Skill:Herb-lore
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Official Game Entry
Herb-lore
Lore of the Second Age
Level:  36
Your knowledge of things natural gives you influence over the ground and plants, allowing you to root a group of enemies in place.
Cost: Power
40m Range
Max Targets: 3
Radius: 8m
Base Cooldown: 2m
Training Cost: 129 60
Power
Level Cost
36 194
37 199
38 201
39 207
40 212
41 217
42 222
43 227
44 232
45 237
46 242
47 245
48 250
49 255
50 260
51 265
52 270
53 275
54 281
55 286
56 291
57 293
58 298
59 303
60 309
61 314
62 319
63 324
64 329
65 334
66 344
67 356
68 368
69 380
70 393
71 405
72 418
73 432
74 445
75 456

Player Entry

Additional Skill Information

This effect lasts for 30 seconds and affects a group of 3 enemies in close proximity to each other (approximately 8 yards). Slotting the 'Deep Lore' trait increases the number of enemies affected to 8 (although it's rare to find that many within 8 yards of each other).

The recovery time for this skill is 2 minutes, although Call to the Valar will reset the skill completely.

It takes a significant amount of damage to break this root effect (more than is needed to break the Cracked Earth root effect.

It is possible to chain root enemies by with this skill by using Cracked Earth before the root effect from Herb Lore Expires. When herb lore expires, the Cracked earth root should take effect, keeping the group rooted.

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