Skill:Fervour
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Official Game Entry
Fervour
Toe to Toe
Level:  4
Your damage and Power regeneration are increased at the expense of avoidance.
NULL
+0 to power regeneration
Cannot Evade, Parry or Block
Base Cooldown: 4s
Training Cost: 32

Player Entry
Fervour is the first stance Champions get. Fervour offers very high in-combat Power regeneration, +15% Melee Damage, and generates one Fervour pip every 5 seconds. Fervour also removes your ability to block, parry and evade and reduces your incoming healing modifier by 30%. From levels 61 to 65, Fervour gains 1% Melee Damage every level. At level 65, Fervour gives +20% Melee Damage.

Fervour forces the Champion to rely on killing the target before the target kills the Champion, or forces the Champion to be wary of his threat generation so he does not take damage. Melee Defence, high Common and other assorted Defences, and Morale help when being in Fervour, as the other, more reliable sources of defence (block, parry, evade) are not an option for you.

Fervour also receives a bonus from the fourth of five trait set bonuses in The Berserker trait set, allowing Fervour to generate one Fervour pip every 4s instead of every 5s.

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