Quest:The Standing-stone
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Official Game Entry
Quest: The Standing-stone
Category: Ered Luin
Scope: n/a
Arc(s): Old Bones
Minimum Level: 10
Prerequisite Quests:
A Disturbing Affair
Rewards
Description
Barrow-wights roam the ancient Edain mounds in the eastern reaches of Haudh Lin, heralding the coming of a great evil to Ered Luin.
Bestower
'Wights roam the barrows of Haudh Lin. I know not what this portends, for never before have such creatures been seen in these lands. They are the creatures of the Witch-king of Angmar. This bodes ill for Eriador and perhaps for all of Middle-earth, for eyes which should be turned south, may turn north instead and be blinded to the larger threat.

'As it ever is with evil, no doubt a greater will drives the lesser amid the barrows. It is that greater will which must be destroyed. Only thus will Angmar's designs for Ered Luin be hindered.

'Take this Elf-stone into the barrows and place it upon the largest standing stone. It is a white stone near a ruined building. The Elf-stone bears such a virtue that may cause that greater will of which I spoke to be drawn forth, and you must confront it.'
Objectives
Objective 1:
The white standing stone is in the old Edain mounds north-east of Glamír's home, near the ruins of an old building.

Glamír told you to take the Elf-stone to the Edain mounds and place it upon the largest standing stone. He believes the creature whose will governs the wights of Haudh Lin may be drawn into the open by its presence.
• Find/Use Standing Stone
• Turn in Elf-stone
• Defeat the Mound-wight Master (Mound-wight Master)
Objective 2:
Glamír is within the ruin, south-west of the ancient Edain mounds.

As Glamír foretold, the Elf-stone drew forth the master of the wights. You should return to Glamír with news of your victory over the creature.
• Talk to Glamír
• Turn in Elf-stone

Player Entry

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