Stand at Amon Sûl
Player Entry
| Defeat Golnauk | |
| Defeat Gúgaw's Arm | |
| Defeat Laimbenn | |
| Defeat Mokum | |
| Defeat Gwandir | |
| Defeat Norgol | |
| Defeat Gwathrengor | |
| Defeat Urkflagít | |
Reward:
| |
Contents |
Oppressive Darkness and the fires
Players receive the Oppressive Darkness debuff (-100% to all damage). Lighting the fires gives damage buffs in the area around each fire which counteracts the Oppressive Darkness debuff. When a person stands immediately to the East of the large central fire, they will receive a buff from all lit fires.
Fire Buffs
Solo
Each small fire gives the Strong Flame buff and the central fire gives the Bright Flame buff.
| +25% Melee Damage |
| +25% Ranged Damage |
| +25% Tactical Damage |
| -2.5% Attack Duration |
| -2.5% All Skill Inductions |
| +50% Melee Damage |
| +50% Ranged Damage |
| +50% Tactical Damage |
| -5% Attack Duration |
| -5% All Skill Inductions |
- Minimum stats by central fire = -50% all damage, -5% attack duration and skill inductions
- Maximum stats by central fire = +175% all damage, -17.5% attack duration and skill inductions
Duo
All fires (the small ones and the central fire) give the Strong Flame buff.
| +25% Melee Damage |
| +25% Ranged Damage |
| +25% Tactical Damage |
| -2.5% Attack Duration |
| -2.5% All Skill Inductions |
- Minimum stats by central fire = -75% all damage, -2.5% attack duration and skill inductions
- Maximum stats by central fire = +150% all damage, -15% attack duration and skill inductions
Small Fellowship
All fires (the small ones and the central fire) give the Strong Flame buff.
| +25% Melee Damage |
| +25% Ranged Damage |
| +25% Tactical Damage |
| -2.5% Attack Duration |
| -2.5% All Skill Inductions |
- Minimum stats by central fire = -75% all damage, -2.5% attack duration and skill inductions
- Maximum stats by central fire = +150% all damage, -15% attack duration and skill inductions
Fellowship
All fires (the small ones and the central fire) give the Faint Flame buff.
| +20% Melee Damage |
| +20% Ranged Damage |
| +20% Tactical Damage |
| -2% Attack Duration |
| -2% All Skill Inductions |
- Minimum stats by central fire = -80% all damage, -2% attack duration and skill inductions
- Maximum stats by central fire = +120% all damage, -12% attack duration and skill inductions
Half-raid
Each small fire gives the Flickering Flame buff and the central fire gives the Faint Flame buff.
| +10% Melee Damage |
| +10% Ranged Damage |
| +10% Tactical Damage |
| -1% Attack Duration |
| -1% All Skill Inductions |
| +20% Melee Damage |
| +20% Ranged Damage |
| +20% Tactical Damage |
| -2% Attack Duration |
| -2% All Skill Inductions |
- Minimum stats by central fire = -80% all damage, -2% attack duration and skill inductions
- Maximum stats by central fire = -30% all damage, -7% attack duration and skill inductions
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