Thievery and Mischief
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File:Quest_ring.gif Thievery and Mischief (Skirmish)
Difficulty: Tier I, Tier II, Tier III
Sizes: Solo, Small Fellowship, Fellowship, Half Raid
Level: 45 to 65
"While war raged in the South and the Rangers of the North were absent, brigands and ruffians took an opportunity to wrest control of Bree..."
Note: This is written under the perspective of doing it Solo, Tier 1, and at current level. 

For an overview of Skirmishes, see the Skirmish page.

General Information

Thievery and Mischief is an offensive skirmish with six control points. There may or may not be counterattacks after the first 4 control points, the South-gate, the Auction Hall, the haunted alley, and the Jailhouse. The 5th control point, the Courtyard, never has a counterattack. The 6th control point, the Town Hall, has a boss fight. There is one boss in Solo, two in Duo and Small Fellowship and three in Fellowship and Half Raid. The bosses all have auras which affect both themselves and any other nearby mobs/bosses. It is highly recommended that the bosses be split up as some of the auras become quite deleterious when allowed to stack.

Deeds

Image:slayer_seal_complete.pngDefeat Lordfisher
Image:slayer_seal_complete.pngDefeat Padfoot
Image:slayer_seal_complete.pngDefeat Goretusk
Image:slayer_seal_complete.pngDefeat Ned Ashleaf
Image:slayer_seal_complete.pngDefeat Túkar
Image:slayer_seal_complete.pngDefeat Snagbúrz
Image:slayer_seal_complete.pngDefeat Gruglup
Reward:
  • Title -- Stopper of Thievery and Mischief
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