Quest:Instance: Jail Break
Official Game Entry
Quest: Instance: Jail Break
Category: Introduction
Scope: Epic
Arc(s): Bree-land Introduction
Minimum Level: 1
Rewards
Description
While travelling through the Chetwood, you were waylaid by brigands and taken captive. You now find yourself in a cell, searching for a means of escape.
Bestower
Objectives
Objective 1:
You awake in a holding pen in a brigand camp. A grim-looking man -- a Ranger, Strider -- is standing before you. As you groggily stand up, his urgent voice reaches your ears.
• Leave your cell and approach your rescuer (Use W to move forward)
Objective 2:
A satchel is on the floor near your rescuer.
Strider told you to search the satchel for any weapons and collect its contents, for you will need to defend yourself during this daring escape.
Strider told you to search the satchel for any weapons and collect its contents, for you will need to defend yourself during this daring escape.
• Search the satchel for weapons (Right-click the satchel to loot it)
Objective 3:
Strider has bested the brigand guards, but he warns there are more enemies ahead.
The Ranger wants you to practice combat by sparring with him to ensure that you are able to protect yourself during the escape.
The Ranger wants you to practice combat by sparring with him to ensure that you are able to protect yourself during the escape.
• Speak with Strider (Right-click Strider to talk)
Objective 4:
Now that you have practiced combat, speak with Strider and find out what to do next.
• Speak with Strider
Objective 5:
Strider has left the jailhouse and entered the yard. He is waiting for you there.
• Follow Strider outside
Objective 6:
Now that you have left the jailhouse, speak with Stider and find out where to go next.
• Speak with Strider
Objective 7:
Celandine Brandybuck is being held ahead in the brigand camp.
Strider wishes you to rescue the hobbits, starting with Celandine, while he goes off in search of signs of Mordor (whose presence is startlingly near.) You will need to defeat any brigands you come upon while searching for the hobbits.
Strider wishes you to rescue the hobbits, starting with Celandine, while he goes off in search of signs of Mordor (whose presence is startlingly near.) You will need to defeat any brigands you come upon while searching for the hobbits.
• Defeat Celandine's captors (4)
Objective 8:
Celandine is being held in a cage against the wall of the enclosure.
You have defeated Celandine's captors, but you have not found Mundo Sackville-Baggins. Celandine may be able to tell you where Mundo is being held.
You have defeated Celandine's captors, but you have not found Mundo Sackville-Baggins. Celandine may be able to tell you where Mundo is being held.
• Talk to Celandine Brandybuck 
Objective 9:
Mundo Sackville-Baggins is being held in the yard beyond the gate of Celandine's holding pen.
Celandine's distraction was a success. Only one brigand remains behind to guard Mundo. You should get rid of him quickly.
Celandine's distraction was a success. Only one brigand remains behind to guard Mundo. You should get rid of him quickly.
• Defeat Mundo's captor
Objective 10:
Mundo is tied to a post in the yard.
Despite the defeat of his captor, Mundo Sackville-Baggins appears particularly displeased. You should encourage him to join you.
Despite the defeat of his captor, Mundo Sackville-Baggins appears particularly displeased. You should encourage him to join you.
• Speak with Mundo Sackville-Baggins (Mundo Sackville-Baggins) 
Objective 11:
Strider and Amdir await you and the hobbits at the main gate.
You have freed both of the missing hobbits, but you have not yet escaped the camp.
You have freed both of the missing hobbits, but you have not yet escaped the camp.
• Find Strider and Amdir
Objective 12:
Amdir lies just beyond the main gate.
The Ranger Amdir was struck down by the Black Rider before Strider could drive him off. You should ask Strider what to do, for the situation is now dire.
The Ranger Amdir was struck down by the Black Rider before Strider could drive him off. You should ask Strider what to do, for the situation is now dire.
• Talk to Amdir
Objective 13:
Strider waits near the main gate.
Amdir is gravely wounded. Strider will best know what to do to help his friend.
Amdir is gravely wounded. Strider will best know what to do to help his friend.
• Talk to Strider (Celandine Brandybuck) 
Objective 14:
Strider waits near the main gate.
Amdir is gravely wounded. Strider will best know what to do to help his friend.
Amdir is gravely wounded. Strider will best know what to do to help his friend.
• Talk to Strider
Player Entry
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