Quest:Giving the Durub a Good Drubbing
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Official Game Entry
Quest: Giving the Durub a Good Drubbing
Category: Moria: Zelem-melek
Scope: n/a
Arc(s): The Durub
Minimum Level: 50
Prerequisite Quests:
A Multitude of Durub
Rewards
Money:
26 60
Reputation:
IXP:
Item Advancement Experience
Description
Dómárr has determined that the Durub are being led by unusually clever captains, and that their threat is even greater than he first believed.
Bestower
'The Durub have yet to take any real mis-steps, (your name). Given how deluded they are in regard to their status with the Dark Lord, I find that a bit queer. Despite their foolish pride, they must have some cunning captains among their ranks.

'However, I doubt not that the Durub army will crumble if we lop off its head. I have a plan for setting the Durub against Mazog's forces, but it will be hindered as long as the Durub's strongest leaders remain in control. Therefore, let us even the odds a little.

'Return south to Gazatu-ru and strike against their captains. The more of the captains that fall, the more likely my plans will succeed.'
Objectives
Objective 1:
The Durub captains are at Gazatu-ru, south of the Twenty-first Hall.

Dómárr wishes you to defeat the Durub captains, as he believes they are responsible for their strong organization. If the captains fall, the Durub should become vulnerable.
• Defeat Durub captains at Gazatu-ru ($NUMBER$/$TOTAL$) (Durub Captain)
Objective 2:
Dómárr is at the Twenty-first Hall, north of Gazatu-ru.

Dómárr will be pleased to hear the Durub captains have been defeated and the tribe's organization has been broken.
• Talk to Dómárr at the Twenty-first Hall (Dómárr)

Player Entry

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