Lord of the Rings Online Traits Compendium
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Original content created by community member: Fizen

Contents

Introduction

"LOTRO has an interesting way to create some character individuality. This is by the use of traits, which are gained from several methods. These are: Race, Class, Legendary and Virtue. Gaining traits are done differently for each but all are equiped by visiting a bard in Middle Earth." ~Fizen

Traits are gained as follows:

Race Gained from killing creatures that have racial hatreds.
Class Gained from using Skills/Spells of your chosen class.
Virtues Gained through exploration of Middle Earth or Purging the lands of foul creatures.
Legendary These are gained through the location of Books and pages.

Virtues

For ease of reading I've broken the Virtues down, as the end items are the same only differing for the level of the virtue.

Virtue Primary Effect Secondary Effect Tertiary Effect
Image:Charity.pngCharity Wound Resistance Ranged Defence non-Combat Power Regen
Image:Compassion.pngCompassion Ranged Defence non-Combat Power Regen Tactical Defence
Image:Confidence.pngConfidence Fear Resistance Will non-Combat Power Regen
Image:Determination.pngDetermination Agility in-Combat Morale Regen Maximum Morale
Image:Discipline.pngDiscipline Might Disease Resistance Melee Defence
Image:Empathy.pngEmpathy Armor Fate Fear Resistance
Image:Fidelity.pngFidelity Shadow Resistance Vitality Maximum Power
Image:Fortitude.pngFortitude non-Combat Morale Regen Might Disease Resistance
Image:Honesty.pngHonesty Power Armour Fate
Image:Honour.pngHonour Poison Resistance Shadow Defence Vitality
Image:Idealism.pngIdealism Fate Fear Resistance Will
Image:Innocence.pngInnocence Melee Defence Poison Resistance Shadow Defence
Image:Justice.pngJustice in-Combat Morale Regen Maximum Morale non-Combat Morale Regen
Image:Loyalty.pngLoyalty Vitality Power Armour
Image:Mercy.pngMercy non-Combat Power Regen Tactical Defence Agility
Image:Patience.pngPatience non-Combat Power Regen Wound resistance Ranged Defence
Image:Tolerance.pngTolerance Tactical Defence Agility in-Combat Morale Regen
Image:Valour.pngValour Maximum Morale non-Combat Morale Regen Might
Image:Wisdom.pngWisdom Will non-Combat Power Regen Wound resistance
Image:Zeal.pngZeal Disease Resistance Melee Defence Poison Resistance

The following tables list the number of ranks that can be achieved from deeds by region. Click on the virtue name links to see details about them including which deeds (linked to each deed's page for even more details) for each region award ranks. Note Moria includes deeds listed on the following deed panel tabs: Moria, Moria Lower Deeps, Moria Central Halls, Moria Upper Halls, Instances (Mines of Moria). As of first compiling these two charts the virtue pages don't list deeds from Mirkwood expansion and newer content regions and deeds. Information for those deeds for whatever reason the virtue pages were not updated with those respective official lorebook updates like with prior official update.

Charity Confidence Compassion Determination Discipline Empathy Fidelity Fortitude Honesty Honour
Angmar +3 +1 +1 +2 +3 +1 +3
Bree-Lands +1 +1 +1 +1 +2 +1
Ered Luin +3 +1 +1 +1 +2 +1
Eregion +1 +1 +3 +2 +1 +1 +2 +1
Evendim +2 +1 +1 +2 +2 +1
Forochel +1 +1 +1 +1 +1 +1
Lone-lands +1 +2 +1 +1 +1 +1 +2 +1
Lothlorien
Misty Mountains +1 +1 +1 +1 +1 +3 +1
Moria +4 +2 +3 +3 +2 +4 +4 +2 +4 +1
North Downs +1 +1 +1 +1 +1 +1
Shire +1 +1 +1 +1 +1 +1 +1
Trollshaws +1 +1 +1 +1 +1
Idealism Innocence Justice Loyalty Mercy Patience Tolerance Valour Wisdom Zeal
Angmar +1 +1 +1 +2 +1 +2 +3 +3 +1
Bree-Lands +2 +1 +2 +3 +2 +1 +2 +1
Ered Luin +2 +1 +1 +1 +2
Eregion +1 +2 +1 +1 +2
Evendim +2 +1 +1 +1 +1 +1 +1 +1
Forochel +1 +1 +1 +1 +1
Lone-lands +2 +1 +2 +1
Lothlorien +1
Misty Mountains +2 +1 +1 +1 +1 +1
Moria +4 +6 +3 +3 +2 +2 +6 +4 +4
North Downs +1 +2 +1 +1 +1 +4 +1 +1
Shire +2 +1 +2 +1 +1
Trollshaws +2 +1 +1 +1 +1 +1 +1

The following table is ordered by attribute instead of by trait.

Emp Ide Con Wis Pat Cha Com Mer Tol Det Jus Val For Dis Zea Inn Hnr Fid Loy Hns
Armour Value + 2+ 3+
Fate 2+ 3+ 2+
Fear Resist Rating / + +
Will 2+ 2+ 3+
non-Combat Power Regen 0.6+ + 1.1+
Wound Resist Rating / 1.0+ 1.0+
Incoming Ranged Damage 0.5/ 0.5+ 0.5+
non-Combat Power Regen 0.6+ 0.8+ 1.1+
Incoming Tactical Damage 0.5/ 0.5+ 0.5+
Agility 2/ 2+ +
in-Combat Morale Regen 0.5/ + 0.1+
Maximum Morale + 10+ 19+
non-Combat Morale Regen 0.6+ 0.9+ 1.1+
Might 2+ 2+ 3+
Disease Resist Rating / + +
Incoming Melee Damage 0.5/ + 1.0+
Poison Resist Rating / + +
Shadow Defence / + +
Vitality 2+ 2+ 3+
Maximum Power 5+ 10+ 20+
LEGEND: Strong Bonus Medium Bonus Light Bonus
+ This virtue is enhanced with each rank.
/ This virtue will only be enhanced once or never at all.
http://lotro.illuminion.de/traits_en.html

Racial Traits

Racial traits vary for each of the four races, but are all gained from killing creatures. Note: Racial Trait slots are gained at levels 13, 19, 25, 31, and 37 (These are the boxes you gain at the bard. Not the start level of the enmities).

Each race has 3 enmities (A, B, and C), with tiers opening up on the following levels:

  • A: 13 / 19 / 25
  • B: 13 / 29 / 35
  • C: 30 / 35

These enmities (A, B, and C) are:

Man - Dead, Wargs, & Hillmen
Elf - Goblins, Orcs, & Drakes
Dwarf - Dourhands, Goblins, & Trolls
Hobbit - Wolves, Spiders, & Goblins

Dwarf

Note: The numbers in parentheses are the number of kills required to obtain the trait

Enmity of the Dourhands I(50): Headbutt - 15 common damage (goes up with level) with a 5s cooldown, no power cost
Enmity of the Dourhands II(100): Guile and Might Bonus - +5 percent to red and yellow conjunctions (guile and might)
Enmity of the Dourhands III(150): Dwarf Axe - +1 percent 1hand and 2hand axe damage
Enmity of the Goblins I(50): - Fateful Dwarf - +20 fate
Enmity of the Goblins II(100): Return to Thorin's Gate - Sends you straight to Thorins Hall. (1 hr cooldown)
Enmity of the Goblins III(150): Endurance of Stone - Reduces incoming damage for a short time (1hr cooldown)
Enmity of the Trolls I(50): Dwarf's Endurence - adds 35 vitality to fellowship for 10 mins. (1hr cooldown)
Enmity of the Trolls II(150): Shield Brawler - (adds 2% to block chance)

Elf

Note: The numbers in parentheses are the number of kills required to obtain the trait

Enmity of the Goblins I(50): Sylvan Shadows - Decreases movement speed greatly, subtracts 3 from stealth level. 30-minute cooldown.
Enmity of the Goblins II(100): Tactics and Conviction Bonus - Adds 5% to Conjunction Power and Morale Healing Multiplier.
Enmity of the Goblins III(150): Elf Bow-Damage Bonus - Adds 2% Bow Damage.
Enmity of the Orcs I(50): Friend of Man - +20 to Fate
Enmity of the Orcs II(150): Return to Rivendell - Sends you straight to Rivendell. (1-hour cooldown)
Enmity of the Orcs III(250): +75 percent chance to parry for a few seconds, (1hr cooldown)
Enmity of Drakes I(100): +2 percent damage to 1handed swords (dont know about 2handers)
Enmity of the Drakes II(150): Power of the Eldar - Adds a bonus to your fellowships power

Hobbit

Note: The numbers in parentheses are the number of kills required to obtain the trait

Enmity of the Wolves I(50): -Stoop for a Stone - A ranged attack using a stone (5sec cooldown, minor common damage {around 33 at lvl 50})
Enmity of the Wolves II(100):Guile & Conviction Bonus -Adds 5.0% to Guile Conjunction Damage and 5.0% to Conviction Conjuction Healing
Enmity of the Wolves III(150): Hobbit Club Damage - +2.0% bonus to Club damage.
Enmity of the Spiders I(50): Hobbit Stature - +20 might
Enmity of the Spiders II(150): Return to Michel Delving - Sends you straight to Michel Delving. (1hr cooldown)
Enmity of the Spiders III(250): Hobbit Resilience - Bonus to party hope (+1 bonus for 9 minutes, 1hr cooldown)
Enmity of goblins I(50): Hobbit Stealth - stealth mode. (30min cooldown)
Enmity of goblins II(100): Hobbit Silence - A feign death like move. (1hr cooldown)

Man

Note: The numbers in parentheses are the number of kills required to obtain the trait

Enmity of the Dead I(50): Upper-Cut - small short-range melee damage
Enmity of the Dead II(100): Tactics and Might - Bonus "5% to damage and 55 to healing in conjunctions
Enmity of the Dead III(150): Man Sword Damage - Bonus "Adds 2% to one-handed and two-handed sword damage
Enmity of the Wargs I(50): Man of the Fourth Age - Adds 20 to Will
Enmity of the Wargs II(150): Return to Bree - Ports you to the circle outside Bree West gate. (cooldown 1h)
Enmity of the Wargs III(250): Duty Bound - Adds bonus to fellowship's morale for 15m. (cooldown 1h)
Enmity of the Hillmen I(150): Balance of Man - Adds 1% to parry, block and evade
Enmity of the Hillmen II(250): Strength of Morale - 3000 morale heal. (cooldown 1h)

Class Traits

Note: Traits that depend on a skill/spell which must be used on someone other than yourself (all combat-only skills/spells, for instance) will only be advanced if the other person is "non-grey or higher" relative to your level. For instance, at level 38, the Minstrel attack skill Ballad of the Stout and the Minstrel "raise dead" skill Enlivening Grace will only be advanced if you attack a mob level 30 or higher with Ballad of the Stout or raise a dead person who is level 30 or higher.

Burglar


Cunning Wound

  • The wounds caused by your cunning attacks bleed more profusely.
  • Line bonus - Increased Critical Chance with burglar skills by 1%
  • How to Unlock: Srike with Cunning Attack x500


Swift and Subtle

  • You are able to perform your subtle stab skill with greater speed, inflicting more damage.
  • Adds 10.0% to subtle stab damage, line bonus: increases critical chance with burglar skills by 1%
  • How to Unlock: Strike using Subtle Stab x1250


Hidden Dagger

  • Your attacks while using stealth are far more accurate, reducing the chances that you may miss or that your enemy may somehow avoid them.
  • Subtracts 5.0% from all enemy defence chances, decreases your miss chance, *Line bonus: increases positional damage multiplier by 3.0%
  • How to Unlock: Use your special Stealth Attacks x300


Perplexing Riddle

  • Your riddles are far more perplexing than your foes can comprehend, both stunning and mesmerizing them.
  • Line bonus: increases agility by 10.
  • How to Unlock: Use Riddle on your enemies x200


Ambidextrous

  • You are able to wield your off-hand weapon more efficiently, dealing greater damage to your foes.
  • Adds 15.0% to off-hand damage multiplier
  • Line bonus: increased critical chance with burglar skills by 1.0%
  • How to Unlock: Gained from level 15 Class Quest


Strike from Shadows

  • You are able to land precise blows when attacking while using stealth, increasing your chances of landing a critical hit with suprise strike, cunning attack, or provoke.
  • Adds 5.0% to critical chance, line bonus: increases positional damage multiplier by 3.0%
  • How to Unlock: Land critical blows when using stealth x150


Disabling Attack

  • You are able to use your disable skill to greatly reduce your enemy's speed.
  • Line bonus: increases mischievous glee healing by 2.0% and 1 pulse.(I think you can actually earn it before i wasn't given it when i jumped to 20 from the starter instance)
  • How to Unlock: Use Disable against an enemy x600


Trickster

  • Your dust in the eyes skill affects multiple enemies nearby.Dust in the eyes is now AOE
  • Line bonus: increases mischevous glee healing by 2.0% and 1 pulse.
  • How to Unlock: Use Dust against your enemy x1000


Footpad

  • Your ability to move about with stealth has developed beyond your natural aptitude
  • Adds 2 to stealth level, line bonus: increases positional damage modifier by 3.0%
  • How to Unlock: Use your Distraction skill successfully x1000


Focused Eye

  • You are able to take aim more quickly than you once did.
  • Reduces the recovery time of aim by 30.0s.
  • Line bonus: increases critical chance with burglar skills by 1%
  • How to Unlock: use aim in battle {using it before combat starts also counts} x750


Side-step

  • You are able to evade attacks more easily than before.
  • Adds 3.0% to evade chance, line bonus: increases agility by 10
  • How to Unlock: Evade enemy attacks x1250


Opportunist

  • Improves your counter defense skill to further increase your opponent's vulnerability to critical hits.
  • Line bonus: increases mischievous glee healing by 2.0% and 1 pulse.
  • How to Unlock: Use Counter Defence x350


Overwhelming Odds

  • The effects of your tricks are increased after you participate in a conjunction.
  • Increases the output of your conjunctions, Line bonus: increases agility by 10
  • How to Unlock: Execute Conjunctions x150


Leaf-walker

  • You are able to move more quickly while using stealth.
  • Your stealth is improved, enabling you to move quickly when hiding.
  • Line bonus: lincreases positional damage multiplier by 3.0%
  • How to Unlock: Use Hide in plain sight skill


Blind Fury

  • When you enrage your foes, they are likely to engage you in melee combat.
  • Line bonus: increases mischievous glee healing by 2.0% and 1 pulse. (lasts for 30s)
  • How to Unlock: Use Enrage against your enemies x400


Appraising Eye

  • Your Spot Weakness skills is improved (i bugged the grammar) "You are skilled at detecting even the smallest weaknessses in your enemy's armour when using your reveal weakness skill."
  • This trais improves your reveal weakness skill, Line bonus: increases agility by 10.
  • How to Unlock: Gained from level 30 Class Quest

Champion


Call of the Wild

  • The Champion's Wild Attack generates additional threat and will lessen the effects of your fervour penalty.
  • Improved Threat. Subtracts 2.0% from fervour mitigation.
  • How to Unlock: Strike With Wild Attack x1250


At the Ready

  • The Champion's base block rate is increased and she gains a small amount of natural armour.
  • Increase Block 2%. Reduce Fervor mitigation 2%
  • How to Unlock: Successfully block with a shield x1000


Swift to Anger

  • Your Swift Strike skill now generates a fervour pip on a successful critical attack. Your total Might is also increased.
  • Adds 10.0 to Might
  • How to Unlock: Use Swift Strike X1000


Deep Strikes

  • On a critical attack, Wild Attack, Savage Strikes, and Brutal Strikes will apply an additional bleed. Fervour also adds an extra 2% bonus to damage.
  • Adds 1.0% to Fervour damage bonus.
  • How to Unlock: Land Critical Blows Using Wild Attack x1000


Vicious Strikes

  • Increases the critical damage of Wild Attack, Savage Strikes, and Brutal Strikes.
  • Fervour also adds an extra 2% bonus to damage. Adds 4% to Critical
  • Damage Modifier for all Strike skills.
  • How to Unlock: Land Critical Blows With Brutal Strikes x50


Stalwart Blade

  • Your Blade Wall skill will generate a fervour pip on a successful attack. *Blade Wall and Blade Storm will also do more damage.
  • Adds 2% to Area of Effect Skill Damage.
  • How to Unlock: Strike With Blade Wall x500


Blood-lust

  • Your Wild Attack will generate a fervour pip on a critical. Fervour also adds an extra 2% bonus to damage.
  • Adds 25.0 to max morale. Adds 1.0% Fervor Damage Bonus
  • How to Unlock: Land Critical Hits with Wild Attack x50


Braced Against Attack

  • Your bracing attack will provide additional morale for each additional enemy around you. Blade Wall and Blade Storm will also do more damage.
  • +2% Area of Effect Skill Damage
  • How to Unlock: Strike Enemies with Bracing Attack x400


Deadly Strikes

  • Increases the critical damage multiplier of Wild Attack, Savage Strikes and *Brtual Strikes. Fervour also adds an extra 2.0% bonus to damage.
  • +25% to Critical chance Add modifier for all strike skills. Adds 1% Fervor damage bonus.
  • How to Unlock: Hit with Savage Strike x500


Eye of the Storm

  • Reduces cost to 3 pips
  • +2% AoE damage
  • How to Unlock: Land Critical Blows with Bladestorm x 50


Flurry of Blows

  • Your Flurry will last an additional 10 seconds and speed you up an extra 5.0%. Your total Might is also increased.
  • Adds 10 Might
  • How to Unlock: Use Flurry x750


Fervent Rage

  • The Champion's Battle Frenzy now their fervour meter generating 5 pips. Their total might is also increased.
  • Adds 2 to Fervour. Adds 10 to Might.
  • How to Unlock: Use Battle-Frenzy x450


Patience

  • Exchange of Blows procs more often.
  • Increased threat. -2% Fervor mitigation.
  • How to Unlock: Hit targets with Exchange of Blows x 500


Time of Need

  • +5 Fervor
  • +10 Might
  • -300 from Dire Need recast timer
  • How to Unlock: cast Dire Need x 150


Winds of Storm

  • Your Blade Storm attacks can now affect up to ten targets. Blade Wall and *Blade Storm will also do more damage.
  • Adds 5 to Number of Targets. Adds 2.0% to Area of Effect Skill Damage.
  • How to Unlock: Strike Enemies with Blade Storm x350


Heavy Shield Use

  • Heavy Shield Use
  • -2% Fervor mitigation
  • How to unlock: Complete the level 30 Class Quest

Captain


Captain of War

  • Your war-cry encourages your allies to attack with greater speed.
  • Line Bonus: Mark Skills Reset Timer is reduced -2.0 a second.
  • How to Unlock: Use War-cry x300


Expert Attacks

  • You have a greater chance of landing a Critical Hit with your Devastating Blow and Pressing Attack.
  • Adds 5.0% to Critical Chance. Adds 10 to Might.
  • How to Unlock: Land Critical Hits with Devastating Blow x100


Focused Strikes

  • Your skill with arms reduces the chance that your attacks will miss.
  • Adds 2.0% to Fear Resistance
  • How to Unlock: Land Blows with Defensive Strike x500


Renewed Voice

  • Your Enraged Shout recovers more quickly than before.
  • Enraged Shout now recovers Skill Reset seconds faster. Adds 10 to Might.
  • How to Unlock: Use Battle Shout x650


Subtle Command

  • Your Cries and healing skills draw less attention from your enemies.
  • This trait lowers your threat by a medium amount. Adds 2.0% to Fear Resistance.
  • How to Unlock: Use your cries to good effect x2000


Turn of the Tide

  • Your Routing Cry inflicts greater damage, stunning your foes.
  • Adds 3.0% to Damage Increase. Adds 10 to Might.
  • How to Unlock: Afflict enemies with Routing Cry x250


Captain's Valour

  • Your Banner of War evokes greater effects upon your allies. You must resummon your Herald for it to take effect.
  • Line Bonus: Mark Skills Reset Timer is reduced -2.0 a second.
  • How to Unlock: Summon your Herald of War x150


Strong Voice

  • The power costs of your Cries and Shouts are reduced.
  • Subtracts 8.0% from Power Cost. Adds 30.0 to Max Power.
  • How to Unlock: Use Muster Courage x200


Fear No Darkness

  • Your Words of Courage greatly increases the morale of your allies.
  • Adds 30.0 to Power Max.
  • How to Unlock: Use Words of Courage x500


Captain's Hope

  • The Captain's Banner of Hope evokes greater effects upon her allies.
  • How to Unlock: Summon your Herald of Hope x150


Blood of Númenor

  • Allies renewed by your Hands of a Healer skill will return with full Morale and more Power.
  • Line Bonus: Power Max 30.0
  • How to Unlock: Save Allies From the Brink of Death x100


Intimidating Shout

  • Your Threatening Shout more strongly directs the enemies ire towards you.
  • Threatening Shout now generates more threat. Line Bonus: Might +10
  • How to Unlock: Use Threatening Shout x600


Loyalty

  • Your Herald wears stronger armor.
  • Your Herald can take more punishment.
  • Line Bonus:2.0% Fear Resistance
  • How to Unlock: Complete the level 15 Class Quest


Defiance

  • Your Last Stand lasts longer, and you are healed when it ends.
  • Adds 10.0 to duration modifier. Line Bonus:2.0% Fear Resistance
  • How to Unlock: Complete the level 30 Class Quest

Guardian


Guardian's Ward

  • Your Guardian's Ward increases your natural damage mitigation. All of your special attacks also more strongly direct your enemy's ire towards you.
  • Adds additional threat.
  • Lasts 8 seconds.
  • How to Unlock: Strike enemies with Guardian's Ward x1200


Defensive Expertise

  • You are able to use your shield more efficiently, blocking more attacks and reducing the damage dealt to you. All of your special attacks also more strongly direct your enemies' ire towards you.
  • Adds 5.0% Block Chance. Adds additional threat. Adds 5.0% to Common Mitigation.
  • How to Unlock: Strike enemies with Shield-Blow x1500


Stinging Blow

  • You attack more quickly with your Sting skill, inflicting greater damage. *Your base Might is also increased.
  • Subtracts 3.0 from Sting Skill Reset. Adds 10 to Might. Adds 10% Damage *Multiplier to Sting Damage.
  • How to Unlock: Strike enemies with the Sting skill x750


Reactive Block

  • You damage your attacker whenever you block an incoming attack. Your base Might is also increased.
  • Adds 10 to Might.
  • The damage on blocking from this trait doesn't seem to be working. This needs to be double checked for beta 2.
  • How to Unlock: Strike enemies with Shield-swipe x400


Deflected Blows

  • You regenerate some of your power whenever you block an incoming attack, and your block response lasts longer.
  • Adds 3.0 to Block Response Duration Modifier
  • How to Unlock: Complete the level 15 Class quest


Controlled Breathing

  • Your Catch a Breath skill heals additional morale and also heals power. Your base Vitality is also increased.
  • Adds 10 to Vitality
  • How to Unlock : Use Catch a Breath x250


To The Rescue

  • You are able to move more quickly. Your Vitality is also increased.
  • Adds 5.0% to Run Speed. Adds 10 to Vitality.
  • How to Unlock: Evade Enemy Attacks x1000


Stoic

  • Your base Vitality and Fate are increased. All of your special attacks also more strongly direct your enemy's ire towards you.
  • Adds 15 to Vitality. Adds Additional Threat. Adds 15 to Fate.
  • How to Unlock: Use Guardian's Pledge x200


Parried Blows

  • You regenerate some of your power whenever you parry an incoming attack, and your parry response lasts longer.
  • Adds 3.0 to Parry Response Duration Modifier
  • How to Unlock: Complete the level 30 Class Quest


Harasser

  • Your Vexing Blow may hit up to three targets in a 90-degree arc and recovers faster. Your base Vitality is also increased.
  • Adds 10 to Vitality
  • How to Unlock : Use Vexing Blow x800


Quickness

  • Your attack skill is increased beyond your normal abilities. Your base Might is also increased.
  • Subtracts 5% from Attack Duration. Adds 10 to Might
  • How to Unlock : Strike enemies with the Sting skill x1500


Selfless Defence

  • The Guardian's Protection skill makes his target less threatening, while drawing the enemy's ire towards him. All of his special attacks also more strongly direct his enemy's ire towards him.
  • How to Unlock: Use Protection x200


Brave Heart

  • You Warrior's Heart recovers more quickly and allows you to use any of your reactive skills, and your Shield Swipe response lasts longer.
  • Subtracts 90.0 from Skill Reset Time. Adds 3.0 to Shield Swipe Response Time
  • How to Unlock: Use Warrior's Heart x150


Grim Challenge

  • Your Challenge skill recovers faster. Your base Vitality is also increased.
  • Subtracts 25.0 from Guardian's Challenge Skill Reset. Adds 10 to Vitality
  • How to Unlock: Use Challenge x300


Heat of Battle

  • Your Thrill of Danger returns quickly and allows you to use any of your reactive skills, and your Retaliation response lasts longer.
  • Adds 3.0 to Retaliate Response time
  • How to Unlock: Use Thrill of Danger x125


Strong Lungs

  • You are able to take Deep Breaths more often and for longer periods of time. *Your base Might is also increased.
  • Subtracts 150.0 from Deep Breath Skill Reset. Adds 10 to Might
  • Use Deep Breath x100

Hunter


Sturdy Traps

  • It is more difficult for enemies to break free of your traps.
  • Line bonus: Ranged Critical Hit Chance Mod 1.0%
  • How to Unlock: Set traps for your enemies x 350


Barbed Fury

  • Wounds caused by your Barbed Arrow bleed more profusely.
  • Adds 2.0% to Ranged Offense Damage.
  • How to Unlock: Strike enemies with Barbed Arrow x 750


Swift and True

  • Your Swift Bow inflicts greater damage to your enemies.
  • Adds 8.0% to Swift Bow Damage. Adds 2.0% to Ranged Offense Damage.
  • How to Unlock: Strike enemies with Swift Bow x 1000


Rapid Recovery

  • All of your melee skills recover more quickly than before.
  • Subtracts 1.2 from Skill Reset Time. +1% Ranged Critical Hit
  • How to Unlock: Strike enemies with Swift Stroke x 500


Deadly Precision

  • When you land a Critical Hit with a ranged attack, your Focus (Aim) increases by +1.
  • Barbed Arrow induction time reduced 0.1s, Swift Bow induction time reduced 0.1s
  • How to Unlock: Land critical hits with your bow skills x 500


Graceful Draw

  • Your Endurance Stance further reduces the Power cost of your ranged skills.
  • Adds 0.3 to Power Regeneration in Combat
  • How to Unlock: Strike Enemies with your bow skills x6000


Hail of Arrows

  • You have a greater chance of landing Critical Hits with your Rain of Arrows.
  • Adds 25.0% to Critical Chance for Rain of Arrows. Adds 2.0% to Ranged *Offense Damage. Adds 25.0% to Critical Damage Multiplier for Rain of Arrows.
  • How to Unlock: Strike enemies of rain of arrows x 500


Arrow Storm

  • The focus cost of your Rain of Arrows is reduced by 1
  • Adds + 0.3 to Power regen in combat
  • How to Unlock: Strike enemies with Rain of Arrows x 600


Swift Recovery

  • Your Needful Haste and Intent Concentration recover more quickly.
  • Reduces recovery time by 60.0s, Barbed Arrow induction time reduced by 0.1s
  • Swift Bow induction time reduced by 0.1s
  • How to Unlock: Strong Draw: Use Needful Haste x 125


Focused Eye

  • (Aim) cost for your Penetrating Shot is reduced by -1.
  • Adds 1 to Pip. Adds 0.3 to Power Regeneration in Combat.
  • How to Unlock: Use Penetrating Shot x 600


True Shot

  • The Hunter's Penetrating Shot pierces more deeply through an enemy's armour, ignoring more of the armour's damage mitigation.
  • Subtracts 8.0% from Target's mitigation to this attack. Ranged Offense Damage increased 2.0%
  • How to Unlock: Strike enemies with Penetrating Shot x 1,000


Heightened Senses

  • Your exceptional senses allow you to track creatures over a greater distance, even if they are using Stealth, and to more easily detect creatures using Stealth.
  • Line Bonus: Ranged Critical Hit
  • Chance Mod increased 1.0%
  • How to Unlock: Use Tracking skills x 500


Rapid Recovery

  • All of your melee skills recover more quickly than before.
  • Subtracts 1.2 from Skill Reset Time
  • Line Bonus: Ranged Critical Hit
  • Chance Mod increased 1.0%
  • How to Unlock: Strike enemies with Swift Stroke x 500


Deep Concentration

  • Your Intent Concentration also restores some power, in addition to its normal effects.
  • Line Bonus: Power Regeneration in Combat increased by 0.3 per second.
  • How to Unlock: Use Intent Concentration x 150


Stealthy Shot

  • When you use Beneath Notice, you draw even less attention from your enemies
  • Lasts for 30s
  • Line Bonus: Ranged Critical Hit Chance Mod increased 1.0%
  • How to Unlock: Use Beneath Notice x 150


Fast Draw

  • You are able to release your Barbed Arrow and Swift Arrow more quickly
  • Line Bonus: Barbed Arrow induction time reduced 0.1s, Swift Arrow induction time reduced 0.2s
  • Complete lvl 15 Hunter quest.


Enduring Precision

  • Your focus increases 1 every 5 seconds while you are in a Precision Stance
  • Line Bonus: Barbed Arrow induction time reduced 0.1s, Swift Arrow induction time reduced 0.1s
  • Complete lvl 30 Hunter quest


Lore-master


Master of the Staff

  • Your Staff Strikes are deadly and can stun opponents at times.
  • Your staff strikes are near legendary. Adds 2.0% to fire mitigation. *Multiplies Max Morale by 1.05
  • How to Unlock: Use Staff-Strike against your Foes x600


Light of Hope

  • Your Beacon of Hope skill has lower cost to your Morale and resets faster.
  • Subtracts 40.0% from Beacon of Hope's Morale Cost. Adds 0.3 Morale regeneration in Combat. Subtracts 10.0 from Skill Reset Time. Reduces Beacon of Hope Induction time by 1.0 seconds.
  • How to Unlock: Use Beacon of Hope x600


Master of Beasts

  • Your knowledge of the Signs of Animals gives you greater control over them, lessening their cost and enhancing their duration.
  • Subtracts 10.0% from Loremaster Sign of the Wild Power Cost.
  • Line Bonus: -3.0% from all the power costs of your sign skills. Adds 120.0 to *Signs of the Wild durations.
  • How to Unlock: Use Sign of Protection x500


Power and Wisdom

  • This improves your Ancient Wisdom effect magnitude and enables you to use your Power of Knowledge skill for a longer period of time.
  • Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance.
  • How to Unlock: Draw Power from your enemies x250


Sublety of Wisdom

  • You have a keen understanding of what it means to be a keeper of ancient lore in Middle-earth, often going unnoticed when you do choose to call upon your knowledge.
  • Your threat level when playing skills is reduced a small amount. Adds 2.0% to fire mitigation.
  • How to Unlock: Use Blinding Flash against your enemies x400


Dúnadan-learning

  • Well versed in the knowledge of the Dunedain, you know their signs well enough to increase their effect, increasing both duration and effectiveness.
  • Line Bonus: -3.0% from all the power costs of all your sign skills.
  • How to Unlock: Use Signs of Power x1000


Beast-Lore

  • The Combat Prowess of your pets are increased.
  • Your animals have increased health, increased power, attack faster and deal more damage.
  • Line Bonus: -3.0% from all the power costs of your sign skills.
  • How to Unlock: Use Sign of Rage x300


Deep Lore

  • Your knowledge of herbs, fire, and wind are unmatched, increasing your ability to use them.
  • Number of Targets for AOE Lore Skills set to 5 for Lore Skills. Adds 0.3 to *Morale Regeneration in Combat.
  • How to Unlock: Use your Lore Skills Against Enemies x500


Harmony with Nature

  • This gives you bonus to power, on overt displays of magical power. This includes: Cracked Earth, Gust of Wind, Test of Wills, Light of the Rising Dawn and Ents go to War.
  • Reduces the power cost of Overt Displays of Magic. Adds 2.0% to Fire Mitigation. Decreases all Overt Magic Induction Time by 25.0%
  • How to Unlock: Use Cracked Earth x400


Awareness of Body

  • This gives you a reduction to the morale costs on overt displays of magical power. This includes: Cracked Earth, Gust of Wind, Test of Wills, Light of the Rising Dawn and Ents go to War.
  • Subtracts 40.0% from Morale Cost. Adds 2.0% to Fire Mitigation.
  • How to Unlock: Use Wisdom of the Council x100


Healer

  • You are more adept at healing others.
  • Subtracts 15.0% from Power Cost. Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance. Decreases Healing Skills Induction Time by 50.0%
  • How to Unlock: Heal your fellows with Leechcraft x250


Knowledge of the Past

  • All of your Skills have a chance to restore a small amount of Power.
  • Adds 0.3 to Morale Regeneration in Combat.
  • How to Unlock: Use Ancient Wisdom x300 (max 35/day)


Tactically Adept

  • All of your magical skills have a lower cost to your Power.
  • Subtracts 3.0% from Magic Cost. Adds 0.3 to Morale Regeneration in Combat.
  • How to Unlock: Use Share the Power x750 (max 75/day)


Proof Against All Ills

  • Your Tend the Sick and Leechcraft works on all allies within an area-of-effect.
  • Your Lore is strong enough to hasten the removal of ills to all around you. *Adds 1.0% to Disease Resistance. Adds 1.0% to Wound Resistance.
  • How to Unlock: Use Tend the Sick x300 (max 30/day)

Minstrel


Harmonious Melody

  • You have a longer window of opportunity in which to perform your next tier of Ballads.
  • Adds 5.0 to Effect Duration. Line Bonus: Adds 0.3 to Morale Regeneration in Combat
  • How to Unlock: Use Ballads x1500


Herald's Hammer

  • Your Herald's Strike is more effective than before.
  • Adds 100.0% to Herald's Strike. Line Bonus: Adds 50.0 to Max Morale
  • How to Unlock: Smite enemies with Herald's Strike x700


Powerful Voice

  • The Power costs of all your Cries is reduced.
  • Subtracts 5.0% from Cries Cost. Line Bonus: Power Max 65.0
  • How to Unlock: Use your cries x300


Smooth Voice

  • This skill transforms your Ballad of Vigour and Ballad of Swiftness to become slower songs, that no longer deal damage but act upon your fellowship for a longer duration.
  • Line Bonus: Adds 50.0 to Max Morale
  • How to Unlock: Use Piercing Cry x600


Focused Performance

  • Your skills are more difficult to disupt.
  • Subtracts 10.0% from Induction Duration. Line Bonus: Fear Resistance 2.0%.
  • How to unlock: Evade enemy attacks x300


Graceful Demeanour

  • The effects of your Enlivening Grace and Rally are enhanced.
  • Subtracts 2.0 from Bringing back fellows from defeat induction time. Line *Bonus: Fear Resistance 2.0%. Adds 20.0% to Revive Morale Total. Adds 30.0% to Revive Power Total
  • How to unlock: Use Enlivening Grace x100


Unrelenting

  • When you land a critical Hit with your Piercing Cry, your enemy is stunned. *This trait also causes your Piercing Cry to recover faster.
  • The sound of your voice can stun your enemies. Line Bonus: Max Morale 50.0. Subratract 5.0 from Skill Reset.
  • Note: This currently seems to stun about 50% of the time when you crit.
  • How to unlock: Land Critical Hits with Piercing Cry x100


Light in the Dark

  • Your Tier 1 and Tier 2 Ballads inflict more damage to your enemies.
  • Adds 10% to Tier 1 damage.
  • Line Bonus: Max Morale 50.0
  • How to unlock: Use Ballad of Resonance x1000


Life-singer

  • The Power costs of your morale-renewing skills are reduced.
  • Subtracts 10.0% from Power Cost. Line Bonus: Increases Morale Regen in Combat by 0.3
  • How to Unlock: Use your Healing Songs x1000


Heralded Saviour

  • You use your Song of Aid to greater effect. This song is especially effective at lightening the hearts of your fellows.
  • Line Bonus: Fear Resistance 2.0%
  • How to Unlock: Use Song of Aid x400


Silver Tongue

  • Your Songs recover more quickly than before.
  • Subtracts 3.0 from Song Skill Recharge. Line Bonus: Fear Resistance 2.0%
  • How to Unlock: use Cry of the Chorus x125


Strength of Voice

  • The duration of your Tier 3 Ballads is increased.
  • Adds 10.0 to Effect Duration. Line Bonus: Morale Regeneration in Combat 0.3
  • How to Unlock: use Ballad of War x500


Glorious Anthem

  • The duration of your Anthems is increased.
  • Adds 15.0 to Effect Duration. Line Bonus: Morale Regeneration in combat 0.3
  • How to Unlock: Complete the level 30 Minstrel Quest


Battle-hymn

  • Defeating enemies with Cry of the Valar gives group combat boost.
  • Line Bonus: +65 to max Power
  • How to Unlock: Use Anthem of the Valar x250


Subtle Movements

  • -25.0 from threat
  • Line Bonus: +65 to max power
  • How to Unlock: Use Soothing Song x300

Legendary Traits

These are gained through legendary books for each class, the books are purchased from class trainers and reputation venders (for certain ones only) and require level 39. The pages for these books are randomly dropped in loot from level 39+ humanoid enemies. The first four can be found in Angmar and Eregion, and the last four can be found in the Misty Mountains and Forochel; pages are also found in Moria. Before you can obtain the pages you will need to use the book(s); which will add a deed to the deed log located in the class tab. Each deeds will request you to talk to someone related to your class. They are:

  • Boromir for Captain
  • Elrond and Gandalf for Lore-masters
  • Bilbo Baggins for Burglars
  • Legolas for Hunters
  • Samwise for Guardians
  • Gimli for Champions
  • Lindir for Minstrels

Note 1: All these npc's are located in Rivendell.

Note 2: The first Legendary Trait Slot does not open until level 41.

Burglar


Book of Knives: Flashing Blades - 3rd Critical Strike response chain attack, follows Double Edged Strike (ie. BA->DES->FB)

Pages: 3, 5, 12, 17, 18, 23, 26, 31


Knee Breaker's Manual: Sweep the Knee - Your Trip skill does not break Stealth and recovers much more quickly. This increases your Trip ability. Decreases Trip reset time by 40.0 seconds

Pages: 1,3,4,8,10,15,16,19


Expert's Guide To Dirty Fighting: Exposed Throat - 4th Conjunction Starter

Pages: 4, 5, 7, 12, 15, 19, 24, 28

Captain


Treatise of Valour: Shield of the Dunedain - Your voice calls upon the will of the dunedain protecting a companion but at the cost of half your power.

Pages: 2, 3, 5, 10, 12, 15, 18, 22


The Book of Oaths: Oathbreakers Shame - you levy a curse on your foe which increases the damage you can do to the creature.

Pages: 6, 8, 9, 14, 17, 19, 23, 28


The Candles Flame: Escape from Corruption - You are able to revive a fallen companion.

Pages: 4, 7, 13, 16, 25, 26, 31, 35

Champion


The Tome of Swords: Ferocious Strikes - An aggressive triple attack that engenders threat

Pages: 1, 4, 7, 12, 13, 17, 21, 25


The Artisan Blade: Blade Explosion - A full area-of-effect attack of a huge magnitude but comes at the cost of threat.

Pages: 2, 4, 6, 9, 14, 15, 17, 26


The Joy of Battle: Fight On - A cry of defiance that robs the monsters of their ability to use power and gives it to you.

Pages: 11, 14, 18, 24, 25, 28, 32, 36

Guardian


The Shield Maidens Song: Guardians Threat - You focus yourself on enraging your enemies.

Pages: 1, 8, 11, 12, 15, 19, 25, 26


The Best Defence: Shield Crush - After a successful Shield Bash or Shield Taunt, you may bash him again with your shield for greater damage. This skill generates additional threat.

Pages: 2,3,5,9,12,16,17,19


Final Word: Challenge The Darkness - You know how to goad your enemies into attacking you, leaving your allies free to maneuver. This skill generates additional threat and forces nearby opponents to attack you as well as raising guardians ward.

Pages: 6,7,13,14,19,21,24,27

Hunter


The Way of the Hunter: Press Onwards - When the need is high, you can move on with little rest, restoring all Power and Morale in only a few seconds. (Heals 3000 points of morale and power - 10 minutes cooldown - cannot be used in combat)

Pages: 1, 3, 4, 8, 17, 20, 21, 28


A Shot In The Dark: Bard's Arrow- You fire with the skill of Bard himself driving evil enemies into fear.

Pages: 5, 10, 14, 16, 19, 22, 23, 25


Furthest Charge: Rain of Thorns- You rain 5 thorn arrows down upon your enemies, allowing you to pin multiple targets.

Pages: 7 9 10 14 17 18 21 24

Lore-master


Of Leaf and Twig: March of the Ents - Only the Eldar and the Istari rival your knowledge of nature, this skill enables you to bring down the wrath of the natural world on your foes.

Pages: 8, 23, 53, 77, 98, 145, 162, 241


The Book of Beasts: Noble Savage - Your pets have better morale, have an increased attack power and better defensive capabilities. The Loyalty and stalwart nature of your pets know no bounds.

Pages: 3, 6, 8, 14, 25, 26, 33, 37


Lore of the Blade: Talk to Gandalf: You may now dual weild sword and staff as well as gaining some skills in melee. This enables you to use a sword. This allows the duel weilding of weapons. Add 300.0 to Max Morale. Add 2.0% to Parry Chance. Add 2.0% to Evade Chance. Add 15.0% to Melee Offense.

Pages: 5, 11, 18, 26, 35, 45, 56, 68

Minstrel


The Rising Chord: Song of the Hopeful Heart - an area buff, giving 4 hope in a small area centered on where you cast it. Lasts up to 5mins, cooldown 10mins

Pages: 3, 4, 11, 14, 16, 23, 27, 28.


Valour's Marches: Anthem of the Istari - This skill calls upon song to blast your enemies with an area-of-effect light that will slow the creatures who are hit by it. You will have a short window after playing a tier 3 song to play one of these and it will reset your ballad counter back to start.

Pages: 1, 5, 7, 8, 12, 16, 23, 26.


Melodies of the Valar: Eldar's Grace - The ways of the Eldar are not lost to all races yet, you may bring hope to those whose morale has been entirely depleted, reviving a defeated target in combat.

Pages: 12, 14, 23, 24, 27, 29, 30, 32.
  • Pages 12, 14, 23, 24 - Found in Angmar
  • Pages 27, 29, 30, 32 - Found in the Misty Mountains
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