Power
- Aged Rune Of Freedom: +100 Power/-5% Item Wear Chance On Hit/+50 Morale
- Silver Setting Of Strength: +216 Melee Critical Rating/+2.5% Super Critical Magnitude/+15 Might
- Silver Setting Of Longevity: +216 Melee Critical Rating/+2.5% Super Critical Magnitude/+15 Vitality
- Sapphire Gem Of Empowerment: +216 Tactical Critical Rating/+72 In Combat Power Regen/+15 Will
- Sapphire Gem Of The Sage: +216 Tactical Critical Rating/+72 In Combat Power Regen/+15 Fate
[edit] Tier 6 Relics
- Profound Rune Of Swift Step: -2.5% Attack Duration/-2% Ranged Vulnerability/+125 Power
- Profound Rune Of Action: -2.5% Attack Duration/-2% Melee Vulnerability/+125 Morale
- Gold Setting Of Nimbleness: +5% Partial Evade Mitigation/+220 Ranged Critical/+15 Agility
- Gold Setting Of Quickness: +5% Partial Parry Mitigation/+220 Melee Critical/+15 Agility
- Ruby Gem Of Nobility: +84 In Combat Power Regen/+5% Incoming Healing/+15 Fate
- Ruby Gem Of Respite: +84 In Combat Power Regen/+5% Incoming Healing/+15 Will
[edit] Tier 7 Relics
- Deep Rune Of The Mountains: +150 Morale/+100 Power/-2.5% Attack Duration
- Deep Rune Of The Forest: +100 Morale/+150 Power/-2.5% Attack Duration
- Platinum Setting Of The Bulwark: +7.5% Partial Block Mitigation /+224 Melee Critical Rating/+5% Super Critical Magnitude
- Platinum Setting Of Hardiness: +15 Vitality/+15 Might/+15 Agility
- Moonstone Gem Of The Sundering Sea: +15 Will/+15 Fate/+4% Tactical Damage
- Moonstone Gem Of The Stars: +5% Incoming Healing/-2% Incoming Tactical Damage/+90 In Combat Power Regen
[edit] Tier 8 Relics
- Ancient Rune Of The Storm: -2.5% Ranged Vulnerability/+150 Power/+150 Morale
- Ancient Rune Of The Thunder: -2.5% Melee Vulnerability/+150 Morale/+150 Power
- Ithildin Setting Of The Biting Fly: +7.5% Partial Evade Mitigation/+5% Super Critical Magnitude/+230 Ranged Critical Rating
- Ithildin Setting Of Reflex: +7.5% Partial Parry Mitigation/+5% Super Critical Magnitude/+230 Melee Critical Rating
- Adamant Gem Of Dreams: +96 In Combat Power Regen/+230 Tactical Critical Rating/+5% Tactical Damage
- Adamant Gem Of The Moon: +96 In Combat Power Regen/-2.5% Tactical Vulnerability/+5% Tactical Damage
[edit] Combining Gems, Settings, and Runes
So you want better settings, gems, and runes? Well the best way (well and really the only way) to do it is to combine relics using the Relic-Master. Once you have deconstructed a few items, you should have a decent number of them to work with. Combining is very simple. Take 5 items of the same tier (they don't all have to be settings/gems/runes; they can be a mix-n-match) and combine them... You should get one or two randoms of the next tier above. Sometimes you'll get a critical combining and get several items over a couple tiers.
Remember, the only ways to get more relics are quests (which are very VERY few and far between) or deconstructing other legendary items. So if the item does not have good legacies on it, go ahead and break it down and make it useful.
Combining tier 8s only requires 2 tier 8 items. You'll usually get at least 2 back, but be careful... Sometimes you may only get one item back and you can go through a lot of your relics if you are not paying attention.
[edit] Forge Masters and Relic Masters
Forge Masters and Relic Masters are located at all major quest hubs within Moria. There is also a set at Echad Mirobel in Eregion.
Note the following exceptions: 1. No Forge Master or Relic Master at Durin's Threshold. 2. No Relic Masters in either Rivendell or Thorin's Hall.
A special note about the FORGE Masters in Rivendell and Thorin's Hall. Those will begin to interact with you during the course of Volume 2, Book 1, which requires character level 45 to begin. They remain active during the course of the quest, and interacting with them is required to advance the quest. As of now, they remain available to identify and reforge items once Book 1 is complete.
[edit] FAQs
Just general questions that really did not fit into a specific section or are asked so much that it is a quick glance. As this is already getting big, I really hate to add more sections, but hey.
Q. Can I slot items that are not for my class?
A. No, you can only slot items that you can equip. Items must be bound to you before you can slot them and you can only bind items that you can equip.
Q. Can I slot an item that needs a higher equippable level than me to gain it experience for later use?
A. No, as above, you can only slot items that you can equip. If you do not meet the level requirement, you will not be able to bind it to you.
Q. Can I change/choose/move/remove legacies I want to keep/not keep to/from another weapon?
A. No, the system is a random generator. There is no way to chose which legacies you get or do not get.
Q. Can I change the damage type of my weapon?
A. Yes, you can get a scroll from the Item Advancement quests. These scrolls work like dye and adds a title to your weapon. Some titles are damage type, others are slayer type.
Q. Can I have a slayer type and a damage type on the same weapon?
A. No, the system only allows one title to be applied to a weapon. If you apply a slayer for instance to a weapon and change the damage type, the slayer title and effects will be removed. Although, there is a rep-locked (Aquaintance, I belive) barterable (20 gold leaves, 60 silver branches) Lothlorien title that grants both Beleriand damage and Orc slayer Tier 1.
Q. Can I keep more then 6 items bound to me?
A. No, you can only have a total of 6 items bound to you at one time due to technical and database limitations.
Q. Can I unslot an item without deconstructing it?
A. No, you must deconstruct the item in order to free up the slot.
Q. When/How can I name my item?
A. During the first reforge at item level 10, you can change the name of your weapon.
Q. What if I messed up naming my weapon?
A. You'll have to wait till the next reforge to change it.
Q. Where can I find Forge-masters?
A. You can find Forge-masters at all quest hubs inside Moria and Lothlórien, plus Echad Mirobel in Eregion, Rivendell and Thorin's Hall.
Q. Where can I find Relic-masters?
A. Relic-masters can be found next to Forge-masters in the same locations as above, except Rivendell and Thorin's Hall.
Q. How come 2h Weapons have extra stats on it, but 1h do not?
A. This is to make up for the loss of an off-hand weapon. Therefor 2h weapons will usually have about 3 extra stats on it that cannot be upgraded (like +agility/vit/might/etc).
Q. Are any items from Shadows Of Angmar able to be broken down for relics or able to be reforged?
A. No, only the new items that are for the Legendary Items system are able to be broken down or reforged.
Q. Is there any correlation(s) between the TYPE of Legendary Item (Incomparable, Epic, etc) and the player LEVEL of the item required for use (51-60) and the MAXIMUM Item Experience cap (30, 40, 50)?
A. Yes. Rare (Third Age/purple) items from level 51-57 can only level to 30, but level 58-60 rares can level to 40. Similarly, level 53 incomparables (Second Age/teal) can level only to 30, level 54-57 can level to 40, and their 58-60 versions can level to 50. Presumably all epic (First Age/orange) items can be leveled to 50.


















