Thievery and Mischief
Player Entry
Note: This is written under the perspective of doing it Solo, Tier 1, and at current level.
For an overview of Skirmishes, see the Skirmish page.
General Information
Thievery and Mischief is an offensive skirmish with six control points. There may or may not be counterattacks after the first 4 control points, the South-gate, the Auction Hall, the haunted alley, and the Jailhouse. The 5th control point, the Courtyard, never has a counterattack. The 6th control point, the Town Hall, has a boss fight. There is one boss in Solo, two in Duo and Small Fellowship and three in Fellowship and Half Raid. The bosses all have auras which affect both themselves and any other nearby mobs/bosses. It is highly recommended that the bosses be split up as some of the auras become quite deleterious when allowed to stack.Deeds
| Defeat Lordfisher | |
| Defeat Padfoot | |
| Defeat Goretusk | |
| Defeat Ned Ashleaf | |
| Defeat Túkar | |
| Defeat Snagbúrz | |
| Defeat Gruglup | |
Reward:
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