Skill:Exploit Opening
Official Game Entry
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Exploit Opening
You are able to stun your target, creating an opportunity to use Fellowship skills if you are in a Fellowship.
Cost: Power 3m Range Base Cooldown: 5m Training Cost: 7 |
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Power
| Level | Cost |
|---|
| 12 | 9 |
| 13 | 10 |
| 14 | 10 |
| 15 | 10 |
| 16 | 10 |
| 17 | 11 |
| 18 | 11 |
| 19 | 12 |
| 20 | 13 |
| 21 | 13 |
| 22 | 14 |
| 23 | 14 |
| 24 | 15 |
| 25 | 15 |
| 26 | 16 |
| 27 | 16 |
| 28 | 17 |
| 29 | 18 |
| 30 | 18 |
| 31 | 19 |
| 32 | 19 |
| 33 | 20 |
| 34 | 20 |
| 35 | 21 |
| 36 | 22 |
| 37 | 22 |
| 38 | 23 |
| 39 | 23 |
| 40 | 24 |
| 41 | 24 |
| 42 | 25 |
| 43 | 26 |
| 44 | 26 |
| 45 | 27 |
| 46 | 27 |
| 47 | 28 |
| 48 | 28 |
| 49 | 29 |
| 50 | 29 |
| 51 | 29 |
| 52 | 30 |
| 53 | 30 |
| 54 | 31 |
| 55 | 31 |
| 56 | 32 |
| 57 | 32 |
| 58 | 33 |
| 59 | 34 |
| 60 | 34 |
| 61 | 35 |
| 62 | 35 |
| 63 | 36 |
| 64 | 36 |
| 65 | 37 |
| 66 | 37 |
| 67 | 38 |
| 68 | 39 |
| 69 | 39 |
| 70 | 40 |
| 71 | 40 |
| 72 | 41 |
| 73 | 41 |
| 74 | 42 |
| 75 | 43 |
| 76 | 43 |
| 77 | 44 |
| 78 | 44 |
| 79 | 45 |
| 80 | 45 |
| 81 | 46 |
| 82 | 47 |
| 83 | 47 |
| 84 | 48 |
| 85 | 48 |
Player Entry
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Additional Skill Information |
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While not the best use of this skill, it can be used as an interrupt on casters or summoners, if it is not resisted. For example, use it to interrupt Pale Folk Hornblowers on the platform in Carn Dum if your addle, riddle and startling twist are on cool down. |
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