Skill:Staff-strike
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Official Game Entry
Staff-strike
Melee Skills
Level:  1
You raise your weapon to fell your enemy with a mighty blow.
Cost: Power
3m Range
Base Cooldown: 10s
Power
Level Cost
1 9
2 11
3 13
4 15
5 17
6 18
7 20
8 22
9 24
10 26
11 28
12 29
13 31
14 33
15 35
16 37
17 39
18 40
19 42
20 44
21 46
22 48
23 50
24 51
25 53
26 55
27 57
28 59
29 61
30 62
31 64
32 66
33 68
34 70
35 72
36 73
37 75
38 77
39 79
40 81
41 82
42 84
43 86
44 88
45 90
46 92
47 93
48 95
49 97
50 99
51 101
52 103
53 104
54 106
55 108
56 110
57 112
58 114
59 115
60 117
61 119
62 121
63 123
64 125
65 126
66 131
67 135
68 140
69 145
70 149
71 153
72 158
73 164
74 169
75 174
76 178
77 184
78 189
79 195
80 200
81 206
82 210
83 216
84 222
85 228

Player Entry

Additional Skill Information

The basic Staff-strike skill does common damage.

When you have equipped the class trait Master of the Staff, this skill's title changes to Improved Staff-strike and the skill's tooltip additionally states that "When stacked with Flank!, this ability does even greater damage."

To understand the "When stacked with Flank!" requirement of Improved Staff-strike, see Mechanics:Flanking.

If you use Improved Staff-strike when the foe is not flanked, the skill works exactly like a regular Staff-strike but with 25% more damage, and the damage is light-based instead of common damage.

If you use Improved Staff-strike while the foe is flanked, you also inflict instant light-based direct damage that equals roughly 170% of your basic Staff-strike damage. The two chunks of damage together total nearly 3 times the amount of a basic Staff-strike, and it's all light-based damage! Note that the instant light-based direct damage portion never crits, but the "attack swing" portion can still crit normally.

When flanked, Improved Staff-strike also has a very small chance to proc a short stun on the foe.

Unlike the other Loremaster skill (Sign of Power: Wizardry) that is based on the flanking mechanic, there is no healing component to Improved Staff-strike.

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