Skill:Cracked Earth
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Official Game Entry
Cracked Earth
Fury of Nature
Level:  14
The ground cracks beneath your enemies' feet, inflicting damage. After a few seconds, the great upheavals in the earth root the targets.
Cost: Power
25m Range
Max Targets: 5
Radius: 7m
Base Cooldown: 10s
Training Cost: 19 60
Power
Level Cost
14 27
15 29
16 31
17 32
18 34
19 36
20 36
21 38
22 40
23 41
24 43
25 44
26 46
27 48
28 49
29 50
30 52
31 53
32 55
33 57
34 58
35 60
36 61
37 63
38 64
39 65
40 67
41 69
42 70
43 72
44 73
45 75
46 77
47 78
48 79
49 81
50 82
51 84
52 86
53 87
54 89
55 90
56 92
57 93
58 94
59 96
60 98
61 99
62 101
63 103
64 104
65 106
66 109
67 112
68 117
69 120
70 124
71 129
72 132
73 137
74 142
75 144

Player Entry

Additional Skill Information

Cracked Earth has a 2-part effect: The immediate effect upon casting is AOE fire-based damage. The secondary effect is an AOE root that occurs exactly 10 seconds later. The resistance check for the root component is applied individually for each foe, so one or more mobs might not be rooted successfully.

Tips for using Cracked Earth as a pulling technique:

  1. From the extreme range at which you can cast Cracked Earth, target the foe in the group that you think you might also want to mez first, such as a troublesome ranged foe.
  2. Turn around 180 degrees and face the direction that you want to run (kite).
  3. Cast Cracked Earth and hold down your run foward key so that you'll start running away from the group of foes as quickly as possible.
  4. Watch your targeting bar while you are running away. After 10 seconds the cracked earth icon changes to a shadowy silhouette of a foot. This indicates that the root component has taken effect.
  5. Turn and assess the situation. Usually all of the foes have been successfully rooted. The root effect lasts for 30 seconds.
  6. Cast Blinding Flash on your original target if none of the other foes have resisted the root component. Otherwise you might choose to instead cast Blinding Flash on a foe that resisted the root component.
  7. Wait 15 seconds for Blinding Flash to recharge, then cast it on a second foe in the rooted group. You now have two foes in the rooted group mezzed, and you can keep them permanently mezzed due to the fast recharge time of Blinding Flash.
  8. Proceed to wake up the non-mezzed foes in the group and deal with them accordingly. Remember not to use AOE damage on those foes until they have moved far enough from the two mezzed foes.

Notes

Because pet commands are still somewhat bugged, the following tips are useful to ensure your pet does not inadvertently attack and therefore wake up a rooted mob:

  • Ensure that your pet is in Passive mode
  • Ensure that the "Attack my target" command is not active.

Until Turbine fixes the command responsiveness of pets, in general it is best to keep your pet on passive at all times and to manually send it in to attack.

image:cracked-earth-ss.jpg

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