Stand at Amon Sûl
Options
View source
History
What links here
Related changes
Special pages
Permanent link
Player Entry
File:Quest_ring.gif Stand at Amon Sûl (Skirmish)
Difficulty: Tier I, Tier II, Tier III
Sizes: Solo, Small Fellowship, Fellowship, Half Raid
Level: 35 to 65
"Not long ago a great battle was fought upon the peak of Weathertop between Gandalf the Grey and the Nine. Evil has been drawn to Amon Sûl, where the Ranger Candaith seeks to hold the hill for the Rangers of the North...."
Image:slayer_seal_complete.pngDefeat Golnauk
Image:slayer_seal_complete.pngDefeat Gúgaw's Arm
Image:slayer_seal_complete.pngDefeat Laimbenn
Image:slayer_seal_complete.pngDefeat Mokum
Image:slayer_seal_complete.pngDefeat Gwandir
Image:slayer_seal_complete.pngDefeat Norgol
Image:slayer_seal_complete.pngDefeat Gwathrengor
Image:slayer_seal_complete.pngDefeat Urkflagít
Reward:
  • Title -- Stood at Amon Sûl

Contents

Oppressive Darkness and the fires

Players receive the Oppressive Darkness debuff (-100% to all damage). Lighting the fires gives damage buffs in the area around each fire which counteracts the Oppressive Darkness debuff. When a person stands immediately to the East of the large central fire, they will receive a buff from all lit fires.

Fire Buffs

Solo

Each small fire gives the Strong Flame buff and the central fire gives the Bright Flame buff.

Image:Faint Flame.jpgFaint Flame
+25% Melee Damage
+25% Ranged Damage
+25% Tactical Damage
-2.5% Attack Duration
-2.5% All Skill Inductions
Image:Bright Flame.jpgBright Flame
+50% Melee Damage
+50% Ranged Damage
+50% Tactical Damage
-5% Attack Duration
-5% All Skill Inductions
  • Minimum stats by central fire = -50% all damage, -5% attack duration and skill inductions
  • Maximum stats by central fire = +175% all damage, -17.5% attack duration and skill inductions

Duo

All fires (the small ones and the central fire) give the Strong Flame buff.

Image:Faint Flame.jpgFaint Flame
+25% Melee Damage
+25% Ranged Damage
+25% Tactical Damage
-2.5% Attack Duration
-2.5% All Skill Inductions
  • Minimum stats by central fire = -75% all damage, -2.5% attack duration and skill inductions
  • Maximum stats by central fire = +150% all damage, -15% attack duration and skill inductions

Small Fellowship

All fires (the small ones and the central fire) give the Strong Flame buff.

Image:Faint Flame.jpgFaint Flame
+25% Melee Damage
+25% Ranged Damage
+25% Tactical Damage
-2.5% Attack Duration
-2.5% All Skill Inductions
  • Minimum stats by central fire = -75% all damage, -2.5% attack duration and skill inductions
  • Maximum stats by central fire = +150% all damage, -15% attack duration and skill inductions

Fellowship

All fires (the small ones and the central fire) give the Faint Flame buff.

Image:Faint Flame.jpgFaint Flame
+20% Melee Damage
+20% Ranged Damage
+20% Tactical Damage
-2% Attack Duration
-2% All Skill Inductions
  • Minimum stats by central fire = -80% all damage, -2% attack duration and skill inductions
  • Maximum stats by central fire = +120% all damage, -12% attack duration and skill inductions

Half-raid

Each small fire gives the Flickering Flame buff and the central fire gives the Faint Flame buff.

Image:Flickering Flame.jpgFlickering Flame
+10% Melee Damage
+10% Ranged Damage
+10% Tactical Damage
-1% Attack Duration
-1% All Skill Inductions
Image:Faint Flame.jpgFaint Flame
+20% Melee Damage
+20% Ranged Damage
+20% Tactical Damage
-2% Attack Duration
-2% All Skill Inductions
  • Minimum stats by central fire = -80% all damage, -2% attack duration and skill inductions
  • Maximum stats by central fire = -30% all damage, -7% attack duration and skill inductions
You need JavaScript enabled for viewing comments