Monster:Cargaraf
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Official Game Entry
Monster: Cargaraf
Level(s):
68 Arch-nemesis (Ranged)
Classification:Race of Man
Angmarim

Player Entry

Overview

One of the Twins found in Barad Guldur, the other being Morgaraf. They comprise the second boss fight of Barad Guldur.


Level: 68 () Cargaraf
Genus: Man Species: Angmarim
Alignment: Evil Type: Archnemesis
Combat Effectives:
Melee Defense: Average
Tactical Defense: Average
Ranged Defense: Average
Conjunctions: True
Stun/Mez: True
Root: True
Resistances
Cry: Average
Song: Average
Tactical: Average
Physical: Average
Max Morale: 451,413
Max Power: 56,180
Mitigation:
Common: Good
Fire: Good
Frost: Good
Shadow: Good
Light: Good
Ligntning: Good
AncientDwarf: Good
Beleriand: Good
Westernesse: Fair

Debuffs and Special Attacks

If you get a fear on you, GET IT OFF. It comes from Cargaraf and is called Shadow of Doubt. It comes out in progressively stronger versions as the fight goes on and ultimately will do -100% incoming healing, -5k morale applied on expiration, etc., it's a nasty fear, although it does make your skills 60% cheaper and you do more damage while you have it, unless the tooltip is bugged, so if a non-aggro target gets this, it might be worth keeping it for a few seconds just for the increased damage and lower power costs, but do remember the penalties.
Image:Cargaraf Shadow of Doubt.png
The Away With You skill can one-shot anyone in melee range, so Cargaraf must either be ranged tanked or kited. Image:Cargaraf Away with you.png

Image:Cargaraf Flee in Terror.png

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